Search found 64 matches

by Anomoly2012
Fri Oct 30, 2015 5:49 am
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 42141

Re: Feedback

What you are describing is what I tried to buff in 1.4.2. I'm not sure how well behaved is now - haven't had time to do extensive testing of size vs distance. Ok... then 1.4.2 it is.. will i need to do that code or just instal and play? i assume just instal and play.. but i would rather ask a dumb ...
by Anomoly2012
Thu Oct 29, 2015 10:23 pm
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 42141

Re: Feedback

Ok nice.. So i use .12.10 The save was created with .12.0 100% positive on this 1.. LoL I want the leaner gen that is 1.0.3. But if i need to do another 1 is there and how do i change it to give me that leaner gen? Or is that to much work? Now by take it out.. That is femove any trace of the mod rs...
by Anomoly2012
Thu Oct 29, 2015 8:33 pm
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 42141

Re: Feedback

Ok nice.. So i use .12.10 The save was created with .12.0 100% positive on this 1.. LoL I want the leaner gen that is 1.0.3. But if i need to do another 1 is there and how do i change it to give me that leaner gen? Or is that to much work? Now by take it out.. That is femove any trace of the mod rso...
by Anomoly2012
Thu Oct 29, 2015 8:05 pm
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 42141

Re: Feedback

From the log it seems you used different RSO version - it's not 1.0.3 for sure. Also I can only help with recent versions - if you want to play around with 1.0.3 because of lp's I can't help much with that. Line with error is consistent with recent versions - it might require newer version of Facto...
by Anomoly2012
Thu Oct 29, 2015 6:54 am
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 42141

Re: Feedback

http://imgur.com/inyiClx Ok i have run this command once again... rso 1.0.3 is the only 1 in the folder and it shows as active... the game did infact pause for maybe 10 seconds... and then this error happend? any thoughts? i am not tech savy so if its an lua code thing.. if you keep it simple step b...
by Anomoly2012
Thu Oct 29, 2015 6:10 am
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 42141

Re: Feedback

Two things: 1. Do take the 1.4.3 - it's for Factorio up to 0.12.10 and will be more generous when you travel far so outposts should run longer. 2. If you feel like fun and don't want to change the save then back it up, put new RSO into it and run this command from console: /c remote.call("RSO&...
by Anomoly2012
Wed Oct 28, 2015 7:06 pm
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 42141

Re: Feedback

Nope.. This save was created when .12 was released a carefully upgraded to .12.10 and has remained as such.. It has come to my attention that infact it could have been RSO 1.4.1 and not the desired 1.0.3. As previously thought.. As i had been following negativeroot's break the game lp in prepration...
by Anomoly2012
Wed Oct 28, 2015 4:05 pm
Forum: Releases
Topic: Version 0.12.15
Replies: 21
Views: 35556

Re: Version 0.12.15

Not all mods will break. Only some, that uses special functions. Any mod which uses a control.lua will break, which is the majority of utility mods, special function mods or things, which happens to be most of the most popular mods. FARL, RSO, EvoGui etc. all were affected. Only mods which aren't a...
by Anomoly2012
Wed Oct 28, 2015 12:14 pm
Forum: Releases
Topic: Version 0.12.15
Replies: 21
Views: 35556

Re: Version 0.12.15

I hate to be the first to ask this.. But is this functional? Or are we going to be sorry if we update? Im content with .12.10 for now.. And yes i understand sometimes these thing happen.. Not complaining... Just like to know what im getting before i do anything that would cost me all the hour ive pu...
by Anomoly2012
Wed Oct 28, 2015 12:11 pm
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 42141

Re: Feedback

Nope.. This save was created when .12 was released a carefully upgraded to .12.10 and has remained as such.. It has come to my attention that infact it could have been RSO 1.4.1 and not the desired 1.0.3. As previously thought.. As i had been following negativeroot's break the game lp in preprations...
by Anomoly2012
Wed Oct 28, 2015 8:25 am
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 42141

Re: Feedback

i am in no way criticising this mod... I follow several LP's that use this mod and for them things seem to work just fine... that being said... I have tried many versions from 1.0.3 which from what i have read and seen and heard is supposed to be spread out to the point of concern in finding that ne...
by Anomoly2012
Wed Oct 28, 2015 6:45 am
Forum: Mod Packs / Libs / Special Interest
Topic: Negative Root's Mod Pack
Replies: 11
Views: 33844

Re: Negative Root's Mod Pack

Any clue why i cant seem to get a desent resource spawn with RSO? i end up with say 8 or more oil spots closer than i want to my starting area... or bits and pices of a resource rather than a patch.. I have tried of RSO versions but there just to damn many piles to damn close... i just had a map tha...
by Anomoly2012
Wed Oct 28, 2015 6:31 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 182581

Re: [0.12.x] RSO Discussion thread

Ok so i really like the concept of RSO and have tried IDK how many times to find a map that just feels right.. i follow the forums and see that 1.0.3 is supposed to be the 1 that many Mega base end game players prefer as it gives a better distance orientated forces extensive use of trains kinda feel...
by Anomoly2012
Tue Oct 27, 2015 10:44 am
Forum: Mods
Topic: [MOD 0.12.11+] Diesel Generator
Replies: 30
Views: 56406

Re: [MOD 0.12.x] Diesel Generator

Looking at adding this to my mod pack.. Is there a functioning version for .12.10 ?? Yes version 0.2.0 is compatible with factorio version 0.12.10 I saw that eventually.. thanks for the quick reply.. as of now i am looking towards .13 for a new start.. i have mods that i will be carrying over, your...
by Anomoly2012
Tue Oct 27, 2015 9:36 am
Forum: Mods
Topic: [MOD 0.12.11+] Diesel Generator
Replies: 30
Views: 56406

Re: [MOD 0.12.x] Diesel Generator

Looking at adding this to my mod pack.. Is there a functioning version for .12.10 ??
by Anomoly2012
Tue Oct 27, 2015 9:23 am
Forum: Ideas and Requests For Mods
Topic: End Game
Replies: 2
Views: 5293

End Game

Ok so this is me just being me.. I know there are a few mods out there that have content to this extent.. As of yet I have not personally experimented with them.. I'm still doing other stuff.. lol So here it is.. I would like to see a space station capable of being a dis embarking point for a transp...
by Anomoly2012
Tue Oct 27, 2015 9:11 am
Forum: Ideas and Suggestions
Topic: End Game Content
Replies: 1
Views: 3940

End Game Content

I have been playing Factorio since mid 2014 and I have to say it is the only game I play now... I have been a gamer since, well since games were brought to the public..(arcade's. early 1980's) I personally would like to see the following... A space station designed as a point where colonists arrive ...
by Anomoly2012
Sat Oct 03, 2015 8:46 am
Forum: Releases
Topic: Version 0.12.10
Replies: 42
Views: 48720

Re: Version 0.12.10

You should probably try to download the full 0.12.10 instead of just updating. That might fix the missing recipes and items. that's exactly what i just thought and am in the process of doing.. :D Hope it fixes it.. cant progress with no ammo at this point.. yeah that fixed it.. i normally always do...
by Anomoly2012
Sat Oct 03, 2015 7:51 am
Forum: Releases
Topic: Version 0.12.10
Replies: 42
Views: 48720

Re: Version 0.12.10

Resolved.. must have been a mod.. have to go and check each 1 now..
by Anomoly2012
Thu Oct 01, 2015 4:37 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 121127

Re: [MOD 0.12.x] Foreman - Blueprint Manager 0.0.8

Got it sorted... my pc was not recognizing the copy paste function of the Ctrl c and v.. works perfectly now...

Thanks

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