Search found 230 matches
- Tue Apr 04, 2017 8:48 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Passive item sorter with only yellow belts
- Replies: 2
- Views: 14027
Re: Passive item sorter with only yellow belts
Do you have alternate images hosted from a different site such as imgur or photobucket? slimg doesn't seem to work properly or otherwise isn't reliable.
- Tue Apr 04, 2017 5:49 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407313
Re: Development and Discussion
Hey Angel, perhaps there could be a way to use graphene filtering for water in the Petrochem mod? https://www.yahoo.com/news/graphene-sie ... 00721.html
What about air filtering CO2? http://www.bbc.com/news/business-38391034
What about air filtering CO2? http://www.bbc.com/news/business-38391034
- Tue Mar 28, 2017 12:34 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Extreme Mining :)
- Replies: 49
- Views: 101128
Re: Extreme Mining :)
Grr, should have saved a draft... Anyway! Lost the post I was going to do because the site logged me out, so here's the short version: The alternating design in Altren's post is bad if you're using belts. It ends up taking 4560 tiles to fully output a blue belt, but the simple balanced miner design ...
- Fri Mar 10, 2017 2:53 am
- Forum: Not a bug
- Topic: 0.14.22 Game doesn't like partial recipe outputs
- Replies: 1
- Views: 680
0.14.22 Game doesn't like partial recipe outputs
In a few mods, some recipes have partial outputs such as 1 wood to 1.5 seedling in the case of Bob's Mods greenhouse. While handcrafting that recipe, I noticed that instead of the expected 3 seedlings from 2 crafts, it might give me none, it might give me 4, but I haven't had it give me 3 yet. Is it...
- Fri Mar 10, 2017 2:49 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.1] Bob's Greenhouse mod
- Replies: 101
- Views: 79024
Re: [0.12.x][v0.12.1] Bob's Greenhouse mod
I'm running into a bit of a problem/oddity with greenhouse. It takes 1 wood to make 1.5 seedlings, but Factorio doesn't really like doing fractions when it comes to non-fluids. For example, I'll handcraft the recipe once and get nothing, and the next handcraft I'll maybe get 2 seedlings or even 4. F...
- Sat Jan 28, 2017 2:44 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Adv. circuit "sphere"
- Replies: 13
- Views: 15705
Re: Adv. circuit "sphere"
You can get more out of the circuit and cable assemblers while using productivity modules. Assuming productivity 3 modules, that means you produce 40% more copper cable and green circuits, which means you can feed 40% more red circuit assemblers. 1.4 * 8 = 11.2, so you can feed 11 red circuit assemb...
- Sat Jan 28, 2017 2:30 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Demand rebalancer/inverse rebalancer
- Replies: 61
- Views: 65409
Re: Demand rebalancer/inverse rebalancer
Here's a lane balancer that doesn't use underground belts:
Also doubles as a count perfect 2 to 1.
Also doubles as a count perfect 2 to 1.
- Thu Jan 12, 2017 7:07 am
- Forum: Show your Creations
- Topic: Jack's Crazy Contraptions
- Replies: 30
- Views: 33590
Re: Jackie's Crazy Contraptions
Thanks Mehve! Though I should give credit to Mazzo89 for the 4 to 5 design. That one still makes my head explode. I've fixed the ones that had problems, and uploaded all the non-trivial designs to FactorioPrints. See https://factorioprints.com/user/BYtZzhsqbqNizA0dLwT5QVzYVIq1 for the uploads. I'll ...
- Wed Jan 11, 2017 4:10 am
- Forum: Show your Creations
- Topic: Jack's Crazy Contraptions
- Replies: 30
- Views: 33590
Re: Jackie's Crazy Contraptions
I went and made my own sets of balancers for 1-4 to 1-8. 1 to X: http://i.imgur.com/8iXY5wS.jpg 2 to X: http://i.imgur.com/okjb1Oj.jpg 3 to X: http://i.imgur.com/0a1LfEs.jpg 4 to X: http://i.imgur.com/sArPShj.jpg Credits to Madzuri and Mazzo89 for many of these, though I've heavily modified a number...
- Fri Jan 06, 2017 6:02 am
- Forum: Ideas and Suggestions
- Topic: Little Quirks
- Replies: 132
- Views: 43410
Re: Little Quirks
Something I just noticed while playing Angel'sBob'sYouki: http://i.imgur.com/Te0dN8U.jpg What are we looking at? No idea. I'm hovering over one of the outputs and that only tells me what the inputs are for the recipe. The recipe itself in this case does not actually say what the outputs are, only th...
- Wed Jan 04, 2017 9:15 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 181762
Re: Bob mods for 0.12 General Topic.
You should consider is basic electronic board really needed in lamp recipe instead of basic circuit board. I like lamps and would like to use them immediately after electricity. It takes many annoying nights before electronic production can begin and after that there are many other needs for valuab...
- Mon Nov 21, 2016 9:12 am
- Forum: Ideas and Suggestions
- Topic: Allowing canceling a multiplayer connection during catchup
- Replies: 0
- Views: 500
Allowing canceling a multiplayer connection during catchup
A small quality of life suggestion that I'd like to see is the ability for us to simply disconnect or otherwise stop trying to connect if we're in the Catchup part and notice that we won't be able to connect. Quitting the game obviously stops it from trying to connect, but it'd be nice to just press...
- Wed Nov 16, 2016 5:27 am
- Forum: Show your Creations
- Topic: Jack's Crazy Contraptions
- Replies: 30
- Views: 33590
Re: Jackie's Crazy Contraptions
Two new designs. First is an update to my previous smart (now filter) inserter setup which makes it a little smaller and uses fewer belts. http://i.imgur.com/TDYzUX2.jpg Blueprint: H4sIAAAAAAAA/61a3W6jPBB9larXsMIQ/lTxLBUh3tQSMcg43VRR3n0dkv2+JGB77PFNV2o9Z/6PPcPuhrd+6Nr+7bM5Uy6ZZHRqzmfeHmjzTk+joNMUS9H...
- Fri Nov 11, 2016 9:11 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 108527
Re: Friday Facts #164 - Nuclear power
If you're going to have the boilers output steam that way, could you please have their graphics showing them on and working regardless of orientation or how many pipes are connected to them? Currently it's best to place boilers horizontally to see if they're working since they don't give that visual...
- Sat Nov 05, 2016 4:47 am
- Forum: Show your Creations
- Topic: Jack's Crazy Contraptions
- Replies: 30
- Views: 33590
Re: Jackie's Crazy Contraptions
I've added updated 2 to 6 splitters. Also works as 3 to 6 with the unused input. http://i.imgur.com/iYtYWa0.jpg Left side blueprint: H4sIAAAAAAAA/6WVUW6EIBCGr0J8xkaw3ZcNN+gdNlYnGxIFAmPixnj3ot1tWhW62CcSM9/M7/zD0GjS6rpqyUWMoFCiBCfGUVUdiAwGY8G5HG2lnNEW8w9o MaNGOx+olRgHkXN6E3k5TXQFOdNKRLCrcPbyNgN8C8SqFI...
- Thu Nov 03, 2016 10:50 am
- Forum: Gameplay Help
- Topic: Console command to delete trees within a specific radius?
- Replies: 8
- Views: 22849
Re: Console command to delete trees within a specific radius?
If you want to only delete trees in a given area from your character, use /c for _, entity in ipairs(game.player.surface.find_entities_filtered{ area={{game.player.position.x-32, game.player.position.y-32}, {game.player.position.x+32, game.player.position.y+32}}, type="tree"}) do entity.de...
- Thu Nov 03, 2016 8:05 am
- Forum: Gameplay Help
- Topic: PSA: Console commands to destroy resource patches, stone roc
- Replies: 0
- Views: 8849
PSA: Console commands to destroy resource patches, stone roc
Crossposting this to Reddit as well at https://www.reddit.com/r/factorio/comments/5avj3b/psa_console_commands_to_destroy_resource_patches/ If you would like to destroy all ore-type patches and crude oil in an area around your character, use this command line: /c for _, entity in ipairs(game.player.s...
- Sun Oct 30, 2016 12:29 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 98516
Re: [MOD 0.14.x] Bottleneck
I've noticed this mod's graphics are covered up by assembler-type entities that output fluid in the bottom middle. In the base game this is only the oil refinery, but mods and such can add other things with bottom middle fluid output. Changing the picture shift from "shift = {-0.5, -0.3}" ...
- Sun Oct 30, 2016 12:14 am
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 52627
Re: [MOD 0.14.x] BeltSorter 0.3.0
I've been trying to use this with HardCrafting and Angel's Ores, but the ingredients required to craft the basic sorter means it is not usable before oil production, which makes the transition from green science to blue science all the more challenging since you typically get your ore smelting/proce...
- Wed Oct 26, 2016 9:34 pm
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 32196
Re: [MOD 0.14.x] HardCrafting 0.5.0
I've noticed at least one spelling error and some other odd word choices that could be cleaned up. Mind if I go through the mod and proofread, etc?