Search found 63 matches

by Marqee
Sat Feb 22, 2014 3:40 am
Forum: Texture Packs
Topic: 4 new icons
Replies: 14
Views: 23478

4 new icons

Copper Cable
Iron Wheel gear
Copper Plate
Solid Fuel.

Image

Image


Download link:
https://dl.dropboxusercontent.com/u/557 ... 4icons.rar
by Marqee
Fri Feb 21, 2014 8:51 pm
Forum: Ideas and Suggestions
Topic: Optimized .png
Replies: 6
Views: 2590

Optimized .png

With the introduction of large quantity of trees i got the game freezing for 1-2 sec every 1-2 minutes of play ( i put autosave to 30 mins so is not the problem ) Maybe i found a solution to that optimizing all the .png in the graphics folder. the size is now 1/3 of original with no visual quality l...
by Marqee
Fri Feb 21, 2014 8:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Barrel to Oil Conversion
Replies: 7
Views: 5953

[0.9.1] Barrel to Oil Conversion

The barrel to oil conversion is not working.
the chemichal plant is not giving any output neither the fluid neither the empty barrel.
by Marqee
Fri Feb 21, 2014 8:42 pm
Forum: Releases
Topic: Version 0.9.1
Replies: 26
Views: 33841

Re: Version 0.9.1

Very nice And fast update.

I found an istant bug.

The barrel to oil conversion is not working.
the chemichal plant is not giving any output neither the fluid neither the empty barrel.
by Marqee
Fri Feb 21, 2014 5:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0]Small stutter every few seconds
Replies: 17
Views: 7787

Re: [0.9.0]Small stutter every few seconds

Here is the link to get the compressed trees. (If it is a problem to post it i'll remove it ) 1) Uncompress the folder with winrar o similar software. 2) Copy the uncompressed folder in the subfolder of your game installation located in : \Factorio\data\base\graphics\entity Overwriting the files. Te...
by Marqee
Fri Feb 21, 2014 4:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0]Small stutter every few seconds
Replies: 17
Views: 7787

Re: [0.9.0]Small stutter every few seconds

There must be something wrong or too heavy with the graphich engine. cause i asked me , why in 0.8.8 all was smooth and in 0.9.0 there is this shuttering every 30-50 sec ? And then i tought that all the new items insered in 0.9.0 maybe where too "big" In reality the items themself are not ...
by Marqee
Fri Feb 21, 2014 4:37 am
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 50177

Re: Are bitters too hard to kill in end game?

There is to put a limit also to very-end game i'm at lvl 13 of following robot tech. lvl 14 is in progress. (for sure i could finish the game very earlier. But i'm testing all. Going to study all tech and then compare weapon and so on ) at lvl 13 i can spawn 63 destroyer robots following me. I can a...
by Marqee
Fri Feb 21, 2014 1:27 am
Forum: Show your Creations
Topic: EndGame testing 0.9.0
Replies: 4
Views: 8196

Re: EndGame testing 0.9.0

Big factory :) But it seems that you are mostly relying on logistic bots to transport all your intermediate products. Personally I try to build production chains that don't have to rely on logistic bots too much in order to make everything faster/more effective. i did it in late game destroying par...
by Marqee
Fri Feb 21, 2014 12:32 am
Forum: Resolved Problems and Bugs
Topic: [0.9] Inserter ( Blue) vs Train
Replies: 0
Views: 2246

[0.9] Inserter ( Blue) vs Train

Casually i got in this bug.
Solved removing and replacingg the inserter.

The blue inserter is tring to reach the train that is gone away from station.

http://imageshack.com/a/img713/5974/m7we.jpg
by Marqee
Fri Feb 21, 2014 12:29 am
Forum: Ideas and Suggestions
Topic: Improve 0.9.0 and Later
Replies: 3
Views: 2683

Re: Improve 0.9.0 and Later

Those loads of stuff... For 1 I see those problems: if the water goes down the pump will suddenly not work anymore. There are currently only 2 depths of water, and I can't see how that could work, so that it is logically explainable. They can make the water square +/- dense meaning a square cointai...
by Marqee
Fri Feb 21, 2014 12:06 am
Forum: Resolved Problems and Bugs
Topic: [0.9.0]Small stutter every few seconds
Replies: 17
Views: 7787

Re: [0.9.0]Small stutter every few seconds

same here.
thought it was the 2 mins autosave timeout.
But then i set autosave to 30 mis , and the shutter still remains.
by Marqee
Thu Feb 20, 2014 11:15 pm
Forum: Show your Creations
Topic: EndGame testing 0.9.0
Replies: 4
Views: 8196

Re: EndGame testing 0.9.0

ficolas wrote:Looks pretty big, but the quality is so bad, not sure if it is because thr file is jpg or because the way you took the picture.
Think is a matter of zoom...
by Marqee
Thu Feb 20, 2014 10:43 pm
Forum: Show your Creations
Topic: EndGame testing 0.9.0
Replies: 4
Views: 8196

EndGame testing 0.9.0

Here is my creation =) Full structure at 0.08 zoom http://imageshack.com/a/img845/1527/btjb.jpg Details : Core Production: http://imageshack.com/a/img534/8573/8ela.jpg Chemichal Processing http://imageshack.com/a/img585/3021/0cf8.jpg Solar Energy: http://imageshack.com/a/img32/9556/2ao3.jpg Smelting...
by Marqee
Thu Feb 20, 2014 10:39 pm
Forum: Gameplay Help
Topic: Full Map ScreenShot
Replies: 2
Views: 4041

Re: Full Map ScreenShot

tnx.
Any way to make it permanent as mouse limit ?
by Marqee
Thu Feb 20, 2014 10:33 pm
Forum: Ideas and Suggestions
Topic: Improve 0.9.0 and Later
Replies: 3
Views: 2683

Improve 0.9.0 and Later

After playing some maps on 0.8.8 and 0.9.0 i got some ideas that maybe can be usefull. Along with them also some fixes to existing items. 1) Make Water a finite resource: 1.1) Make Water transportable with barrels ( make it for any other kind of liquid ) 1.2 ) As the water is pumped out of a lake it...
by Marqee
Thu Feb 20, 2014 9:11 pm
Forum: Gameplay Help
Topic: Full Map ScreenShot
Replies: 2
Views: 4041

Full Map ScreenShot

is there a way to take a full screenshot of a builded zone ?
Bigger of the maximun zoom out on screen?
by Marqee
Thu Feb 20, 2014 5:35 pm
Forum: Show your Creations
Topic: Factorio Experimental Patch Overview 0.9.0
Replies: 7
Views: 14262

Re: Factorio Experimental Patch Overview 0.9.0

get rid of that music , or lower the volume of that.
And the reason robots do not put away things dismantled is because the have no storage chest to bring too to =)
by Marqee
Tue Feb 18, 2014 9:23 pm
Forum: Balancing
Topic: [0.9] Crafting Queue
Replies: 3
Views: 6145

Re: [0.9] Crafting Queue

Not only , all the mats needed to craft shoul not been taken away from inventory but the quantity of 1 craft each time.

This will occurr in inventory player problem but right now is unreal how far i can go with tubes , for example , while crafting.
by Marqee
Tue Feb 18, 2014 4:44 pm
Forum: Balancing
Topic: [0.9] Crafting Queue
Replies: 3
Views: 6145

[0.9] Crafting Queue

A problem with the crafting that I think should be revised. I do not know if it is specific to the 0.9 or if it was intentionally developed in this way. The example that I do is about the pipes: To craft 1 "pipe" is needed 1 "Iron Plate" Iron Plate stack is 128 items, instead pip...
by Marqee
Mon Feb 17, 2014 2:19 am
Forum: Resolved Problems and Bugs
Topic: [0.9] Liquid input capacity is too large
Replies: 6
Views: 2559

Re: [0.9] Liquid input capacity is too large

Look also for some quantity calibration. to create the "petroleum gas" that is the most needed for other recipes in particular plastic ----> advanced circuit ( purple ones ) i produce tons and tons or better liters and liters of heavy and light oil. The problem is , if the oil is not taken...

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