Search found 461 matches

by Ghoulish
Fri Mar 04, 2016 10:45 am
Forum: Implemented Suggestions
Topic: Toolbelt tooltip update
Replies: 10
Views: 4705

Re: Toolbelt tooltip update

I would also be really nice if the toolbelt would auto-refill from the back pack, for incomplete stacks and/or reserved slots That is already the case... What do you mean exactly? I setup my toolbelt to contain the stuff I need with reserved* slots (e.g. 1=belts, 2=splitters, 3=underground belts, e...
by Ghoulish
Thu Feb 25, 2016 11:50 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 230093

Re: [0.12.18] Warehousing v0.0.6

I figured there was likely a performance reason behind it, hence the on demand idea, assuming such a feature did not have massive game impact, it would be a tool I would use from time to time (even if the game momentarily lagged).
by Ghoulish
Thu Feb 25, 2016 11:37 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 230093

Re: [0.12.18] Warehousing v0.0.6

Would it be possible to have an auto sort feature (like player inventory) Or perhaps a button to auto sort on demand? Great mod by the way, a keeper in my Factory for sure :)
by Ghoulish
Thu Feb 25, 2016 11:05 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 314416

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

Arch666Angel wrote:Set up provider chests and smart inserter at your roboports? :P
Never dawned on me, works great. Can smart inserters be linked together so changing the attributes of one auto updates the all linked?
by Ghoulish
Wed Feb 24, 2016 11:51 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 314416

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

First up, I do enjoy your mods :) So thanks for all the work. Is there any way to auto update the robots to higher tiers?
by Ghoulish
Fri Feb 19, 2016 7:40 pm
Forum: Implemented Suggestions
Topic: Toolbelt tooltip update
Replies: 10
Views: 4705

Re: Toolbelt tooltip update

^ That's even better.
by Ghoulish
Fri Feb 19, 2016 7:30 pm
Forum: Not a bug
Topic: Electric energy distribution 2
Replies: 3
Views: 1825

Re: Electric energy distribution 2

When you look at the colour scheme, it's clear that green is for done, red can't be done, and yellow for available. No other item in that section is currently unavailable due needing as yet unreached tech levels. Perhaps this should be changed, having non available tech show in the available part se...
by Ghoulish
Fri Feb 19, 2016 6:44 pm
Forum: Not a bug
Topic: Electric energy distribution 2
Replies: 3
Views: 1825

Electric energy distribution 2

It's showing as an available tech, but requires blue science (I have none yet).

http://imgur.com/gPWPA0W
by Ghoulish
Fri Feb 19, 2016 3:57 pm
Forum: Implemented Suggestions
Topic: Toolbelt tooltip update
Replies: 10
Views: 4705

Toolbelt tooltip update

I would like the tooltip for items on the toolbelt to reflect the total number of items in your inventory, and not just the current stack size.
by Ghoulish
Wed Feb 03, 2016 7:08 pm
Forum: Ideas and Suggestions
Topic: An API for the GUI
Replies: 6
Views: 19323

Re: An API for the GUI

Point taken ssilk. It is a shame though, I do want to ask if there are plans to update the GUI, or is it more a polish thing to come down the line? It would be great to be able to change the layout of toolbelts/bars for example (are there plans for this?). Or even to be able to choose where various ...
by Ghoulish
Sat Jan 30, 2016 3:57 pm
Forum: Mods
Topic: [MOD 0.12.x] Extra Tool Belts 0.1.0
Replies: 25
Views: 31763

Re: [MOD 0.12.x] Extra Tool Belts 0.1.0

I made a suggestion post about the tool belts. https://forums.factorio.com/forum/vie ... =6&t=19638 In case you wish to comment!
by Ghoulish
Sat Jan 30, 2016 3:54 pm
Forum: Ideas and Suggestions
Topic: An API for the GUI
Replies: 6
Views: 19323

An API for the GUI

Forum member MrDrummer has a tool belt mod https://forums.factorio.com/forum/viewtopic.php?f=92&t=17033 I asked if it were possible to alter the dimensions of the tool belt so that rather than have 2 blocks of 5 (and additional tool belts added vertically) To have a tool belt of 2 blocks of 10. ...
by Ghoulish
Fri Jan 29, 2016 3:05 pm
Forum: Implemented Suggestions
Topic: Different alert sound for destroyed objects
Replies: 10
Views: 24540

Re: Different alert sound for destroyed objects

The mod above seems quite neat, is it OK to load it up on an already running factory? Another way you can sort out the GUI sounds is to rename a file yourself. Simply go to; C:\Users\USER\Desktop\Factorio_0.12.21\data\core\sound (find the factorio install location etc etc) And just rename the sound ...
by Ghoulish
Fri Jan 29, 2016 2:53 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 127823

Re: Hidden ores

I would suggest some very useful ore, that wouldn't be minable with buildings, just by hand. This would encourage the "adventure" aspect of the game. Because building system for building system is cool, but what's the point if at the end it doesn't make you able to afford advanced stuff, ...
by Ghoulish
Fri Jan 29, 2016 2:46 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 220262

Re: Peace with Aliens

I like the idea. If there is one facet in a game that will keep players coming back it's choice. Adding more depth can only be a good thing.
by Ghoulish
Sat Jan 23, 2016 12:31 am
Forum: Mods
Topic: [MOD 0.12.x] Extra Tool Belts 0.1.0
Replies: 25
Views: 31763

Re: [MOD 0.12.x] Extra Tool Belts 0.1.0

Is it possible to have the layout of the tool belts altered? So instead of each horizontal row having two blocks of 5, instead have two blocks of 10 - so the toolbar as such is spread over a more horizontal area? Just a thought, might be nice to be able to spread things out, at least for me this wou...
by Ghoulish
Fri Jan 22, 2016 2:46 pm
Forum: Won't fix.
Topic: Auto update error
Replies: 1
Views: 6416

Auto update error

Got the following whilst trying the auto update feature. Wasn't overly sure where to post. 0.000 2016-01-22 14:37:49; Factorio 0.12.16 (Build 17230, win64) 0.000 Operating system: Windows 7 Service Pack 1 0.000 Info Updater-win32.cpp:130: Starting updater 0.000 Info Updater.cpp:369: Applying update ...
by Ghoulish
Fri Jan 22, 2016 1:26 pm
Forum: Implemented Suggestions
Topic: Client login
Replies: 4
Views: 12904

Re: Client login

btw if you know this, you're old :) :( control + v works, will try and remember this one - thanks roy, for some reason shift + ins just stuck with me over the years. I'm getting so old these days that I have to look up the meaning for the latest acronyms on some meme. There was a time when I just i...
by Ghoulish
Thu Jan 21, 2016 7:28 pm
Forum: General discussion
Topic: Factorio development explained in gifs
Replies: 133
Views: 314182

Re: Factorio development explained in gifs

Recurring nightmares one of the dev team gets after they work on train signalling code; http://i.imgur.com/Szmw6aV.gif https://www.nationalreview.com/sites/default/files/uploaded/Train%20Wreck%20Last.gif https://media.giphy.com/media/xF5oKapi3Hz6E/giphy.gif http://gifsec.com/wp-content/uploads/GIF/2...
by Ghoulish
Thu Jan 21, 2016 7:09 pm
Forum: Implemented Suggestions
Topic: Client login
Replies: 4
Views: 12904

Client login

Might it be a simple thing to allow copy / pasting when entering login credentials into the game client? I ask because I use keepass.info to generate and store my passwords, so they're all long and overly complicated (as they should be!). Would be neat to just be able to SHIFT + INS to the password ...

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