I really enjoy reading about the processes involved in improving the game. Awesome changes as always Never stop looking for that little extra % improvement!
And something about what's on the horizon next week.. can't wait!
Search found 461 matches
- Fri Jan 29, 2021 11:38 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 36334
- Thu Jan 28, 2021 1:11 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 422895
Re: Games Like Factorio
Just spotted "Dyson Sphere Program" which was apparently revealed at Tokyo Games Show. Basically "3D factorio in space". Looks intriguing. Early access is announced for 2021, so it's gonna be quite a while until 1.0 i guess. Gameplay Trailer (probably a re-upload?) Steam Early r...
- Fri Jan 15, 2021 2:50 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 299893
Re: [photos] Factorio in real life
https://i.imgur.com/Ngbcxww.mp4 Bezos must be seeing this sort of stuff with $$$ in his eyes, why pay for 10 peoples wages (healthcare cover too for the US) When you can pay for 1 person to keep 20 robots running (edit: 24/7 + 365 days a year without potential union issues). RIP warehouse jobs I gu...
- Wed Dec 30, 2020 9:05 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 422895
Re: Games Like Factorio
Looks intriguing, added to the wish list, will see how the reviews look!
- Wed Dec 30, 2020 6:56 am
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 299893
Re: [photos] Factorio in real life
Does kebab on conveyor belt count?
Of course that's a thing.
Of course that's a thing.
- Wed Dec 23, 2020 10:05 pm
- Forum: Gameplay Help
- Topic: Remove Pollution and "refresh" map?...
- Replies: 5
- Views: 2020
Re: Remove Pollution and "refresh" map?...
If UPS is an issue you may as well switch off the pollution especially as you've already removed the biters, it serves no purpose now!
Code: Select all
/c for _, surface in pairs(game.surfaces) do
surface.clear_pollution()
end
game.map_settings.pollution.enabled = false
- Sat Dec 19, 2020 4:00 pm
- Forum: General discussion
- Topic: Mods...
- Replies: 11
- Views: 3930
Re: Mods...
There's also the stable branch, which is rarely updated. You also have a choice not to update to the latest experimental version.
- Mon Dec 14, 2020 5:51 pm
- Forum: General discussion
- Topic: Are griefers/trolling common?
- Replies: 7
- Views: 2945
Re: Are griefers/trolling common?
Have a look at the griefer database, don't think the OP has been updated in a while, but there's newer lists in the thread.
viewtopic.php?f=53&t=29937
viewtopic.php?f=53&t=29937
- Wed Dec 02, 2020 1:29 am
- Forum: Releases
- Topic: Version 1.1.2
- Replies: 24
- Views: 20613
Re: Version 1.1.2
It is not better for various reasons. First of all, you don't want to pollute the gui of every single entity by this, because if you wanted to be consistent it would have to be done this way everywhere. Which means, also in containers for example etc. It would give the wrong impression to the new u...
- Tue Dec 01, 2020 11:08 pm
- Forum: Releases
- Topic: Version 1.1.2
- Replies: 24
- Views: 20613
Re: Version 1.1.2
So much better, useful and gets rid of the dead space.eradicator wrote: ↑Mon Nov 30, 2020 12:39 amAlso at least using the huge filler space for something useful would've been nice. Like getting rid of the tiny extra windows for circuits.
- Tue Dec 01, 2020 7:01 pm
- Forum: Technical Help
- Topic: [1.1.3] FPS drops constantly
- Replies: 9
- Views: 2279
- Tue Dec 01, 2020 6:25 pm
- Forum: Ideas and Suggestions
- Topic: Shift Right Click on a train stop to paste it onto train.
- Replies: 2
- Views: 1321
Re: Shift Right Click on a train stop to paste it onto train.
I tried this randomly reasoning why wouldn't it work considering the many ways this functionality is used in the game?
I think this would be a great QoL improvement - speeding things up nicely - especially if you use a long train stop naming convention.
I think this would be a great QoL improvement - speeding things up nicely - especially if you use a long train stop naming convention.
- Tue Dec 01, 2020 1:29 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 513588
Re: Simple Questions and Short Answers
Blue_thunder, you can't they removed that GUI button in a recent update. I do hope they reimplement it with additional functionality to show rockets / min or hour however.
- Fri Nov 27, 2020 1:43 pm
- Forum: Ideas and Suggestions
- Topic: Toolbelts/Quickbars side by side
- Replies: 3
- Views: 1158
Re: Toolbelts/Quickbars side by side
I whole heartedly agree! When you have 4 bars shown it covers a fair chunk of the screen - the important central bit. Attacking biters in a north south direction means your view is more limited, they also seem to get in the way when I'm trying to align the bottom of a big blueprint. 1.png For me it'...
- Tue Nov 24, 2020 2:04 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 132446
Re: Version 1.1.0
Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? I don't understand why it was seemingly randomly removed. I would like to ask this too. For me (and many others I'd bet) Factorio starts after you launch that first rocket - forever chasing MORE™ . Incr...
- Mon Nov 09, 2020 4:04 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 159249
Re: [MOD 0.16] Miniloader
Thank you Therax, would it help if I uploaded the complete desync zip or something?
- Sun Nov 08, 2020 6:48 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 159249
Re: [MOD 0.16] Miniloader
Hi, I am getting a multiplayer desync when placing miniloaders. Factorio v1.0.0, Miniloader 1.12.2. I've enclosed the log file.
Is there ny way I can get this resolved? Thanks.
Is there ny way I can get this resolved? Thanks.
- Wed Sep 23, 2020 4:16 pm
- Forum: General discussion
- Topic: [POLL] Left- or Right- hand rails and roads?
- Replies: 24
- Views: 8376
Re: [POLL] Left- or Right- hand rails and roads?
Where I live, there is no proscribed side of the road. Got to cover all the options! :D LHD here, I really don't think I could get my head around a RHD layout for some reason! Too set in my ways maybe. RHT is used in 165 countries and territories, with the remaining 75 countries and territories usi...
- Tue Sep 08, 2020 12:38 pm
- Forum: Gameplay Help
- Topic: More hotbars
- Replies: 3
- Views: 1364
Re: More hotbars
edit, misread post, my bad
- Wed Aug 26, 2020 10:28 pm
- Forum: Technical Help
- Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
- Replies: 18
- Views: 4953
Re: "Cannot reach" on 2/3rds of the public servers with more than one person in it
On top of that, today I tried to connect to an online game but the game doesn't show up on the list for me, alphabetically or with filtering. I know the game is up, because I'm watching people I know play on it on Twitch right now. So clearly something is going wrong there. I don't know if these ar...