Think I saw this on r/UrbanHell, it's the Mitsubishi cement plant - Kyushu, Japan, this just can't be good for your health.. says the guy who's been sucking in London pollution his whole life.
Search found 461 matches
- Fri Aug 21, 2020 11:10 am
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 299806
- Sat Jul 04, 2020 8:27 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 299806
Re: [photos] Factorio in real life
The longest train in the world recently ran on Indian railways - 2.8km! 1.jpg https://twitter.com/RailMinIndia/status/1279430849700618245 (there's a video too) https://en.wikipedia.org/wiki/Longest_trains ‘SheshNag’, the longest ever freight train of 2.8km long was operated by the Indian Railways on...
- Thu Jun 25, 2020 7:29 pm
- Forum: General discussion
- Topic: I CLICKED THE ROCKET
- Replies: 6
- Views: 2420
Re: I CLICKED THE ROCKET
Best way to get back to the top of the page ever!
- Wed Jun 24, 2020 1:43 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 299806
Re: [photos] Factorio in real life
Union Pacific Bailey Yard, Nebraska. Bailey Yard is the world’s largest railroad classification yard. Personnel there sort, service and repair locomotives and cars headed all across North America. Owned and operated by the Union Pacific Railroad (UP), Bailey Yard is located in North Platte, Nebraska...
- Sun Apr 05, 2020 10:51 am
- Forum: Ideas and Suggestions
- Topic: Non-blocking saving on player connection
- Replies: 10
- Views: 3916
Non Blocking Saving
Might it be possible to expand the non blocking feature so that it is also used when players join a server? Using this feature (which I have not had an issue with to date) Really highlights the pauses that happen when players join the server. Be a nice additional step to give a little more uninterru...
- Fri Apr 03, 2020 7:20 pm
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 15737
Re: Friday Facts #341 - Audio, Artillery, Attenuation
Is there a plan to update the sound when placing stone brick or concrete? It's really needed imho!
- Tue Mar 31, 2020 10:38 am
- Forum: Ideas and Suggestions
- Topic: auto drag roboport
- Replies: 21
- Views: 5921
Re: auto drag roboport
Blueprinting is useless early game, due to the speed of the bots, it's actually slower to use BP's until you get worker robot speed researched X times. I get that using a BP would mark the places, but again doing that would be even slower. So for me there is no solution here. I want to also point ou...
- Tue Mar 31, 2020 9:53 am
- Forum: Gameplay Help
- Topic: Radar range
- Replies: 7
- Views: 2121
Re: Radar range
Small tip, if you check the minimap with a radar in hand (assuming you are standing close to an already placed radar) Then the minimap will show the range of the radars - allowing you to align them neatly without coverage gaps.
- Mon Mar 30, 2020 8:49 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 299806
Re: [photos] Factorio in real life
The SpidertronBug!
- Fri Mar 20, 2020 9:07 pm
- Forum: Gameplay Help
- Topic: How to optimize railsetup
- Replies: 10
- Views: 2959
Re: How to optimize railsetup
Too bad you didn't also "fix" that trains waiting at signals can accumulate infinite penalties. A simple cap on the waiting penalty would make trains path into stackers a lot more reliable. Think this is the same issue? Quote from Friday Facts #331 - 0.18.0 release & Train pathfinder ...
- Thu Mar 19, 2020 1:47 am
- Forum: Duplicates
- Topic: [0.18.12] Crash loading map: TransportLine::comparator
- Replies: 4
- Views: 1305
Re: [0.18.12] Crash loading map: TransportLine::comparator
I have a the save from last weekend after the multiplayer server was switched off. Sadly however not a recent save which includes the stuff I added throughout last week. I read the duplicate report, and tried loading the map on v0.18.10 but map version mismatch errors of course (doh). EDIT My bad fo...
- Sat Mar 14, 2020 2:47 pm
- Forum: Duplicates
- Topic: [0.18.12] Crash loading map: TransportLine::comparator
- Replies: 4
- Views: 1305
- Sat Mar 14, 2020 2:21 pm
- Forum: Duplicates
- Topic: [0.18.12] Crash loading map: TransportLine::comparator
- Replies: 4
- Views: 1305
[0.18.12] Crash loading map: TransportLine::comparator
Downloading the headless v0.18.12, extracting it locally, adding the mods, saves folders + server-settings.json. Uploading to the multiplayer server and I get the following crash. Had this map running on a multiplayer server last weekend, all good, and have been playing the map locally during the we...
- Thu Mar 12, 2020 12:23 pm
- Forum: Implemented Suggestions
- Topic: Player Logistics - Respawn
- Replies: 12
- Views: 4648
Re: Player Logistics - Respawn
There's another small edge case, but it'd be worth discussing on it's own page. If anyone's interested and the mod doesn't exist already , I could write it. https://mods.factorio.com/mod/SupplyToggle https://mods.factorio.com/mod/AutoTrash Are two that does this, being able to toggle off logistic r...
- Wed Mar 11, 2020 1:42 am
- Forum: Mods
- Topic: [0.17]AutoTrash 4.1.5
- Replies: 147
- Views: 85445
0.18.9, 5.0.2 Small Graphical Bug
When you set Rows Before Scrolling to 10 the scroll bar moves from its default position. Small bug - as setting it to 9 is basically the same!
- Fri Feb 28, 2020 2:58 pm
- Forum: Ideas and Suggestions
- Topic: auto drag roboport
- Replies: 21
- Views: 5921
Expand Power Poles click-drag functionality to Roboports
Laying rows of power poles, underground belts and underground pipes is easy and fast with the click drag system, could this also be added to Roboports so they too also align up area wise? I have no idea on how easy it would be to implement.. Would be a nice addition though, for example when laying t...
- Wed Feb 26, 2020 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Hands Down Laser Lines MOD needs to be in vanilla
- Replies: 2
- Views: 959
Hands Down Laser Lines MOD needs to be in vanilla
I can not stress enough how totally awesome this MOD is. It works just like a builders laser line and helps you align anything easily. www.png This MOD deals with the whole gamer OCD thing so perfectly, and in my humble opinion really deserves to be included in vanilla in some way. It really is one ...
- Wed Feb 26, 2020 11:10 am
- Forum: Implemented Suggestions
- Topic: Move the chat window slightly higher - toolbar obstruction
- Replies: 3
- Views: 1198
Re: Move the chat window slightly higher - toolbar obstruction
It would be so nice if we could have a separate window for chat and another for recent alarms. They even could be 2 tabs in one window. A separate window we could drag about would be great. The recent alarm idea - do you mean something along the lines of a clickable list that would jump to the loca...
- Tue Feb 25, 2020 6:36 pm
- Forum: Off topic
- Topic: What can I do? A stream?
- Replies: 10
- Views: 7800
Re: What can I do? A stream?
Before you can start receiving subscriptions etc on Twitch you have to be an affiliate . We’re looking for streamers who aren’t yet Partners, but who have at least 50 followers and over the last 30 days have have at least 500 total minutes broadcast, 7 unique broadcast days, and an average of 3 or m...
- Mon Feb 24, 2020 2:45 pm
- Forum: Implemented Suggestions
- Topic: Move the chat window slightly higher - toolbar obstruction
- Replies: 3
- Views: 1198
Move the chat window slightly higher - toolbar obstruction
When you have 4 toolbars shown, in game chat is hidden by the top toolbar - you cant read what is said until it scrolls higher. Might it be possible to bump the position of the chat window slightly higher if you have 4 toolbars? Or just as default? noodle.png A very minor request for sure! The scree...