Search found 100 matches

by Hogweed
Wed Mar 05, 2014 3:33 am
Forum: General discussion
Topic: Dont understand the reasoning behind production module
Replies: 8
Views: 4499

Re: Dont understand the reasoning behind production module

If you want more products per second, use a speed module. If you want more products per input resource, use a production module. If you want more products per watt of energy, use an efficiency module. Ahh - I think I see, they go slower but produce more per resources. Yes, I think that makes sense....
by Hogweed
Tue Mar 04, 2014 8:09 pm
Forum: General discussion
Topic: Dont understand the reasoning behind production module
Replies: 8
Views: 4499

Dont understand the reasoning behind production module

I was looking at the stats for the Production modules, and I don't think they really make sense. The purpose of increasing production should mean a boost to both the production and the speed! I can understand the increase in electricity and pollution, but speed should either be the same or a very sl...
by Hogweed
Tue Mar 04, 2014 7:46 pm
Forum: General discussion
Topic: My deconstruction has slowed?
Replies: 3
Views: 3082

Re: My deconstruction has slowed?

Yes, thank you! I didn't realize that the tool was responsible for all the work that you do, now I keep a minimum of 10 available. It wasn't that it was one item taking longer, everything was very slow - so I had run out of picks. I see items do have various times to mine.
by Hogweed
Tue Mar 04, 2014 7:44 pm
Forum: General discussion
Topic: Deconstruction Planner and storage chests
Replies: 26
Views: 14226

Re: Deconstruction Planner and storage chests

How about having a construction box? Put a blueprint in a construction box assembly and it requests a box with exactly the needed amount of items for building that blueprint. You can take the box with you as item, it can be used only together with exactly this blueprint. And the logical reverse dir...
by Hogweed
Tue Mar 04, 2014 7:27 pm
Forum: General discussion
Topic: Biter raid behavior change?
Replies: 8
Views: 5084

Re: Biter raid behavior change?

You might consider more walls. I have been building them as I expand, although in wide open areas that could be more of a problem. But I find that with a wall and a turret or laser that can reach anywhere they touch the wall, they will go after the guns first. If there is nothing in their way, they ...
by Hogweed
Tue Mar 04, 2014 7:17 pm
Forum: Show your Creations
Topic: A composite of my entire base
Replies: 11
Views: 14723

Re: A composite of my entire base

This really makes me want to work on my screenshot-assist mod... We will implement taking screenshots from the lua api soon. This is necessary because we will shoot the trailer v2 this way. We made some experiments and even quite a solid computer was not able to record the trailer in 1080p without ...
by Hogweed
Tue Mar 04, 2014 4:46 am
Forum: Show your Creations
Topic: A composite of my entire base
Replies: 11
Views: 14723

A composite of my entire base

Hi All, I wanted to see how my base looked as a whole, so I did this composite shot, and thought I would share it. This is my 1st full play though, I have only played a few games before this up to Sci Pack 2 creation. This is over 50 hours of play, I kinda play a bit slow as I am still learning. I t...
by Hogweed
Mon Mar 03, 2014 10:21 pm
Forum: General discussion
Topic: Games Modes / Settings and Feedback on 0.9.1
Replies: 8
Views: 5652

Re: Games Modes / Settings and Feedback on 0.9.1

Iron man: Cant save, but on exit. Do you mean that death is for ever? Maybe as a hardcore gamemode but no for the normal game other ideas are cool Ironman is a feature some games provide, it is a choice as an option to game play, in the menu where you select the difficulty level. You never have to ...
by Hogweed
Mon Mar 03, 2014 10:05 pm
Forum: General discussion
Topic: Games Modes / Settings and Feedback on 0.9.1
Replies: 8
Views: 5652

Re: Games Modes / Settings and Feedback on 0.9.1

Liked your ideas! Some excellent thoughts! I do like the game as it is, and always look forward to changes and add-on's, but i like the idea of having them as an option. The lights/torch thing is not really important in the beginning, since you wont get attacked until you start creating enough pollu...
by Hogweed
Mon Mar 03, 2014 4:05 am
Forum: General discussion
Topic: Which Modules for Science/Alien Artifacts are the best?
Replies: 2
Views: 2348

Re: Which Modules for Science/Alien Artifacts are the best?

HAHA! Yes! Less eggs! There is always too few of them!!

Thanks, productivity it is then!
by Hogweed
Sun Mar 02, 2014 11:08 pm
Forum: General discussion
Topic: Which Modules for Science/Alien Artifacts are the best?
Replies: 2
Views: 2348

Which Modules for Science/Alien Artifacts are the best?

So far, I have been using pretty much all Efficiency modules, Since power is the most important thing to conserve, especially with hundreds of lasers needed as I continuously expand out. Also, less power should equate to less pollution. I have a lot of accumulators to over 800 MJ, mostly because of ...
by Hogweed
Sun Mar 02, 2014 10:52 pm
Forum: General discussion
Topic: Question about red & green wires
Replies: 15
Views: 6885

Re: Question about red & green wires

I'd say they still have a place, but wired is now more specialized. They don't need a roboport in range to function. You can have multiple wired networks within a small area, while wireless are all connected within the local roboport networks. You can wire across very long distances. Wiring gives yo...
by Hogweed
Sun Mar 02, 2014 10:04 pm
Forum: General discussion
Topic: Oil is not being producd from Barrels in Chem Lab??
Replies: 3
Views: 2586

Re: Oil is not being producd from Barrels in Chem Lab??

I installed the hot fix and it is working perfectly!! Thanks!
by Hogweed
Sun Mar 02, 2014 8:30 pm
Forum: General discussion
Topic: Oil is not being producd from Barrels in Chem Lab??
Replies: 3
Views: 2586

Re: Oil is not being producd from Barrels in Chem Lab??

Hi haunted_1, Thank you! I had no idea that was a bug. I have been searching youtube for some vids, but only one person is doing the 0.9.0 version, and he is no where near this part. Really appreciate your help on this!!!! :mrgreen: :D :mrgreen: Now I can move on!! Anyone interested in seeing my gam...
by Hogweed
Sun Mar 02, 2014 8:16 pm
Forum: General discussion
Topic: Oil is not being producd from Barrels in Chem Lab??
Replies: 3
Views: 2586

Oil is not being producd from Barrels in Chem Lab??

Hi, Ugh, hate to keep having to ask, but I cannot find any way to get this to work. I searched to find a solution, but since i cant seem to find one, I assume I am doing something wrong. Here is the set up I have, it looks just fine. But the chemlab just wont make oil and produce the empty barrel. T...
by Hogweed
Sun Mar 02, 2014 5:29 pm
Forum: General discussion
Topic: Need help with Train stop!!
Replies: 5
Views: 4133

Re: Need help with Train stop!!

Ahh, thank you. It was a simple thing to just change the areas I needed to straight. Works great now!!\

Just one thing, how do I change the station's names? The box comes up, but I do see anyway to make the change.

Thanks!
by Hogweed
Sun Mar 02, 2014 9:05 am
Forum: General discussion
Topic: Need help with Train stop!!
Replies: 5
Views: 4133

Need help with Train stop!!

Hi, Trying to setup my 1st train, but I seem to be very limited as to where I can put it. I have an image below, it seems to only be able to to fit in a few locations. In the picture it can go from where it is placed at the bottom to the left between the walls. The other place is along the top. My s...
by Hogweed
Sun Mar 02, 2014 3:28 am
Forum: General discussion
Topic: My deconstruction has slowed?
Replies: 3
Views: 3082

My deconstruction has slowed?

Hi - asking a lot of questions here! :oops: But I noticed that sometimes when I right click to remove something, it is very fast. But I also see that sometimes it gets slow, and if I want to quickly take down a wall or even a turret, it can take much longer. Just wondering why that may be. My person...
by Hogweed
Sun Mar 02, 2014 1:28 am
Forum: General discussion
Topic: Rockets or Explosive Rockets?
Replies: 3
Views: 6450

Rockets or Explosive Rockets?

I was searching for something on rockets, since I am starting to make them for the rocket launcher, to see what the extra crafting for the explosive would do, but the wiki gives the power of the regular rocket much higher than the explosive?? Rocket : Damage: 60 physical 48 explosive Explosive rocke...
by Hogweed
Sat Mar 01, 2014 10:56 pm
Forum: General discussion
Topic: Feedback 0.9
Replies: 58
Views: 21583

Re: Feedback 0.9

Well oil is crackable now (wasn't that time i wrote that), so that point of lockup is well handled now i think. I now think a little bit different regarding chem plants. Pipes are OK and we could even get more pipe-buildings, as long we get some chance later to build them without automatic intercon...

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