Search found 100 matches
- Wed Mar 05, 2014 3:33 am
- Forum: General discussion
- Topic: Dont understand the reasoning behind production module
- Replies: 8
- Views: 4499
Re: Dont understand the reasoning behind production module
If you want more products per second, use a speed module. If you want more products per input resource, use a production module. If you want more products per watt of energy, use an efficiency module. Ahh - I think I see, they go slower but produce more per resources. Yes, I think that makes sense....
- Tue Mar 04, 2014 8:09 pm
- Forum: General discussion
- Topic: Dont understand the reasoning behind production module
- Replies: 8
- Views: 4499
Dont understand the reasoning behind production module
I was looking at the stats for the Production modules, and I don't think they really make sense. The purpose of increasing production should mean a boost to both the production and the speed! I can understand the increase in electricity and pollution, but speed should either be the same or a very sl...
- Tue Mar 04, 2014 7:46 pm
- Forum: General discussion
- Topic: My deconstruction has slowed?
- Replies: 3
- Views: 3082
Re: My deconstruction has slowed?
Yes, thank you! I didn't realize that the tool was responsible for all the work that you do, now I keep a minimum of 10 available. It wasn't that it was one item taking longer, everything was very slow - so I had run out of picks. I see items do have various times to mine.
- Tue Mar 04, 2014 7:44 pm
- Forum: General discussion
- Topic: Deconstruction Planner and storage chests
- Replies: 26
- Views: 14226
Re: Deconstruction Planner and storage chests
How about having a construction box? Put a blueprint in a construction box assembly and it requests a box with exactly the needed amount of items for building that blueprint. You can take the box with you as item, it can be used only together with exactly this blueprint. And the logical reverse dir...
- Tue Mar 04, 2014 7:27 pm
- Forum: General discussion
- Topic: Biter raid behavior change?
- Replies: 8
- Views: 5084
Re: Biter raid behavior change?
You might consider more walls. I have been building them as I expand, although in wide open areas that could be more of a problem. But I find that with a wall and a turret or laser that can reach anywhere they touch the wall, they will go after the guns first. If there is nothing in their way, they ...
- Tue Mar 04, 2014 7:17 pm
- Forum: Show your Creations
- Topic: A composite of my entire base
- Replies: 11
- Views: 14723
Re: A composite of my entire base
This really makes me want to work on my screenshot-assist mod... We will implement taking screenshots from the lua api soon. This is necessary because we will shoot the trailer v2 this way. We made some experiments and even quite a solid computer was not able to record the trailer in 1080p without ...
- Tue Mar 04, 2014 4:46 am
- Forum: Show your Creations
- Topic: A composite of my entire base
- Replies: 11
- Views: 14723
A composite of my entire base
Hi All, I wanted to see how my base looked as a whole, so I did this composite shot, and thought I would share it. This is my 1st full play though, I have only played a few games before this up to Sci Pack 2 creation. This is over 50 hours of play, I kinda play a bit slow as I am still learning. I t...
- Mon Mar 03, 2014 10:21 pm
- Forum: General discussion
- Topic: Games Modes / Settings and Feedback on 0.9.1
- Replies: 8
- Views: 5652
Re: Games Modes / Settings and Feedback on 0.9.1
Iron man: Cant save, but on exit. Do you mean that death is for ever? Maybe as a hardcore gamemode but no for the normal game other ideas are cool Ironman is a feature some games provide, it is a choice as an option to game play, in the menu where you select the difficulty level. You never have to ...
- Mon Mar 03, 2014 10:05 pm
- Forum: General discussion
- Topic: Games Modes / Settings and Feedback on 0.9.1
- Replies: 8
- Views: 5652
Re: Games Modes / Settings and Feedback on 0.9.1
Liked your ideas! Some excellent thoughts! I do like the game as it is, and always look forward to changes and add-on's, but i like the idea of having them as an option. The lights/torch thing is not really important in the beginning, since you wont get attacked until you start creating enough pollu...
- Mon Mar 03, 2014 4:05 am
- Forum: General discussion
- Topic: Which Modules for Science/Alien Artifacts are the best?
- Replies: 2
- Views: 2348
Re: Which Modules for Science/Alien Artifacts are the best?
HAHA! Yes! Less eggs! There is always too few of them!!
Thanks, productivity it is then!
Thanks, productivity it is then!
- Sun Mar 02, 2014 11:08 pm
- Forum: General discussion
- Topic: Which Modules for Science/Alien Artifacts are the best?
- Replies: 2
- Views: 2348
Which Modules for Science/Alien Artifacts are the best?
So far, I have been using pretty much all Efficiency modules, Since power is the most important thing to conserve, especially with hundreds of lasers needed as I continuously expand out. Also, less power should equate to less pollution. I have a lot of accumulators to over 800 MJ, mostly because of ...
- Sun Mar 02, 2014 10:52 pm
- Forum: General discussion
- Topic: Question about red & green wires
- Replies: 15
- Views: 6885
Re: Question about red & green wires
I'd say they still have a place, but wired is now more specialized. They don't need a roboport in range to function. You can have multiple wired networks within a small area, while wireless are all connected within the local roboport networks. You can wire across very long distances. Wiring gives yo...
- Sun Mar 02, 2014 10:04 pm
- Forum: General discussion
- Topic: Oil is not being producd from Barrels in Chem Lab??
- Replies: 3
- Views: 2586
Re: Oil is not being producd from Barrels in Chem Lab??
I installed the hot fix and it is working perfectly!! Thanks!
- Sun Mar 02, 2014 8:30 pm
- Forum: General discussion
- Topic: Oil is not being producd from Barrels in Chem Lab??
- Replies: 3
- Views: 2586
Re: Oil is not being producd from Barrels in Chem Lab??
Hi haunted_1, Thank you! I had no idea that was a bug. I have been searching youtube for some vids, but only one person is doing the 0.9.0 version, and he is no where near this part. Really appreciate your help on this!!!! :mrgreen: :D :mrgreen: Now I can move on!! Anyone interested in seeing my gam...
- Sun Mar 02, 2014 8:16 pm
- Forum: General discussion
- Topic: Oil is not being producd from Barrels in Chem Lab??
- Replies: 3
- Views: 2586
Oil is not being producd from Barrels in Chem Lab??
Hi, Ugh, hate to keep having to ask, but I cannot find any way to get this to work. I searched to find a solution, but since i cant seem to find one, I assume I am doing something wrong. Here is the set up I have, it looks just fine. But the chemlab just wont make oil and produce the empty barrel. T...
- Sun Mar 02, 2014 5:29 pm
- Forum: General discussion
- Topic: Need help with Train stop!!
- Replies: 5
- Views: 4133
Re: Need help with Train stop!!
Ahh, thank you. It was a simple thing to just change the areas I needed to straight. Works great now!!\
Just one thing, how do I change the station's names? The box comes up, but I do see anyway to make the change.
Thanks!
Just one thing, how do I change the station's names? The box comes up, but I do see anyway to make the change.
Thanks!
- Sun Mar 02, 2014 9:05 am
- Forum: General discussion
- Topic: Need help with Train stop!!
- Replies: 5
- Views: 4133
Need help with Train stop!!
Hi, Trying to setup my 1st train, but I seem to be very limited as to where I can put it. I have an image below, it seems to only be able to to fit in a few locations. In the picture it can go from where it is placed at the bottom to the left between the walls. The other place is along the top. My s...
- Sun Mar 02, 2014 3:28 am
- Forum: General discussion
- Topic: My deconstruction has slowed?
- Replies: 3
- Views: 3082
My deconstruction has slowed?
Hi - asking a lot of questions here! :oops: But I noticed that sometimes when I right click to remove something, it is very fast. But I also see that sometimes it gets slow, and if I want to quickly take down a wall or even a turret, it can take much longer. Just wondering why that may be. My person...
- Sun Mar 02, 2014 1:28 am
- Forum: General discussion
- Topic: Rockets or Explosive Rockets?
- Replies: 3
- Views: 6450
Rockets or Explosive Rockets?
I was searching for something on rockets, since I am starting to make them for the rocket launcher, to see what the extra crafting for the explosive would do, but the wiki gives the power of the regular rocket much higher than the explosive?? Rocket : Damage: 60 physical 48 explosive Explosive rocke...
- Sat Mar 01, 2014 10:56 pm
- Forum: General discussion
- Topic: Feedback 0.9
- Replies: 58
- Views: 21583
Re: Feedback 0.9
Well oil is crackable now (wasn't that time i wrote that), so that point of lockup is well handled now i think. I now think a little bit different regarding chem plants. Pipes are OK and we could even get more pipe-buildings, as long we get some chance later to build them without automatic intercon...