Search found 190 matches
- Thu Jun 30, 2016 9:13 pm
- Forum: 1 / 0 magic
- Topic: [0.13.1] Browsing games = no results
- Replies: 2
- Views: 1584
Re: [0.13.1] Browsing games = no results
After the previous screen (bug #1), I began browsing, then the game crashed as in this screenshot. Log attached.
- Thu Jun 30, 2016 9:10 pm
- Forum: 1 / 0 magic
- Topic: [0.13.1] Browsing games = no results
- Replies: 2
- Views: 1584
[0.13.1] Browsing games = no results
I launched the game. Went to browse games, and waited and waited with the screen looking like in the attachment.
Hitting refresh didn't help. I hit back, then browsed again, and only then did I get a game listing.
Hitting refresh didn't help. I hit back, then browsed again, and only then did I get a game listing.
- Wed Jun 29, 2016 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] Vanilla MP Client crash - server browser refresh
- Replies: 2
- Views: 946
[0.13.1] Vanilla MP Client crash - server browser refresh
I disconnected from an MP server. Then went to browse the list of available servers.
Nothing was displayed. I hit 'Refresh', then the client crashed. Log attached.
Nothing was displayed. I hit 'Refresh', then the client crashed. Log attached.
- Wed Jun 29, 2016 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] Vanilla MP. Server and client crash
- Replies: 2
- Views: 1017
[0.13.1] Vanilla MP. Server and client crash
I used the window's MCRCON tool to connect to the 0.13.1 dedicated server.
Logged in. Type "Q" to quit!
> test test
> /c game.player.print('tester')
Connection lost.
As soon as I got 'Connection lost.' my client crashed, and crashed the server too.
Logged in. Type "Q" to quit!
> test test
> /c game.player.print('tester')
Connection lost.
As soon as I got 'Connection lost.' my client crashed, and crashed the server too.
- Wed Jun 29, 2016 1:10 am
- Forum: Duplicates
- Topic: [0.13.0] Vanilla MP Unable to rename train stop.
- Replies: 1
- Views: 598
[0.13.0] Vanilla MP Unable to rename train stop.
I just placed the first train stop of this map.
I hit the pencil button to rename the stop.
I click in the text box, and the carat briefly appears where I clicked, but then the text dialog box immediately closes and takes me back to the first window.
I've tried several times.
I hit the pencil button to rename the stop.
I click in the text box, and the carat briefly appears where I clicked, but then the text dialog box immediately closes and takes me back to the first window.
I've tried several times.
- Wed Jun 29, 2016 1:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] [Pending] Vanilla MP freeze for minutes after peer disconnect
- Replies: 6
- Views: 1892
Re: [0.13.0] Vanilla MP freeze for minutes after peer disconnect
I don't have access to the server... but attached is my client's.Loewchen wrote:Please upload the log-file.
I ended up having to kill the factorio.exe process.
I was able to log back in with no issues.
- Tue Jun 28, 2016 11:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] [Pending] Vanilla MP freeze for minutes after peer disconnect
- Replies: 6
- Views: 1892
[0.13.0] [Pending] Vanilla MP freeze for minutes after peer disconnect
Someone with a crappy connection logged on and lagged us. He left, and we got the 'Xyz left the game.' The game then froze (not the client) and is still frozen like 10 minutes later, making MP unplayable. This happened rarely in 0.12.x but is still an issue for 0.13.x. We need better detection/handl...
- Mon Jun 27, 2016 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: "Updated version has same file name" on install mod.
- Replies: 15
- Views: 10505
[0.13.0] Crash to desktop when installing a mod
I installed 0.13.0 from Steam. Went to install the Tape Measure mod, and it threw an error 'Updated version has same file name'.
I clicked 'OK' and it crashed to desktop.
Tried a different mod after that, and had the same issue.
I clicked 'OK' and it crashed to desktop.
Tried a different mod after that, and had the same issue.
- Wed Jun 01, 2016 2:47 am
- Forum: Multiplayer
- Topic: [12.34 - San Francisco] Aerodo.me Public Server
- Replies: 15
- Views: 5190
Re: [12.34 - San Francisco] Aerodo.me Public Server
I'm curious - why leave it running with no players on ? Biters are going to evolve during that time, and it may unbalance things if people aren't playing as much early on.
- Sun May 01, 2016 11:09 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150434
Re: [Mods|0.12.32|US] MP Dedicated Server
What're you moving on to ?Robot721 wrote:I'm kindof bored of the game, that's about it for me. Thanks for the good times, and thanks for running the server pants.
- Wed Apr 27, 2016 4:17 am
- Forum: Mods
- Topic: [MOD 0.12] Hazzard's Gravestone Mod
- Replies: 34
- Views: 41989
Re: [MOD 0.12] Hazzard's Gravestone Mod
Can the gravestone be made to include things in your hand when you die? and stuff that you're crafting?
- Tue Apr 26, 2016 7:23 pm
- Forum: Show your Creations
- Topic: Bobmods - without logibots (fun with the main bus)
- Replies: 0
- Views: 1132
Bobmods - without logibots (fun with the main bus)
This is what happens when.
a) You have bobmods
b) You have someone who pushes a main bus
c) You disable logibots (conbots are allowed)
Not bad for a public server, and with the rather large bobmods tech tree.
a) You have bobmods
b) You have someone who pushes a main bus
c) You disable logibots (conbots are allowed)
Not bad for a public server, and with the rather large bobmods tech tree.
- Tue Apr 26, 2016 6:46 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150434
Re: [Mods|0.12.30|US] MP Dedicated Server (SERVER MOVED AGAIN)
Restarted. All good.Rapier31 wrote:I keep getting a desync upon connection...
- Fri Apr 22, 2016 12:06 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150434
Re: [Mods|0.12.30|US] MP Dedicated Server (SERVER MOVED AGAIN)
When's the new map? Existing one is griefed.
- Tue Apr 19, 2016 2:07 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 203799
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
CPU usage was way too high for this on our server: http://imgur.com/gUZL5Lp
Made the server super jerky-laggy until we removed it.
I have a save and modpack if you want it.
Made the server super jerky-laggy until we removed it.
I have a save and modpack if you want it.
- Fri Apr 15, 2016 12:35 am
- Forum: Pending
- Topic: [0.12.30] [Pending] MP server crash
- Replies: 2
- Views: 1473
[0.12.30] [Pending] MP server crash
MP 0.12.30 server on Linux Player joined (and left?) and we had 79586 lines of 'Received malformed packed' then the server crashed. This has happened before with this one player. Log snippet follows: 19061.772 Info MultiplayerManager.cpp:1060: networkTick(1136929) mapTick(6834345) received stateChan...
- Wed Apr 13, 2016 6:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.30] [kovarex] Robots continuously hover above my character
- Replies: 12
- Views: 4399
Re: [0.12.30] Robots continuously hover above my character
The only other time I've seen bots hanging around (however not moving) is when there is no storage chest, or requester chest that accepts the item they are carrying. But that's normal behavior. Perhaps what you have is different.
- Tue Apr 12, 2016 3:21 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150434
Re: [Mods|0.12.30|US] MP Dedicated Server
New map. 5dim + others. Squeak through and homeworld per request! Mods: 43 5dim_automatization_3.0.0 5dim_battlefield_0.0.6 5dim_core_3.0.0 5dim_decoration_3.0.0 5dim_energy_3.0.0 5dim_logistic_3.0.1 5dim_mining_3.0.0 5dim_module_3.0.0 5dim_ores_3.0.0 5dim_resources_3.0.0 5dim_trains_3.0.0 5dim_tran...
- Tue Apr 12, 2016 12:45 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150434
Re: [Mods|0.12.30|US] MP Dedicated Server
Over powered. I destroyed countless biter bases by just walking slowly around.devilwarriors wrote:why was Misanthrope removed? a crash?
- Mon Apr 11, 2016 9:41 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 91619
Re: [MOD 0.12.20+] Homeworld
Is this MP-safe?