Advanced logistics systems mod removed until 2nd bug is fixed.
Search found 190 matches
- Thu Mar 24, 2016 2:40 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150438
Re: [Mods|0.12.29|US] MP Dedicated Server
Advanced logistics systems mod removed until 2nd bug is fixed.
- Thu Mar 24, 2016 2:23 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 203808
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.12
Bug report #2. We have gravestone mod installed. Same version of ALS as before. Factorio 0.12.29. Not seen this before, and we've played a few maps with ALS+Gravestone... 3696.867 Info NetworkInputHandler.cpp:582: assigning playerIndex(31) to peer(7) 3696.867 Info GameActionHandler.cpp:1945: MapTick...
- Thu Mar 24, 2016 1:14 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 203808
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.12
Bug report: We had ALS 0.2.12 on 0.12.28 factorio. Upgraded to 0.12.29 and started the server up, and was greeted with this: 6.736 Info Scenario.cpp:124: Map version 0.12.28-1 47.596 Warning NetworkInputHandler.cpp:739: mapTick(-1) networkTick(0) disconnecting from player but already disconnected. 4...
- Wed Mar 23, 2016 7:22 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150438
Re: [Mods|0.12.28|US] MP Dedicated Server
Try now!devilwarriors wrote:don't forget to update the date.NoPantsMcDance wrote: You can download all the mods used on the server HERE *Updated 3/11/16*
edit: actually the mod pack is outdated and doesn't contain the new treefarm at all...
- Wed Mar 23, 2016 3:56 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 95060
Re: Treefarm Download
Updated, tested, resolved. Good job!Blu3wolf wrote:Hopefully 0.3.3 fixes this issue: https://github.com/Blu3wolf/Treefarm-Lite/releases
Let us know how it goes. Cheers!
- Wed Mar 23, 2016 3:13 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 95060
Re: Treefarm Download
Hey .. I posted a crasher on github - wasn't sure if I should paste it there or here
https://github.com/Blu3wolf/Treefarm-Lite/issues/12
https://github.com/Blu3wolf/Treefarm-Lite/issues/12
- Mon Mar 21, 2016 3:50 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 200189
Re: Uranium Power
Playing on MP with 0.6.3 uranium mod... we were getting around to putting the reactor down. Can't say for certain what happened, but I think we got an error about nil value line 355 of control.lua. Sorry... I wish I had better/more specific info, but there wasn't a lot of time and we were trying to ...
- Sun Mar 20, 2016 11:02 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150438
Re: [Mods|0.12.27|US] MP Dedicated Server
Rolled back to prior save because of protonfactorio's griefing (from Poland)
- Sun Mar 20, 2016 12:31 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150438
Re: [Mods|0.12.27|US] MP Dedicated Server
New map! This is an almost-island starter... We're trying out the following mods - thanks to everyone that contributed! Mods: 44 Aircraft_1.0.3 Auto_Launch_0.1.0 CORE-DyTech-Core_1.3.3 Diesel_Generator_0.3.0 EvoGUI_0.4.10 FARL_0.4.41 Flare Stack_1.0.1 Flow Control_1.1.0 Force Fields_1.0.6 Larger Inv...
- Sun Mar 20, 2016 12:22 am
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 87626
Re: [MOD 12.11+] Train Outposts
Hi, I would love to try out this mode, but it won't load, I get the error that other people mentionned in this thread: __TrainOutpost__/data-updates.lua:20: attempt to index field 'autoplace' (a nil value) I'm using the latest factorio version, and I am *NOT* using natural evolution. This patch app...
- Sat Mar 19, 2016 7:16 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150438
Re: [Mods|0.12.27|US] MP Dedicated Server
For clarity, the list I posted includes mods we've been using and will keep, and the 2nd part is the list of new additions to the existing.
Please vote!
http://strawpoll.me/7125906
Please vote!
http://strawpoll.me/7125906
- Sat Mar 19, 2016 2:08 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150438
Re: [Mods|0.12.27|US] MP Dedicated Server
Yup Now it's your turn - adds/removes/changes?roy7 wrote:Yuoki and Uranium Power sound fun!
- Sat Mar 19, 2016 12:30 am
- Forum: Pending
- Topic: [0.12.27] [Steam] [HanziQ] Multiplayer username reset after updates
- Replies: 9
- Views: 3147
Re: [0.12.27] [Steam] Multiplayer username reset after updates
FWIW, I had my username and MP server reset multiple times on 0.12.26 without an update... never got around to reporting it.Zeblote wrote:I've enabled the experimental beta on steam to download the update (from 0.12.26 to 27), it reset the multiplayer username in options->other.
- Fri Mar 18, 2016 11:32 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150438
Re: [Mods|0.12.27|US] MP Dedicated Server
Proposed mods for new map. Please test, discuss, give feedback, proposals, etc. EXISTING Aircraft_1.0.3 CORE-DyTech-Core_1.3.3 EvoGUI_0.4.10 FARL_0.4.41 Larger Inventory_1.0.0 MAIN-DyTech-Machine_1.1.2 MAIN-DyTech-Power_1.1.5 MAIN-DyTech-War_1.1.3 Minable Rock_0.0.2 RailTanker_1.1.2 TheFatController...
- Fri Mar 18, 2016 11:07 pm
- Forum: Releases
- Topic: Version 0.12.27
- Replies: 36
- Views: 23667
Re: Version 0.12.27
What's the forum post for this?
"Fixed that modded saves could get unloadable without mods when they have entities removed in the loading transitions that were in more than one network."
- Fri Mar 18, 2016 10:22 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150438
Re: [Mods|0.12.26|US] MP Dedicated Server
We're drawing to the end of the current map (even though research isn't complete and a rocket isn't launched). Time to draw up what you want for the next map. So Map Exchange String (or seed and/or settings) and mods ... who wants what? :) (For mods.. let's try to stick with stable ones - too many d...
- Wed Mar 16, 2016 6:31 pm
- Forum: Gameplay Help
- Topic: Killing BIG Nests
- Replies: 16
- Views: 23436
Re: Killing BIG Nests
PA2 with a couple roboports, legs and the rest shields. Have plenty of base power on standby with accums. Attack during the day if relying on solar. Essentially, you use the bots to drop down large power poles surrounded by 8 lasers. If you have the speed and enough bots, then drop down walls around...
- Wed Mar 16, 2016 3:20 pm
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 92582
Re: [MOD 0.12.12+] ModuleInserter 0.1.32
In ModuleInserter 0.1.31 on MP, I just started having an error pop up whenever I use my personal roboport bots to destruct anything.
__ModulesInserter__/control.lua:63: attempt to index local 'stack' (a nil value).
I've logged off/on. I've restarted the server. Doesn't seem to help.
__ModulesInserter__/control.lua:63: attempt to index local 'stack' (a nil value).
I've logged off/on. I've restarted the server. Doesn't seem to help.
- Tue Mar 15, 2016 2:36 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 227630
Re: [MOD 0.12.x] Autofill
Beats me but the server did start up after autofill was removed too.roy7 wrote:Perhaps removing the mod left an item that wasn't removed yet but didn't exist any more, an autofill needs to test each index that it isn't nil perhaps?
- Tue Mar 15, 2016 1:41 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 227630
Re: [MOD 0.12.x] Autofill 1.3.11
We had some desyncs on our MP server, and believed it to be Treefarm Lite. We upgraded to 0.3.2 - no luck. So we removed treefarm lite, then the server wouldn't start. After that, I found this in the log: 9.885 Error MultiplayerManager.cpp:110: MultiplayerManager failed: "Error while running th...