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by tetryon
Thu Mar 24, 2016 2:40 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150438

Re: [Mods|0.12.29|US] MP Dedicated Server

Advanced logistic system updated to 0.12.13.

Advanced logistics systems mod removed until 2nd bug is fixed.
by tetryon
Thu Mar 24, 2016 2:23 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 203808

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.12

Bug report #2. We have gravestone mod installed. Same version of ALS as before. Factorio 0.12.29. Not seen this before, and we've played a few maps with ALS+Gravestone... 3696.867 Info NetworkInputHandler.cpp:582: assigning playerIndex(31) to peer(7) 3696.867 Info GameActionHandler.cpp:1945: MapTick...
by tetryon
Thu Mar 24, 2016 1:14 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 203808

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.12

Bug report: We had ALS 0.2.12 on 0.12.28 factorio. Upgraded to 0.12.29 and started the server up, and was greeted with this: 6.736 Info Scenario.cpp:124: Map version 0.12.28-1 47.596 Warning NetworkInputHandler.cpp:739: mapTick(-1) networkTick(0) disconnecting from player but already disconnected. 4...
by tetryon
Wed Mar 23, 2016 7:22 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150438

Re: [Mods|0.12.28|US] MP Dedicated Server

devilwarriors wrote:
NoPantsMcDance wrote: You can download all the mods used on the server HERE *Updated 3/11/16*
don't forget to update the date.

edit: actually the mod pack is outdated and doesn't contain the new treefarm at all...
Try now!
by tetryon
Wed Mar 23, 2016 3:56 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95060

Re: Treefarm Download

Blu3wolf wrote:Hopefully 0.3.3 fixes this issue: https://github.com/Blu3wolf/Treefarm-Lite/releases

Let us know how it goes. Cheers!
Updated, tested, resolved. Good job!
by tetryon
Wed Mar 23, 2016 3:13 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95060

Re: Treefarm Download

Hey .. I posted a crasher on github - wasn't sure if I should paste it there or here :)
https://github.com/Blu3wolf/Treefarm-Lite/issues/12
by tetryon
Mon Mar 21, 2016 3:50 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 200189

Re: Uranium Power

Playing on MP with 0.6.3 uranium mod... we were getting around to putting the reactor down. Can't say for certain what happened, but I think we got an error about nil value line 355 of control.lua. Sorry... I wish I had better/more specific info, but there wasn't a lot of time and we were trying to ...
by tetryon
Sun Mar 20, 2016 11:02 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150438

Re: [Mods|0.12.27|US] MP Dedicated Server

Rolled back to prior save because of protonfactorio's griefing (from Poland)
by tetryon
Sun Mar 20, 2016 12:31 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150438

Re: [Mods|0.12.27|US] MP Dedicated Server

New map! This is an almost-island starter... We're trying out the following mods - thanks to everyone that contributed! Mods: 44 Aircraft_1.0.3 Auto_Launch_0.1.0 CORE-DyTech-Core_1.3.3 Diesel_Generator_0.3.0 EvoGUI_0.4.10 FARL_0.4.41 Flare Stack_1.0.1 Flow Control_1.1.0 Force Fields_1.0.6 Larger Inv...
by tetryon
Sun Mar 20, 2016 12:22 am
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87626

Re: [MOD 12.11+] Train Outposts

Hi, I would love to try out this mode, but it won't load, I get the error that other people mentionned in this thread: __TrainOutpost__/data-updates.lua:20: attempt to index field 'autoplace' (a nil value) I'm using the latest factorio version, and I am *NOT* using natural evolution. This patch app...
by tetryon
Sat Mar 19, 2016 7:16 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150438

Re: [Mods|0.12.27|US] MP Dedicated Server

For clarity, the list I posted includes mods we've been using and will keep, and the 2nd part is the list of new additions to the existing.

Please vote!

http://strawpoll.me/7125906
by tetryon
Sat Mar 19, 2016 2:08 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150438

Re: [Mods|0.12.27|US] MP Dedicated Server

roy7 wrote:Yuoki and Uranium Power sound fun!
Yup :) Now it's your turn - adds/removes/changes? :)
by tetryon
Sat Mar 19, 2016 12:30 am
Forum: Pending
Topic: [0.12.27] [Steam] [HanziQ] Multiplayer username reset after updates
Replies: 9
Views: 3147

Re: [0.12.27] [Steam] Multiplayer username reset after updates

Zeblote wrote:I've enabled the experimental beta on steam to download the update (from 0.12.26 to 27), it reset the multiplayer username in options->other.
FWIW, I had my username and MP server reset multiple times on 0.12.26 without an update... never got around to reporting it.
by tetryon
Fri Mar 18, 2016 11:32 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150438

Re: [Mods|0.12.27|US] MP Dedicated Server

Proposed mods for new map. Please test, discuss, give feedback, proposals, etc. EXISTING Aircraft_1.0.3 CORE-DyTech-Core_1.3.3 EvoGUI_0.4.10 FARL_0.4.41 Larger Inventory_1.0.0 MAIN-DyTech-Machine_1.1.2 MAIN-DyTech-Power_1.1.5 MAIN-DyTech-War_1.1.3 Minable Rock_0.0.2 RailTanker_1.1.2 TheFatController...
by tetryon
Fri Mar 18, 2016 11:07 pm
Forum: Releases
Topic: Version 0.12.27
Replies: 36
Views: 23667

Re: Version 0.12.27

What's the forum post for this?
"Fixed that modded saves could get unloadable without mods when they have entities removed in the loading transitions that were in more than one network."
by tetryon
Fri Mar 18, 2016 10:22 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150438

Re: [Mods|0.12.26|US] MP Dedicated Server

We're drawing to the end of the current map (even though research isn't complete and a rocket isn't launched). Time to draw up what you want for the next map. So Map Exchange String (or seed and/or settings) and mods ... who wants what? :) (For mods.. let's try to stick with stable ones - too many d...
by tetryon
Wed Mar 16, 2016 6:31 pm
Forum: Gameplay Help
Topic: Killing BIG Nests
Replies: 16
Views: 23436

Re: Killing BIG Nests

PA2 with a couple roboports, legs and the rest shields. Have plenty of base power on standby with accums. Attack during the day if relying on solar. Essentially, you use the bots to drop down large power poles surrounded by 8 lasers. If you have the speed and enough bots, then drop down walls around...
by tetryon
Wed Mar 16, 2016 3:20 pm
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 133
Views: 92582

Re: [MOD 0.12.12+] ModuleInserter 0.1.32

In ModuleInserter 0.1.31 on MP, I just started having an error pop up whenever I use my personal roboport bots to destruct anything.

__ModulesInserter__/control.lua:63: attempt to index local 'stack' (a nil value).

I've logged off/on. I've restarted the server. Doesn't seem to help.
by tetryon
Tue Mar 15, 2016 2:36 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 227630

Re: [MOD 0.12.x] Autofill

roy7 wrote:Perhaps removing the mod left an item that wasn't removed yet but didn't exist any more, an autofill needs to test each index that it isn't nil perhaps?
Beats me :) but the server did start up after autofill was removed too.
by tetryon
Tue Mar 15, 2016 1:41 am
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 227630

Re: [MOD 0.12.x] Autofill 1.3.11

We had some desyncs on our MP server, and believed it to be Treefarm Lite. We upgraded to 0.3.2 - no luck. So we removed treefarm lite, then the server wouldn't start. After that, I found this in the log: 9.885 Error MultiplayerManager.cpp:110: MultiplayerManager failed: "Error while running th...

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