Search found 190 matches
- Mon Mar 14, 2016 6:34 pm
- Forum: Duplicates
- Topic: [0.12.26] MP connection speed
- Replies: 1
- Views: 716
[0.12.26] MP connection speed
Regardless of someone's personal Internet connection speed (I have 300+ Mbps with my ISP) or their speed to a server, the map download seems limited at just over 1 Mb/s. Perhaps this is a side-effect of the UDP protocol, or perhaps it's just our collective imaginations, but I've heard others say it ...
- Mon Mar 14, 2016 6:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26] MP - Progress bar blocks server joining progress
- Replies: 1
- Views: 2124
[0.12.26] MP - Progress bar blocks server joining progress
It's great that there's a progress bar for when someone joins a server, but if you have a dialog window open (research/inventory) then it almost completely obscures it from view. See screenshot. http://imgur.com/h4koAJu Steps to reproduce: 1. Person A on server opens inventory/research. 2. Person B ...
- Mon Mar 14, 2016 6:17 pm
- Forum: Pending
- Topic: [0.12.26] Desync on modded MP
- Replies: 7
- Views: 2723
[0.12.26] Desync on modded MP
I was on a modded MP dedicated server (https://forums.factorio.com/viewtopic.php?f=53&t=15488) I had been logged on - no problems. I then restarted the server, and connected back up, but then got into a desync loop immediately after joining. Attached is a zip of the desync report. There aren't r...
- Mon Mar 14, 2016 6:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26] Difficulties of automated reconnecting when desync occurs.
- Replies: 3
- Views: 1709
[0.12.26] Difficulties of automated reconnecting when desync occurs.
Desyncs happen... but the pain of it could be less. When a desync happens, the player that is the victim all but loses control of their client. They cannot say 'No, I don't want to reconnect'. The client continues to try to reconnect them. Once connected, they frequently desync again after literally...
- Mon Mar 14, 2016 5:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26][Oxyd] MP server shutdown annoyance
- Replies: 1
- Views: 1733
[0.12.26][Oxyd] MP server shutdown annoyance
When a headless MP server shuts down (to restart), there is a brief progress bar displayed on connected players' screens before the server disconnects. And then it disconnects. There are no lingering messages saying that the server has disconnected/shutdown. This is fine, providing you notice it. Bu...
- Fri Mar 11, 2016 5:11 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150435
Re: [Mods|0.12.26|US] MP Dedicated Server
Slightly updated modpack. Change: MAIN-DyTech-Power_1.1.5 (removed debug) Added: RailTanker_1.1.2 Either manually swap out Power and add, or just wipe everything and redownload. Mod list: http://sugaming.us/games/factorio%20mods You can download all the mods used on the server at http://www.sugaming...
- Thu Mar 10, 2016 6:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26][Oxyd] MP. Paused game - incorrect message
- Replies: 2
- Views: 1920
[0.12.26][Oxyd] MP. Paused game - incorrect message
Reproducible on any MP server. I was logged onto an MP server, and had paused the game, leaving the pause menu up. IKCharlie joined and unpaused the game. However, *I* got the message that I had joined a paused game, which is incorrect. Furthermore, the message was up *after* IKCharlie had resumed i...
- Thu Mar 10, 2016 4:12 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150435
Re: [Mods|0.12.26|US] MP Dedicated Server
New map with new mods (thanks roy7!). Enjoy!
- Thu Mar 10, 2016 3:38 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26] Desync for one person, lag, crash to desktop
- Replies: 5
- Views: 1874
Re: [0.12.26] Desync for one person, lag, crash to desktop
Hello, there is a story to this bug. We have multiplayer tests, that are also doing some random desyncs etc. The tests were randomly crashing on this error from time to time, and no one had the time to look at it, and we kind of started to live with that, we thought that it is probably error of the...
- Wed Mar 09, 2016 2:32 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 177625
Re: [Vanilla|0.12.26|US] MP Dedicated Server
Just as a fair warning to all would-be griefers: There was a griefer on last night (Monster2) who chose to damage the fledgling base with grenades. He continued to do it after a warning and so was banned from the server and is now no longer able to login.
- Tue Mar 08, 2016 6:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26] Desync for one person, lag, crash to desktop
- Replies: 5
- Views: 1874
[0.12.26] Desync for one person, lag, crash to desktop
Public modded dedicated 0.12.26 server. I was logged on, as was IKCharlie. devilwarriors joined (who had been desyncing late last night) and soon after he joined, a desync with him happened. Server started to lag out/wasn't responding, and the response time in the upper right debug went to several h...
- Tue Mar 08, 2016 3:28 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 301987
Re: [MOD 0.12.12+] SmartTrains 0.3.73
SmartTrains_0.3.73 is eating a considerable amount of CPU. I'm on a modded server, and the UPS has formerly been 59-60, and is currently at 25. Hitting f5 reveals this mod is at 5-9 (whatever the units are) which is far higher than all other mods put together. Are there any known performance hitche...
- Tue Mar 08, 2016 1:46 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 301987
Re: [MOD 0.12.12+] SmartTrains 0.3.73
SmartTrains_0.3.73 is eating a considerable amount of CPU. I'm on a modded server, and the UPS has formerly been 59-60, and is currently at 25. Hitting f5 reveals this mod is at 5-9 (whatever the units are) which is far higher than all other mods put together. Are there any known performance hitches?
- Mon Mar 07, 2016 8:47 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150435
Re: [Mods|0.12.26|US] MP Dedicated Server
In case you wanted to re-add ... Advanced Logistics Systems mod has been fixed (viewtopic.php?f=92&t=14388&hilit=advanc ... &start=131)
Download: viewtopic.php?f=92&t=14388&hilit=advanc ... ics+system
Download: viewtopic.php?f=92&t=14388&hilit=advanc ... ics+system
- Mon Mar 07, 2016 8:35 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150435
Re: [Mods|0.12.26|US] MP Dedicated Server
why you always causing the server to hang lol. It's a pain in the ass to even figure out how to detect when it's hanged to restart. Not elegant.. but there's no real good way... # nmap -P0 -sU -p34196 107.172.11.210 | grep open 34196/udp open|filtered unknown Unfortunately requires root. When it's ...
- Mon Mar 07, 2016 6:55 pm
- Forum: Ideas and Suggestions
- Topic: An Actual Trash Can
- Replies: 10
- Views: 10128
Re: An Actual Trash Can
I'm new to the forums and the game, I've finished the Tutorials and about got the ship into space, just have to build all the parts. Anyways when I first researched electronic mines and furnaces I converted all my equipment to that but then I had all the burner versions laying around in a chest sti...
- Sun Mar 06, 2016 8:14 pm
- Forum: Pending
- Topic: [0.12.25] Crash to desktop (GPU error?)
- Replies: 4
- Views: 1769
Re: [0.12.25] Crash to desktop (GPU error?)
Looks weird, the error prompt is wrong (there is error in the error reporting, sigh). There seems to be something wrong with the inserter, do you have the save of the map before it happened? (I mean if it is reproducible). Unfortunately I don't have a save or autosave from before hand. But I will t...
- Sun Mar 06, 2016 4:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.25] Further improvements to MP mod/version mismatch
- Replies: 4
- Views: 3126
Re: [0.12.25] Further improvements to MP mod/version mismatch
I believe you can just press ESC to close the message, but yes, the scrollbar should be there. I tried esc on 0.12.26 and it does not work. Not fixed yet. (Esc also isn't as intuitive for some players - the majority of players have a hard enough time figuring out the chat key in MP - most run aroun...
- Sat Mar 05, 2016 8:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.25] Further improvements to MP mod/version mismatch
- Replies: 4
- Views: 3126
Re: [0.12.25] Further improvements to MP mod/version mismatch
This is a minor problem, you need to restart the game anyway. So you can easily update your mod list and try again and the list should be already much shorter. I get what you're saying, but in this instance I had simply intentionally attempted to connect to the wrong server. Users who have the corr...
- Sat Mar 05, 2016 8:15 pm
- Forum: Pending
- Topic: [0.12.25] Crash to desktop (GPU error?)
- Replies: 4
- Views: 1769
[0.12.25] Crash to desktop (GPU error?)
MP dedicated bobsmods+others server. Played on Steam. Last thing I did was send a chat msg, then was using another window on my other monitor. This error about appeared as a pop-up. When I clicked ok, factorio closed immediately. (GPU monitoring software like MSI Afterburner or EVGA PrecisionX is in...