Search found 190 matches

by tetryon
Mon Mar 14, 2016 6:34 pm
Forum: Duplicates
Topic: [0.12.26] MP connection speed
Replies: 1
Views: 716

[0.12.26] MP connection speed

Regardless of someone's personal Internet connection speed (I have 300+ Mbps with my ISP) or their speed to a server, the map download seems limited at just over 1 Mb/s. Perhaps this is a side-effect of the UDP protocol, or perhaps it's just our collective imaginations, but I've heard others say it ...
by tetryon
Mon Mar 14, 2016 6:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.26] MP - Progress bar blocks server joining progress
Replies: 1
Views: 2124

[0.12.26] MP - Progress bar blocks server joining progress

It's great that there's a progress bar for when someone joins a server, but if you have a dialog window open (research/inventory) then it almost completely obscures it from view. See screenshot. http://imgur.com/h4koAJu Steps to reproduce: 1. Person A on server opens inventory/research. 2. Person B ...
by tetryon
Mon Mar 14, 2016 6:17 pm
Forum: Pending
Topic: [0.12.26] Desync on modded MP
Replies: 7
Views: 2723

[0.12.26] Desync on modded MP

I was on a modded MP dedicated server (https://forums.factorio.com/viewtopic.php?f=53&t=15488) I had been logged on - no problems. I then restarted the server, and connected back up, but then got into a desync loop immediately after joining. Attached is a zip of the desync report. There aren't r...
by tetryon
Mon Mar 14, 2016 6:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.26] Difficulties of automated reconnecting when desync occurs.
Replies: 3
Views: 1709

[0.12.26] Difficulties of automated reconnecting when desync occurs.

Desyncs happen... but the pain of it could be less. When a desync happens, the player that is the victim all but loses control of their client. They cannot say 'No, I don't want to reconnect'. The client continues to try to reconnect them. Once connected, they frequently desync again after literally...
by tetryon
Mon Mar 14, 2016 5:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.26][Oxyd] MP server shutdown annoyance
Replies: 1
Views: 1733

[0.12.26][Oxyd] MP server shutdown annoyance

When a headless MP server shuts down (to restart), there is a brief progress bar displayed on connected players' screens before the server disconnects. And then it disconnects. There are no lingering messages saying that the server has disconnected/shutdown. This is fine, providing you notice it. Bu...
by tetryon
Fri Mar 11, 2016 5:11 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150435

Re: [Mods|0.12.26|US] MP Dedicated Server

Slightly updated modpack. Change: MAIN-DyTech-Power_1.1.5 (removed debug) Added: RailTanker_1.1.2 Either manually swap out Power and add, or just wipe everything and redownload. Mod list: http://sugaming.us/games/factorio%20mods You can download all the mods used on the server at http://www.sugaming...
by tetryon
Thu Mar 10, 2016 6:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.26][Oxyd] MP. Paused game - incorrect message
Replies: 2
Views: 1920

[0.12.26][Oxyd] MP. Paused game - incorrect message

Reproducible on any MP server. I was logged onto an MP server, and had paused the game, leaving the pause menu up. IKCharlie joined and unpaused the game. However, *I* got the message that I had joined a paused game, which is incorrect. Furthermore, the message was up *after* IKCharlie had resumed i...
by tetryon
Thu Mar 10, 2016 4:12 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150435

Re: [Mods|0.12.26|US] MP Dedicated Server

New map with new mods (thanks roy7!). Enjoy!
by tetryon
Thu Mar 10, 2016 3:38 am
Forum: Resolved Problems and Bugs
Topic: [0.12.26] Desync for one person, lag, crash to desktop
Replies: 5
Views: 1874

Re: [0.12.26] Desync for one person, lag, crash to desktop

Hello, there is a story to this bug. We have multiplayer tests, that are also doing some random desyncs etc. The tests were randomly crashing on this error from time to time, and no one had the time to look at it, and we kind of started to live with that, we thought that it is probably error of the...
by tetryon
Wed Mar 09, 2016 2:32 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 177625

Re: [Vanilla|0.12.26|US] MP Dedicated Server

Just as a fair warning to all would-be griefers: There was a griefer on last night (Monster2) who chose to damage the fledgling base with grenades. He continued to do it after a warning and so was banned from the server and is now no longer able to login.
by tetryon
Tue Mar 08, 2016 6:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.26] Desync for one person, lag, crash to desktop
Replies: 5
Views: 1874

[0.12.26] Desync for one person, lag, crash to desktop

Public modded dedicated 0.12.26 server. I was logged on, as was IKCharlie. devilwarriors joined (who had been desyncing late last night) and soon after he joined, a desync with him happened. Server started to lag out/wasn't responding, and the response time in the upper right debug went to several h...
by tetryon
Tue Mar 08, 2016 3:28 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 301987

Re: [MOD 0.12.12+] SmartTrains 0.3.73

SmartTrains_0.3.73 is eating a considerable amount of CPU. I'm on a modded server, and the UPS has formerly been 59-60, and is currently at 25. Hitting f5 reveals this mod is at 5-9 (whatever the units are) which is far higher than all other mods put together. Are there any known performance hitche...
by tetryon
Tue Mar 08, 2016 1:46 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 301987

Re: [MOD 0.12.12+] SmartTrains 0.3.73

SmartTrains_0.3.73 is eating a considerable amount of CPU. I'm on a modded server, and the UPS has formerly been 59-60, and is currently at 25. Hitting f5 reveals this mod is at 5-9 (whatever the units are) which is far higher than all other mods put together. Are there any known performance hitches?
by tetryon
Mon Mar 07, 2016 8:47 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150435

Re: [Mods|0.12.26|US] MP Dedicated Server

In case you wanted to re-add ... Advanced Logistics Systems mod has been fixed (viewtopic.php?f=92&t=14388&hilit=advanc ... &start=131)

Download: viewtopic.php?f=92&t=14388&hilit=advanc ... ics+system
by tetryon
Mon Mar 07, 2016 8:35 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150435

Re: [Mods|0.12.26|US] MP Dedicated Server

why you always causing the server to hang lol. It's a pain in the ass to even figure out how to detect when it's hanged to restart. Not elegant.. but there's no real good way... # nmap -P0 -sU -p34196 107.172.11.210 | grep open 34196/udp open|filtered unknown Unfortunately requires root. When it's ...
by tetryon
Mon Mar 07, 2016 6:55 pm
Forum: Ideas and Suggestions
Topic: An Actual Trash Can
Replies: 10
Views: 10128

Re: An Actual Trash Can

I'm new to the forums and the game, I've finished the Tutorials and about got the ship into space, just have to build all the parts. Anyways when I first researched electronic mines and furnaces I converted all my equipment to that but then I had all the burner versions laying around in a chest sti...
by tetryon
Sun Mar 06, 2016 8:14 pm
Forum: Pending
Topic: [0.12.25] Crash to desktop (GPU error?)
Replies: 4
Views: 1769

Re: [0.12.25] Crash to desktop (GPU error?)

Looks weird, the error prompt is wrong (there is error in the error reporting, sigh). There seems to be something wrong with the inserter, do you have the save of the map before it happened? (I mean if it is reproducible). Unfortunately I don't have a save or autosave from before hand. But I will t...
by tetryon
Sun Mar 06, 2016 4:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.25] Further improvements to MP mod/version mismatch
Replies: 4
Views: 3126

Re: [0.12.25] Further improvements to MP mod/version mismatch

I believe you can just press ESC to close the message, but yes, the scrollbar should be there. I tried esc on 0.12.26 and it does not work. Not fixed yet. (Esc also isn't as intuitive for some players - the majority of players have a hard enough time figuring out the chat key in MP - most run aroun...
by tetryon
Sat Mar 05, 2016 8:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.25] Further improvements to MP mod/version mismatch
Replies: 4
Views: 3126

Re: [0.12.25] Further improvements to MP mod/version mismatch

This is a minor problem, you need to restart the game anyway. So you can easily update your mod list and try again and the list should be already much shorter. I get what you're saying, but in this instance I had simply intentionally attempted to connect to the wrong server. Users who have the corr...
by tetryon
Sat Mar 05, 2016 8:15 pm
Forum: Pending
Topic: [0.12.25] Crash to desktop (GPU error?)
Replies: 4
Views: 1769

[0.12.25] Crash to desktop (GPU error?)

MP dedicated bobsmods+others server. Played on Steam. Last thing I did was send a chat msg, then was using another window on my other monitor. This error about appeared as a pop-up. When I clicked ok, factorio closed immediately. (GPU monitoring software like MSI Afterburner or EVGA PrecisionX is in...

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