Search found 136 matches

by Factorio2016
Mon Apr 11, 2016 8:16 am
Forum: Ideas and Requests For Mods
Topic: double inserter mod
Replies: 3
Views: 7485

Re: double inserter mod

The idea needed!
It would be nice if there was a separate additional technology to K&L Inserters (mod).

It is possible to make inserter, which will combine a simple inserter and long inserter?
by Factorio2016
Mon Apr 11, 2016 8:12 am
Forum: Ideas and Requests For Mods
Topic: DUMBED DOWN BOBS MOD
Replies: 2
Views: 997

Re: DUMBED DOWN BOBS MOD

At the moment this is not present!
But you can download separately... (different mods)

Try to download ShadowMegaModpack and remove any that do not want.
viewtopic.php?f=60&t=17936
by Factorio2016
Sat Apr 09, 2016 1:29 pm
Forum: Ideas and Requests For Mods
Topic: Train Mod
Replies: 8
Views: 2547

Re: Train Mod

American Diesel locomotives
Yuoki Industries
viewforum.php?f=70
by Factorio2016
Sat Apr 09, 2016 1:12 pm
Forum: Mods
Topic: [MOD 0.15] Aquifer Drill
Replies: 15
Views: 12499

Re: [MOD 0.12.29] Aquifer Drill

Roktaal wrote:Aren't the regular water pumps infinite as well?
Oops, Yes, exactly. I forgot what finitewater this mod. :)
by Factorio2016
Sat Apr 09, 2016 12:51 pm
Forum: Mods
Topic: [MOD 12.29+]Raven Silica
Replies: 2
Views: 1779

Re: [MOD 12.29+]Raven Silica

Dependencies: RavenMetal (optional)
Where it to take?
by Factorio2016
Fri Apr 08, 2016 10:57 pm
Forum: Ideas and Requests For Mods
Topic: Train Expansion
Replies: 5
Views: 2844

Re: Train Expansion

Oh dreams, dreams, dreams.
The idea is not bad. But, a lot of things.
Over time, a bit will appear. ;)
by Factorio2016
Fri Apr 08, 2016 10:50 pm
Forum: Mods
Topic: [MOD 0.15] Aquifer Drill
Replies: 15
Views: 12499

Re: [MOD 0.12.29] Aquifer Drill

It is infinite. It's not interesting. :(
by Factorio2016
Fri Apr 08, 2016 10:33 pm
Forum: Ideas and Requests For Mods
Topic: The end game to other planets - mod
Replies: 6
Views: 3290

Re: The end game to other planets - mod

provet wrote:How about white boxes everywhere with a name tag? :D :D
Not funny.
"Wait until the developers themselves will fly to another planet."
Then we can think what should be changed.
by Factorio2016
Fri Apr 08, 2016 10:23 pm
Forum: Ideas and Requests For Mods
Topic: Train Mod
Replies: 8
Views: 2547

Re: Train Mod

:!: Formulate your ideas and write in detail!

what a huge flight of thought! :D
viewtopic.php?f=33&t=23322
by Factorio2016
Thu Apr 07, 2016 8:40 am
Forum: Mods
Topic: [0.12.11+] Automated Red Alert Harvesters 0.1.1 (Unofficial)
Replies: 21
Views: 30760

Re: [0.12.11+] Automated Red Alert Harvesters 0.1.1 (Unofficial)

On the basis of this mod, you can try to make a mod with ships. As rail.
Set of Maritime lighthouses and ships sailing from one to the other is also on a timer (the same menu that trains).
On the shore with manipulators unloaded.
by Factorio2016
Thu Apr 07, 2016 8:27 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 315623

Re: MOD [0.12.28+] Bio-Farm 0.6.0 - Tree Farming Mod

drs9999 allowed to do with the mod all we want.
These recipes are just not very interesting. [my opinion]

viewtopic.php?f=44&t=522&start=430#p122766
I hereby declare the mod free4all. Do whatever you want to do with the mod whenever and whereever.
by Factorio2016
Wed Apr 06, 2016 8:13 pm
Forum: Mods
Topic: [MOD 0.12.x] Finite Water
Replies: 63
Views: 57144

Re: [MOD 0.12.x] Finite Water

:?: You can make dried up territory was replaced by a new biome - pit (black) ?
by Factorio2016
Tue Apr 05, 2016 9:02 pm
Forum: Mods
Topic: [MOD 0.12.x] Toxic Jungle
Replies: 30
Views: 25176

Re: [MOD 0.12.x] Toxic Jungle

Need a visualization of the paths that cut through. :) Can increase the strength of the axes? :) P. S. the Idea is interesting, but only as a challenge for the player when he got tired of all the other mods. Need a lot of time and a lot to cut down trees. :( Idea: add to the original game the biome ...
by Factorio2016
Tue Apr 05, 2016 8:52 pm
Forum: Mods
Topic: [MOD 0.12.26] Topography
Replies: 7
Views: 5772

Re: [MOD 0.12.26] Topography

FPS greatly drops, long loading time
To open new territories is not possible, very strong friezes.
The idea is interesting, but without real teraforming not very interesting.
Need some ideas for optimization. :)
by Factorio2016
Mon Apr 04, 2016 1:21 pm
Forum: Mods
Topic: [MOD 0.12.26] Topography
Replies: 7
Views: 5772

Re: [MOD 0.12.26] Topography

:)
Rename the archive name on Topography_0.12.29
Should be the same as the folder
Then not have to unpack the archive.
it may be better to use version 1.0.0 or 0.0.1
by Factorio2016
Sun Apr 03, 2016 11:11 pm
Forum: Mods
Topic: [MOD 0.12.X] Leons Automated Upgrade Generation
Replies: 15
Views: 28862

Re: [MOD 0.12.X] Leons Automated Upgrade Generation

I'm afraid he's not coming! :(
Last visited:30 Jan 2016, 21:59
by Factorio2016
Sun Apr 03, 2016 8:47 am
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 127375

Re: [Official] ShadowsComboPack 0.12.29

mirrors? People don't download your creation. :(
by Factorio2016
Sat Apr 02, 2016 9:09 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65915

Re: Friday Facts #132 - Side Project

Factorio is dead! :cry: Rest in peace! :cry:
Let's hope that it's not! :P
by Factorio2016
Sat Apr 02, 2016 9:00 pm
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 127375

Re: [Official] ShadowsComboPack 0.12.29

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