The idea needed!
It would be nice if there was a separate additional technology to K&L Inserters (mod).
It is possible to make inserter, which will combine a simple inserter and long inserter?
Search found 136 matches
- Mon Apr 11, 2016 8:16 am
- Forum: Ideas and Requests For Mods
- Topic: double inserter mod
- Replies: 3
- Views: 7485
- Mon Apr 11, 2016 8:12 am
- Forum: Ideas and Requests For Mods
- Topic: DUMBED DOWN BOBS MOD
- Replies: 2
- Views: 997
Re: DUMBED DOWN BOBS MOD
At the moment this is not present!
But you can download separately... (different mods)
Try to download ShadowMegaModpack and remove any that do not want.
viewtopic.php?f=60&t=17936
But you can download separately... (different mods)
Try to download ShadowMegaModpack and remove any that do not want.
viewtopic.php?f=60&t=17936
- Sat Apr 09, 2016 1:29 pm
- Forum: Ideas and Requests For Mods
- Topic: Train Mod
- Replies: 8
- Views: 2547
- Sat Apr 09, 2016 1:12 pm
- Forum: Mods
- Topic: [MOD 0.15] Aquifer Drill
- Replies: 15
- Views: 12499
Re: [MOD 0.12.29] Aquifer Drill
Oops, Yes, exactly. I forgot what finitewater this mod.Roktaal wrote:Aren't the regular water pumps infinite as well?
- Sat Apr 09, 2016 12:51 pm
- Forum: Mods
- Topic: [MOD 12.29+]Raven Silica
- Replies: 2
- Views: 1779
Re: [MOD 12.29+]Raven Silica
Where it to take?Dependencies: RavenMetal (optional)
- Fri Apr 08, 2016 10:57 pm
- Forum: Ideas and Requests For Mods
- Topic: Train Expansion
- Replies: 5
- Views: 2844
Re: Train Expansion
Oh dreams, dreams, dreams.
The idea is not bad. But, a lot of things.
Over time, a bit will appear.
The idea is not bad. But, a lot of things.
Over time, a bit will appear.
- Fri Apr 08, 2016 10:50 pm
- Forum: Mods
- Topic: [MOD 0.15] Aquifer Drill
- Replies: 15
- Views: 12499
Re: [MOD 0.12.29] Aquifer Drill
It is infinite. It's not interesting.
- Fri Apr 08, 2016 10:33 pm
- Forum: Ideas and Requests For Mods
- Topic: The end game to other planets - mod
- Replies: 6
- Views: 3290
Re: The end game to other planets - mod
Not funny.provet wrote:How about white boxes everywhere with a name tag?
"Wait until the developers themselves will fly to another planet."
Then we can think what should be changed.
- Fri Apr 08, 2016 10:23 pm
- Forum: Ideas and Requests For Mods
- Topic: Train Mod
- Replies: 8
- Views: 2547
- Thu Apr 07, 2016 8:40 am
- Forum: Mods
- Topic: [0.12.11+] Automated Red Alert Harvesters 0.1.1 (Unofficial)
- Replies: 21
- Views: 30760
Re: [0.12.11+] Automated Red Alert Harvesters 0.1.1 (Unofficial)
On the basis of this mod, you can try to make a mod with ships. As rail.
Set of Maritime lighthouses and ships sailing from one to the other is also on a timer (the same menu that trains).
On the shore with manipulators unloaded.
Set of Maritime lighthouses and ships sailing from one to the other is also on a timer (the same menu that trains).
On the shore with manipulators unloaded.
- Thu Apr 07, 2016 8:27 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 315623
Re: MOD [0.12.28+] Bio-Farm 0.6.0 - Tree Farming Mod
drs9999 allowed to do with the mod all we want.
These recipes are just not very interesting. [my opinion]
viewtopic.php?f=44&t=522&start=430#p122766
These recipes are just not very interesting. [my opinion]
viewtopic.php?f=44&t=522&start=430#p122766
I hereby declare the mod free4all. Do whatever you want to do with the mod whenever and whereever.
- Wed Apr 06, 2016 8:13 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Finite Water
- Replies: 63
- Views: 57144
Re: [MOD 0.12.x] Finite Water
You can make dried up territory was replaced by a new biome - pit (black) ?
- Tue Apr 05, 2016 9:02 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Toxic Jungle
- Replies: 30
- Views: 25176
Re: [MOD 0.12.x] Toxic Jungle
Need a visualization of the paths that cut through. :) Can increase the strength of the axes? :) P. S. the Idea is interesting, but only as a challenge for the player when he got tired of all the other mods. Need a lot of time and a lot to cut down trees. :( Idea: add to the original game the biome ...
- Tue Apr 05, 2016 8:52 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Topography
- Replies: 7
- Views: 5772
Re: [MOD 0.12.26] Topography
FPS greatly drops, long loading time
To open new territories is not possible, very strong friezes.
The idea is interesting, but without real teraforming not very interesting.
Need some ideas for optimization.
To open new territories is not possible, very strong friezes.
The idea is interesting, but without real teraforming not very interesting.
Need some ideas for optimization.
- Mon Apr 04, 2016 1:21 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Topography
- Replies: 7
- Views: 5772
Re: [MOD 0.12.26] Topography
Rename the archive name on Topography_0.12.29
Should be the same as the folder
Then not have to unpack the archive.
it may be better to use version 1.0.0 or 0.0.1
- Sun Apr 03, 2016 11:11 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Leons Automated Upgrade Generation
- Replies: 15
- Views: 28862
Re: [MOD 0.12.X] Leons Automated Upgrade Generation
I'm afraid he's not coming!
Last visited:30 Jan 2016, 21:59
Last visited:30 Jan 2016, 21:59
- Sun Apr 03, 2016 8:47 am
- Forum: Mods
- Topic: [Official] ShadowsComboPack 0.12.29
- Replies: 144
- Views: 127375
Re: [Official] ShadowsComboPack 0.12.29
mirrors? People don't download your creation.
- Sun Apr 03, 2016 8:45 am
- Forum: Ideas and Requests For Mods
- Topic: [Mod Idea/Need Help] ]Realistic Metal Processing (RMP)
- Replies: 3
- Views: 1684
- Sat Apr 02, 2016 9:09 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 65915
Re: Friday Facts #132 - Side Project
Factorio is dead! Rest in peace!
Let's hope that it's not!
- Sat Apr 02, 2016 9:00 pm
- Forum: Mods
- Topic: [Official] ShadowsComboPack 0.12.29
- Replies: 144
- Views: 127375
Re: [Official] ShadowsComboPack 0.12.29
you need to change hostingError (429)
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