Search found 782 matches

by Drury
Fri May 22, 2020 10:41 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 54459

Re: Friday Facts #348 - The final GUI update

HUGE thanks for rotation sounds, that ought to be very useful. I'm liking the menu sounds, too. Very satisfying. The new icons seem pretty readable at a glance, although yeah, you're right in that I'll need to adjust. I am liking how you removed details and highlighted the iconic shape of each entit...
by Drury
Sat Feb 29, 2020 7:44 pm
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 22029

Re: Friday Facts #336 - Offshore pump redesign

The new pump design looks great :> The pipe with water rushing past the little window looks very fast by comparison though. It looks like there's no way that slow pump could produce such a torrent of water. Maybe the "water-window" on the pipe should move slower, or the pump should move f...
by Drury
Tue Feb 25, 2020 5:47 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 75511

Re: Friday Facts #320 - Color correction

I desaturated everything in settings, but my main issue now is that everything has these artifacts now. You know, that grainy look of a picture that got oversaturated and then desaturated via filters.
by Drury
Sat Feb 15, 2020 12:55 am
Forum: News
Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Replies: 57
Views: 26314

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

ownlyme wrote:
Fri Feb 14, 2020 11:59 pm
and you still haven't added a grenade arc
viewtopic.php?f=6&t=71441
You're probably already aware, but throwing this out for others too
https://mods.factorio.com/mod/KS_Combat

;)
by Drury
Thu Feb 06, 2020 11:49 pm
Forum: Releases
Topic: Version 0.18.4
Replies: 22
Views: 17637

Re: Version 0.18.4

The one that's a tiny bit game changing and is the one that I think would add the most is MushroomCloud (which has not yet been ported to 0.18). The atomic bomb is... underwhelming. It doesn't need to be more powerful from a game mechanics perspective, but the way it shows up needs to be a little m...
by Drury
Fri Jan 31, 2020 7:37 am
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 29012

Re: Version 0.18.2

coppercoil wrote:
Fri Jan 31, 2020 7:35 am
Drury wrote:
Fri Jan 31, 2020 1:50 am
That's us.
No, we are beta testers. Thats a little different.
We are? Dang, I forgot we got a promotion.
by Drury
Fri Jan 31, 2020 1:50 am
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 29012

Re: Version 0.18.2

coppercoil wrote:
Thu Jan 30, 2020 7:16 pm
I wonder: aren’t there external alpha testers involved? They should must spot mentioned issues.
That's us.
by Drury
Tue Jan 28, 2020 11:46 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 29012

Re: Version 0.18.2

Deadlock989 wrote:
Tue Jan 28, 2020 6:56 pm
But the red and blue belts are deep, deep into dentist's drill territory. Have already modded them out. The yellow belt is tolerable.
jesus tapdancing christ you weren't kidding

https://vocaroo.com/lcC7oAs3ByD

guys.
by Drury
Sat Jan 25, 2020 1:18 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 63719

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

So it's essentially just down to graphical improvements from now on. Those have been quite hit and miss lately, to be completely honest. The campaign could have been potentially interesting, potentially redundant, we won't get to see now I suppose. What I foremostly had high hopes for though, was th...
by Drury
Sun Jan 19, 2020 10:46 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 53564

Re: Friday Facts #327 - 2020 Vision

I've just got the joke from the title. WOW I'm fast! https://upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Internet_Explorer_9_icon.svg/64px-Internet_Explorer_9_icon.svg.png I assume you mean the reference to Foreigner's 1978 hit "Double Vision"? Yeah it's pretty vague but I saw it to...
by Drury
Sat Jan 11, 2020 9:26 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 33784

Re: Friday Facts #329 - Campaign reassessment

The plan makes a lot of sense all things considered, especially the fact that it has to be put together and spit-shined in 8 months and a half. Adding a storytelling dimension can increase dev time exponentially.
by Drury
Tue Jan 07, 2020 4:36 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 361987

Re: [MOD 0.17] Industrial Revolution

I was never much swayed by the big mods like angels, bobs etc., but this one had me intrigued right from the get-go with its strong direction, theme and production value. A truly rare combination for a game mod. Hats off to Deadlock for seeing it through this far, and high hopes for the mod's contin...
by Drury
Fri Jan 03, 2020 8:16 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 14530

Re: Friday Facts #328 - 2019 recap

hmm, from these graphs I deduce rseding is the only person worthy of the title of the god emperor of mankind. because why not him? kovarex, on the other hand, was actually scrooge mcduck all along. an interesting development indeed the pageview graph shows a clear hedgehog tendency. it is obviously ...
by Drury
Thu Jan 02, 2020 6:10 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 53564

Re: Friday Facts #327 - 2020 Vision

Yes, however at the start of the graph the juxtaposition should be slight, whereas in Factorio it's way out of whack. It takes hours before you even start automating. It leaves people confused and bored. That is an exaggeration. In the context of a new player it is most certainly not an exaggeratio...
by Drury
Wed Jan 01, 2020 2:17 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 53564

Re: Friday Facts #327 - 2020 Vision

Whilst I agree that once you know what you are doing, starting a new game in Factorio can be a little slow, it doesn't take hours to get started (assuming you know what you are doing, and have used the map preview to pick a reasonable map). For me the start of a new game goes something like this. T...
by Drury
Wed Jan 01, 2020 7:05 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 53564

Re: Friday Facts #327 - 2020 Vision

The flow/zone/"fun" is actually a rhytmical progression between frustration/anxiety and boredom. They're both a part of the package. Yea, there is no satisfaction without frustration Getting your first coal mining automated doesn't have meaning unless you went through the pain of mining t...
by Drury
Tue Dec 31, 2019 10:36 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 53564

Re: Friday Facts #327 - 2020 Vision

Not what I meant. By "it plays itself past a certain point" I meant what psychologists and game designers sometimes refer to as "the zone". Simply put, the point where the game clicks and you engage with it without friction, frustration, confusion, or boredom. Even more simply p...
by Drury
Tue Dec 31, 2019 1:47 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 53564

Re: Friday Facts #327 - 2020 Vision

You can't truly appreciate accessibility until you've made a game, had someone play the game for 5 minutes - and then drop it, telling you it's fun but not their thing... far before they even got to engage with the main hook of the game. The most insidious part of this kind of failure is that it do...
by Drury
Tue Dec 31, 2019 4:35 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 53564

Re: Friday Facts #327 - 2020 Vision

You can't truly appreciate accessibility until you've made a game, had someone play the game for 5 minutes - and then drop it, telling you it's fun but not their thing... far before they even got to engage with the main hook of the game. The most insidious part of this kind of failure is that it doe...
by Drury
Sun Dec 29, 2019 12:49 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 53564

Re: Friday Facts #327 - 2020 Vision

That reads so funny to me, I just blindly dropped a couple dozen euro on them before they even had the name of the company figured out. How did you even know they existed? I certainly didn't know until Steam told me about this cool indie game I might like. I'm actively on the lookout for cool games...

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