Search found 73 matches
- Thu Aug 14, 2014 8:23 pm
- Forum: Ideas and Requests For Mods
- Topic: (Request) Lantean Innovations Mod (now with TL;DR!)
- Replies: 4
- Views: 6003
Re: (Request) Lantean Innovations Mod (now with TL;DR!)
Sounds interessting, but I also don't think it's possible atm to implement the part with the overlapping zones.
- Sat Jul 05, 2014 9:33 pm
- Forum: Modding help
- Topic: Produce a lot of steam from a little resource
- Replies: 9
- Views: 4156
Re: Produce a lot of steam from a little resource
Yes.deadfa11 wrote: Hmm, will steam engines generate power out of fluids that aren't water?
- Sat Jul 05, 2014 4:09 pm
- Forum: News
- Topic: Friday Facts #41
- Replies: 34
- Views: 30532
Re: Friday Facts #41
Have you tried using cmake? It can generate makefiles for unix systems and for windows, what windows uses.slpwnd wrote:Linux and OSX share the makefile. Windows uses its own VS build system.LoSboccacc wrote:Is there one makefile (or scons or whatever) for everyone or one makefile for each environment?
- Sat Jul 05, 2014 6:41 am
- Forum: Releases
- Topic: Version 0.10.2
- Replies: 25
- Views: 35937
Re: Version 0.10.2
No, since then the storage chests will be filled with stuff that should'd not have been taken out of the provider chest.jakobeng1303 wrote:doesn't it make more sense if storage chests have the highest priority?
- Wed Jul 02, 2014 6:30 am
- Forum: Technical Help
- Topic: Frozen every 2 minutes
- Replies: 11
- Views: 10139
Re: Frozen every 2 minutes
You could also fork a process for saving the files.slpwnd wrote:We really should make some "saving animation" to make it clear that autosave is running.
- Mon Jun 30, 2014 12:32 pm
- Forum: Balancing
- Topic: Science Pack Balancing
- Replies: 18
- Views: 21850
Re: Science Pack Balancing
Hm you need to make inserters and these require 3 inputs.
- Sun Jun 29, 2014 9:49 pm
- Forum: Ideas and Suggestions
- Topic: Logistics Drones help in moving Deconstructed Items
- Replies: 3
- Views: 1286
Re: Logistics Drones help in moving Deconstructed Items
This sounds like what logistic robots should do, moving stuff around, so yeah this is a good idea.
- Sun Jun 29, 2014 8:59 pm
- Forum: Ideas and Suggestions
- Topic: Replace all logistic (and smart) chest with a single chest
- Replies: 21
- Views: 7734
Re: Logistic Chests via configure
No what I mean, is that you can configure, if the chest should act as requester or provider (on an per item base).
- Sun Jun 29, 2014 8:12 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 91782
Re: [beta] Wagons: More train stuff
Requester Carriage is available from the begining, I think this is a bug
- Sun Jun 29, 2014 7:07 pm
- Forum: Ideas and Suggestions
- Topic: Replace all logistic (and smart) chest with a single chest
- Replies: 21
- Views: 7734
Replace all logistic (and smart) chest with a single chest
Logistic Chests should be configurable (e.g. for an requester chest just configure request the item x), so you would not end up crafting zillions of chest for nothing. Also this would enable us to use on chest for request and provider. -- I found the explanation and subject from Zeques below more us...
- Sun Jun 29, 2014 5:02 pm
- Forum: This Forum
- Topic: New forum skin
- Replies: 80
- Views: 57184
Re: New forum skin
What I really miss is the quote button for post, maybe it's just me being blind, but it's so usefull.
- Sun Jun 29, 2014 4:54 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 219909
Re: Peace with Aliens
I'd like to have an option to get along with the aliens, without killing them. Since I think factorio is about building a factory not about killing the aliens.
- Sat Jun 28, 2014 8:14 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 51208
Re: [MOD 0.10.x] Floors!
Hm, why does factorio not strip version numbers away?
- Sat Jun 28, 2014 6:30 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 51208
Re: [MOD 0.10.x] Floors!
MisterSpock, I have the same problem on linux, so haven't done anything wrong.
- Fri Jun 27, 2014 9:13 pm
- Forum: Balancing
- Topic: Trains vs conveyors?
- Replies: 108
- Views: 80780
Re: Trains vs conveyors?
Try using rail signal every x tiles, so when you zoom out a bit, you'll be able to see if a train is coming or not.Pigeon039 wrote:Trains are fun till you get ran over
- Fri Jun 27, 2014 3:41 pm
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 46770
Re: Friday Facts #40
I really like the new player model, but Iβd love to have multiple colors to choose from.
- Wed Jun 25, 2014 9:15 am
- Forum: Implemented Suggestions
- Topic: [Linux] Changing the save folder βΈ
- Replies: 9
- Views: 17878
Re: [Linux] Changing the save folder
I also think that's the way to go, maybe the same should be done for mods.
- Tue Jun 24, 2014 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Smart Transport Belt
- Replies: 7
- Views: 3769
Re: Smart Transport Belt
I also like the idea, because it adds so many new and cool possibilities into the game, which enhance the gameplay.
- Tue Jun 24, 2014 2:57 pm
- Forum: Implemented Suggestions
- Topic: Add icons of liquids to blueprints icons set
- Replies: 1
- Views: 1497
Re: Add icons of liquids to blueprints icons set
Yesterday I faced exactly this need, so I'm in favour of this.
- Tue Jun 24, 2014 5:38 am
- Forum: Gameplay Help
- Topic: How do I possibly get to Power Armor MK2?
- Replies: 13
- Views: 5443
Re: How do I possibly get to Power Armor MK2?
Get your self an fusion reactor, they are way better than the solar panels.
And upgrade the batteries.
Also I suggest getting rid of the night vision and only attack biters at day.
And get yourself Capsules and an high follower robot count.
And upgrade the batteries.
Also I suggest getting rid of the night vision and only attack biters at day.
And get yourself Capsules and an high follower robot count.