Search found 73 matches

by bulldog98
Thu Aug 14, 2014 8:23 pm
Forum: Ideas and Requests For Mods
Topic: (Request) Lantean Innovations Mod (now with TL;DR!)
Replies: 4
Views: 6003

Re: (Request) Lantean Innovations Mod (now with TL;DR!)

Sounds interessting, but I also don't think it's possible atm to implement the part with the overlapping zones.
by bulldog98
Sat Jul 05, 2014 9:33 pm
Forum: Modding help
Topic: Produce a lot of steam from a little resource
Replies: 9
Views: 4156

Re: Produce a lot of steam from a little resource

deadfa11 wrote: Hmm, will steam engines generate power out of fluids that aren't water?
Yes.
by bulldog98
Sat Jul 05, 2014 4:09 pm
Forum: News
Topic: Friday Facts #41
Replies: 34
Views: 30532

Re: Friday Facts #41

slpwnd wrote:
LoSboccacc wrote:Is there one makefile (or scons or whatever) for everyone or one makefile for each environment?
Linux and OSX share the makefile. Windows uses its own VS build system.
Have you tried using cmake? It can generate makefiles for unix systems and for windows, what windows uses.
by bulldog98
Sat Jul 05, 2014 6:41 am
Forum: Releases
Topic: Version 0.10.2
Replies: 25
Views: 35937

Re: Version 0.10.2

jakobeng1303 wrote:doesn't it make more sense if storage chests have the highest priority?
No, since then the storage chests will be filled with stuff that should'd not have been taken out of the provider chest.
by bulldog98
Wed Jul 02, 2014 6:30 am
Forum: Technical Help
Topic: Frozen every 2 minutes
Replies: 11
Views: 10139

Re: Frozen every 2 minutes

slpwnd wrote:We really should make some "saving animation" to make it clear that autosave is running.
You could also fork a process for saving the files.
by bulldog98
Mon Jun 30, 2014 12:32 pm
Forum: Balancing
Topic: Science Pack Balancing
Replies: 18
Views: 21850

Re: Science Pack Balancing

Hm you need to make inserters and these require 3 inputs.
by bulldog98
Sun Jun 29, 2014 9:49 pm
Forum: Ideas and Suggestions
Topic: Logistics Drones help in moving Deconstructed Items
Replies: 3
Views: 1286

Re: Logistics Drones help in moving Deconstructed Items

This sounds like what logistic robots should do, moving stuff around, so yeah this is a good idea.
by bulldog98
Sun Jun 29, 2014 8:59 pm
Forum: Ideas and Suggestions
Topic: Replace all logistic (and smart) chest with a single chest
Replies: 21
Views: 7734

Re: Logistic Chests via configure

No what I mean, is that you can configure, if the chest should act as requester or provider (on an per item base).
by bulldog98
Sun Jun 29, 2014 8:12 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91782

Re: [beta] Wagons: More train stuff

Requester Carriage is available from the begining, I think this is a bug
by bulldog98
Sun Jun 29, 2014 7:07 pm
Forum: Ideas and Suggestions
Topic: Replace all logistic (and smart) chest with a single chest
Replies: 21
Views: 7734

Replace all logistic (and smart) chest with a single chest

Logistic Chests should be configurable (e.g. for an requester chest just configure request the item x), so you would not end up crafting zillions of chest for nothing. Also this would enable us to use on chest for request and provider. -- I found the explanation and subject from Zeques below more us...
by bulldog98
Sun Jun 29, 2014 5:02 pm
Forum: This Forum
Topic: New forum skin
Replies: 80
Views: 57184

Re: New forum skin

What I really miss is the quote button for post, maybe it's just me being blind, but it's so usefull.
by bulldog98
Sun Jun 29, 2014 4:54 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 219909

Re: Peace with Aliens

I'd like to have an option to get along with the aliens, without killing them. Since I think factorio is about building a factory not about killing the aliens.
by bulldog98
Sat Jun 28, 2014 8:14 pm
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 51208

Re: [MOD 0.10.x] Floors!

Hm, why does factorio not strip version numbers away?
by bulldog98
Sat Jun 28, 2014 6:30 pm
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 51208

Re: [MOD 0.10.x] Floors!

MisterSpock, I have the same problem on linux, so haven't done anything wrong.
by bulldog98
Fri Jun 27, 2014 9:13 pm
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 80780

Re: Trains vs conveyors?

Pigeon039 wrote:Trains are fun till you get ran over
Try using rail signal every x tiles, so when you zoom out a bit, you'll be able to see if a train is coming or not.
by bulldog98
Fri Jun 27, 2014 3:41 pm
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 46770

Re: Friday Facts #40

I really like the new player model, but I’d love to have multiple colors to choose from.
by bulldog98
Wed Jun 25, 2014 9:15 am
Forum: Implemented Suggestions
Topic: [Linux] Changing the save folder ☸
Replies: 9
Views: 17878

Re: [Linux] Changing the save folder

I also think that's the way to go, maybe the same should be done for mods.
by bulldog98
Tue Jun 24, 2014 3:08 pm
Forum: Ideas and Suggestions
Topic: Smart Transport Belt
Replies: 7
Views: 3769

Re: Smart Transport Belt

I also like the idea, because it adds so many new and cool possibilities into the game, which enhance the gameplay.
by bulldog98
Tue Jun 24, 2014 2:57 pm
Forum: Implemented Suggestions
Topic: Add icons of liquids to blueprints icons set
Replies: 1
Views: 1497

Re: Add icons of liquids to blueprints icons set

Yesterday I faced exactly this need, so I'm in favour of this.
by bulldog98
Tue Jun 24, 2014 5:38 am
Forum: Gameplay Help
Topic: How do I possibly get to Power Armor MK2?
Replies: 13
Views: 5443

Re: How do I possibly get to Power Armor MK2?

Get your self an fusion reactor, they are way better than the solar panels.

And upgrade the batteries.

Also I suggest getting rid of the night vision and only attack biters at day.

And get yourself Capsules and an high follower robot count.

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