Search found 73 matches
- Mon Jun 23, 2014 11:46 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272895
Re: [MOD 0.10.x] The Fat Controller. Remote train management
That is what I always wanted , please devs put that into the main game.
- Sat Jun 21, 2014 5:23 pm
- Forum: Modding help
- Topic: defines.inventory changed !!!
- Replies: 2
- Views: 1492
Re: defines.inventory changed !!!
I also think there was a change for the burners, since in Treefarm the treefarm puts stuff to the wrong slot.
- Sat Jun 21, 2014 2:00 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 93707
Re: Bug Reports
The treefarm mk1 in factorio 0.10.1 puts it's output to the input field above the seeds, so you can't automate the treefarm anymore
- Fri Jun 20, 2014 4:51 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 331103
Re: [MOD 0.10.0] Treefarm v1.1.4
I just thought about the power of the treefarm Mk1 and I was stunned, since with 3 farms it's possible without problems to produce 5~6MW and I think that's too much. I would suggest making the trees grow a little bit slower, so you would need more farms for the same behaviour.
- Mon Jun 16, 2014 10:26 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 91817
Re: [beta] Wagons: More train stuff
I'm using 0.10 yes it was at loading mods and then crashed.
- Mon Jun 16, 2014 10:21 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 91817
Re: [beta] Wagons: More train stuff
Hm for me this mod crashed, while trying to start factorio, but it did not give any usefull information about the crash
- Sun Jun 15, 2014 6:29 pm
- Forum: Questions, reviews and ratings
- Topic: Ideas & Suggestions
- Replies: 56
- Views: 36196
Re: Ideas & Suggestions
First thanks for this mod.
Biomass plastic production seems somewhat to weak, since I need 3840 Biomassreactors to get 2 plastic/second
Biomass plastic production seems somewhat to weak, since I need 3840 Biomassreactors to get 2 plastic/second
- Fri Apr 25, 2014 6:51 pm
- Forum: Ideas and Suggestions
- Topic: Swap input on chemical factory
- Replies: 73
- Views: 39596
Make chemical plants choose the right liquid input
What I would find awesome is, if the chemical plants would take the fluids from either input, so that e.g. it would be ok to switch the inputs for producing sulfur
- Wed Apr 23, 2014 5:46 pm
- Forum: Ideas and Suggestions
- Topic: Some ideas to change Bots mechanic
- Replies: 15
- Views: 8010
Re: Some ideas to change Bots mechanic
Lets think for a moment: Assumed a roboport has a "color" (red, blue, yellow), then it belongs to one of three "logistic areas" and they aren't connected. With only three colors nearly all types of overlapping can be set up. If we then have also smaller roboports, I think every ...
- Fri Apr 11, 2014 3:29 pm
- Forum: Ideas and Suggestions
- Topic: [0.9.7] The direction of fluid entrence while building
- Replies: 7
- Views: 2275
Re: [0.9.7] The direction of fluid entrence while building
We could show the arrows while building, but we were unsure about that, as in most cases, and mainly in the early stages of the game, player doesn't use the assembling machine with the pipe connected, and those arrows might be misleading. What do you think? It would also be ok, if you had to press ...
- Wed Apr 09, 2014 7:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.7] Assembling machine with pipe - missing collision
- Replies: 4
- Views: 1739
- Tue Apr 08, 2014 7:14 am
- Forum: Ideas and Suggestions
- Topic: [0.9.7] The direction of fluid entrence while building
- Replies: 7
- Views: 2275
[0.9.7] The direction of fluid entrence while building
The direction of the entrence of fluids for an assembling machine is unclear while building. Please show the same arrows that are showen for the Chemical Plant.
Regards Jonathan
Regards Jonathan
- Tue Apr 08, 2014 7:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.7] Assembling machine with pipe - missing collision
- Replies: 4
- Views: 1739
[0.9.7] walk through a pipe at assembling machine
It is possible to walk through a pipe connected with the entrance of an assembling machine. That should not be possible, since it doesn't make sense.
Regards Jonathan
Regards Jonathan