Search found 211 matches

by _aD
Sat Jul 12, 2014 10:30 am
Forum: Resolved Problems and Bugs
Topic: [0.10.3][kovar] Logistics delivered too many items to player
Replies: 7
Views: 4041

[0.10.3][kovar] Logistics delivered too many items to player

Since 0.10.3's logistics tweaks, I am being given slightly more items than requested. At the moment in my inventory I have 202 circuits, 102 iron gears and...oh wait. STILL NOT ENOUGH SPEED 3 MODULES ;->

Confirmed by another user on IRC.
by _aD
Tue Jul 08, 2014 5:54 pm
Forum: General discussion
Topic: Patch Tuesday
Replies: 2
Views: 1681

Patch Tuesday

Well Assemblers, it's Microsoft's Patch Tuesday. You'll be glad to hear that Microsoft recently improved their Windows Update software. Here's a screenshot of the new version.
wu.png
wu.png (29.06 KiB) Viewed 1681 times
by _aD
Tue Jun 10, 2014 2:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Crash to desktop while auto placing power poles
Replies: 13
Views: 5129

Re: [0.10.0] Crash to desktop while auto placing power poles

PS. I was not aware that we have symbol information included in the binary. I will discuss leaving it there with others - especially seeing that it has been useful for you guys to pretty much come up with the solution to the bug report. Definitely makes sense for a beta version. Maybe DICE should c...
by _aD
Mon Jun 09, 2014 11:14 am
Forum: General discussion
Topic: Modules in Pumpjacks
Replies: 16
Views: 24926

Re: Modules in Pumpjacks

I tend to use Productivity modules until the jack hits 0.1% then Speed modules - and beacons if there is a good use case for them.
by _aD
Mon Jun 09, 2014 11:10 am
Forum: General discussion
Topic: wow that train nerf. (stack size changes)
Replies: 17
Views: 7991

Re: wow that train nerf. (stack size changes)

As logic bots tend to over-supply the player I have to carry a much smaller item count than I did before to prevent having one too many delivered (thus an extra slot used). I use to have roads, some boards, walls set to 60. The bots would usually supply 61-64 which was fine. Now I have to set it to ...
by _aD
Sun Jun 08, 2014 6:33 pm
Forum: Duplicates
Topic: [0.10.0] Crash whilst fighting biters (Breakpoint hit))
Replies: 2
Views: 3926

Re: [0.10.0] Crash whilst fighting biters (Breakpoint hit))

Another crash with a slightly different windbg analysis. This time I wasn't firing the shotgun or deploying any capsules (but had a few dozen in use)...so they're ruled out. Microsoft (R) Windows Debugger Version 6.12.0002.633 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading D...
by _aD
Sun Jun 08, 2014 6:22 pm
Forum: Not a bug
Topic: Downloads do not resume
Replies: 2
Views: 1887

Downloads do not resume

malcolm2073 and I have both found that the download links, once logged in, do not support resuming (IE11 or Firefox). For a file of 100MB or so, resuming can be very helpful for those with slow/unreliable Internet.
by _aD
Sun Jun 08, 2014 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Crash to desktop while auto placing power poles
Replies: 13
Views: 5129

Re: [0.10.0] Crash to desktop while auto placing power poles

ficolas wrote:I think it crashes when there is an entity where the power pole should be placed.
I wonder if this bug has the same cause. Maybe I'm trying to put down a capsule and there's a reason it cannot be placed?
by _aD
Sun Jun 08, 2014 5:05 pm
Forum: Duplicates
Topic: [0.10.0] Crash whilst fighting biters (Breakpoint hit))
Replies: 2
Views: 3926

[0.10.0] Crash whilst fighting biters (Breakpoint hit))

System: Windows 7 SP1 x64 Hardware: ATI Radeon HD 2600 Pro, Intel Core 2 Quad 6600, 6GB DDR2 Factorio 0.10.0 64-bit. 0.98.0 was very stable. I've had four crashes using a particular save and all of them whilst out fighting biters and their nests. I have spent quite a lot of time travelling and build...
by _aD
Sun Jun 08, 2014 4:58 pm
Forum: Resolved Problems and Bugs
Topic: Help page bug reporting links broken
Replies: 1
Views: 677

Help page bug reporting links broken

All three of the links are broken on the help page at http://www.factorio.com/help under the section "The game crashes / I can't play / I found a bug". Some of the forum stickies also refer to 0.9.8 as the current unstable version.
by _aD
Sat Apr 12, 2014 12:08 am
Forum: News
Topic: Friday Facts #29 So many ideas
Replies: 22
Views: 24216

Re: Friday Facts #29 So many ideas

Hi! I participate in an open source game which is hosted on https://launchpad.net/ Launchpad. Their bug tracking system also doubles-up as a feature request database where people can add their interest to particular features and the developers can provide feedback on each idea and log its progress. ...

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