Search found 211 matches
- Sat Feb 27, 2016 1:56 pm
- Forum: Balancing
- Topic: The obsolete turret problem
- Replies: 34
- Views: 17773
Re: The obsolete turret problem
I used to ditch gun turrets ASAP, but now they get put down in pairs with lasers. They help provide extra damage with no power cost, act as a backup if the power does go out (which inevitably happens miles away, when it does) and running ammo isn't a big deal, as I always run supply trains anyway.
- Fri Feb 26, 2016 5:54 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42548
Re: Friday Facts #127 - Steam Status III: Thank You
Congrats to the newly-formed families and to the success of the Steam launch. Three cheers, twice over!
- Fri Feb 26, 2016 2:30 pm
- Forum: Show your Creations
- Topic: Show us your factory defenses!
- Replies: 11
- Views: 7109
Re: Show us your factory defenses!
We're gonna need a dedicated mine supply train. With ten wagons. I'll get crafting...nobodx wrote:Btw, did you know, that Robots replace exploded mines ? When i found this out, my view on mines went from "meh" to "omg, i need more"
- Fri Feb 26, 2016 2:29 pm
- Forum: Show your Creations
- Topic: Show us your factory defenses!
- Replies: 11
- Views: 7109
Re: Show us your factory defenses!
Landmines have an area of effect which damages walls (and you!). I put three (four?) express belts between the walls and the land mines. This helps stop the walls taking a hit from the mine explosion.nobodx wrote:unfortunatly, behemoth-biter just walk through it and chew on my walls =/
- Fri Feb 26, 2016 2:27 pm
- Forum: Implemented Suggestions
- Topic: Robots should copy modules in blueprints
- Replies: 7
- Views: 3563
Re: Robots should copy modules in blueprints
You'll be glad to hear this is currently being worked on. It'll be a great addition.
- Thu Feb 25, 2016 2:15 pm
- Forum: Show your Creations
- Topic: Show us your factory defenses!
- Replies: 11
- Views: 7109
Re: Show us your factory defenses!
MINEFIELDS!nobodx wrote:Surrounded my entire base with a double wall-line, with a closed line of laser turrets behind.
Supported by a huge minefield maintained by a fleet of build-drones.
<3
- Thu Feb 25, 2016 10:05 am
- Forum: Releases
- Topic: Version 0.12.24
- Replies: 18
- Views: 25905
Re: Version 0.12.24
Can you change this one to make it sound like it's mngrif calling Malachite a pitiful excuse for an engineer? 'cause I wouldn't want to get in hot heavy water being the author of such slander.daniel34 wrote:You do know you can change the author of a post? Fixed it for you ;)
- Thu Feb 25, 2016 10:02 am
- Forum: Technical Help
- Topic: No Science Pack 2's
- Replies: 6
- Views: 2128
Re: No Science Pack 2's
When you place a lab and there are no other labs present, it pops up the research screen for you.
- Thu Feb 25, 2016 10:01 am
- Forum: Show your Creations
- Topic: Show us your factory defenses!
- Replies: 11
- Views: 7109
Re: Show us your factory defenses!
I would, but I practise defense-in-depth, and cannot reveal my defenses, for fear of giving the biters precious intel.
- Fri Feb 19, 2016 5:02 pm
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 37394
Re: Friday Facts #124 - Steam Status II and Trains Stuff
Congrats on the milestone! The FAQ seems well-thought out and the trains UI has clearly been made by people who love trains.
May I be the first to say, in this thread: CHOO CHOO!
May I be the first to say, in this thread: CHOO CHOO!
- Tue Feb 16, 2016 9:07 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 108306
Re: Friday Facts #124 - Steam Status I
The game isn't released yet because it's not ready. The graphics, the mechanics, the bugs. The end game. It's not finished yet. The trailers, the marketing materials, the price, the GUI, it's not ready. These things change when the game is released. I cannot fathom why people have such a hissy fit a...
- Sun Feb 14, 2016 2:47 pm
- Forum: Balancing
- Topic: Offensive Laser Turrets are much too strong
- Replies: 10
- Views: 15489
Re: Offensive Laser Turrets are much too strong
The player can always choose not to by-pass the many strategies available that aren't turret creeping. No need to force them to take the challenging route.
- Sun Feb 14, 2016 1:40 am
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 89760
Re: Friday Facts #125 - Achievements
D-Gun time!Kitefr wrote:This fire reminds me of Total Annihilation :D
- Fri Feb 12, 2016 8:32 pm
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 89760
Re: Friday Facts #125 - Achievements
Wube - Where Even the Meetings Sound Interesting (TM)
- Fri Feb 12, 2016 2:10 am
- Forum: Ideas and Suggestions
- Topic: What are your thoughts on death in single player?
- Replies: 20
- Views: 30546
Re: What are your thoughts on death in single player?
"I won't run across the tracks this time", or: "I'll build another signal there".
My trains are red.
My trains are red.
- Mon Feb 08, 2016 11:57 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 108306
Re: Friday Facts #124 - Steam Status I
Amen, buddy. Some of us are serious players.Zeblote wrote:TuckJohn wrote:Not everyone will put 500 hours into this game.
- Sun Feb 07, 2016 12:29 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 108306
Re: Friday Facts #124 - Steam Status I
It's very refreshing for a game developer to have simple, clear and fair terms for the transaction, when the game is under development. The same goes for them sticking to those terms. It's also good that areas they're not certain about - because the game is being developed - they state this outright...
- Sat Feb 06, 2016 2:20 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 108306
Re: Friday Facts #124 - Steam Status I
Thanks for the prompt replies. At the moment the FFF states: "One option would be that the game would be available via Steam or via our webpage but not both. Hopefully that won't be necessary=)." If it is meant that Steam keys might only be available by Steam, this is an important differen...
- Sat Feb 06, 2016 2:09 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 108306
Re: Friday Facts #124 - Steam Status I
In contrast to all of the replies to FFF I've made: if the game goes Steam-only, that'll be the day I can no longer update Factorio again, and will be stuck on the previous version. It would have been a good run.
- Fri Jan 29, 2016 4:51 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 74878
Re: Friday Facts #123 - Better circuit network (Part 2)
A fabulous FFF, really interesting to read about the new idea and the why/how of it all. Sounds like a logical maturation of the networks and how they fit the game mechanics.