Search found 211 matches

by _aD
Sat Feb 27, 2016 1:56 pm
Forum: Balancing
Topic: The obsolete turret problem
Replies: 34
Views: 17773

Re: The obsolete turret problem

I used to ditch gun turrets ASAP, but now they get put down in pairs with lasers. They help provide extra damage with no power cost, act as a backup if the power does go out (which inevitably happens miles away, when it does) and running ammo isn't a big deal, as I always run supply trains anyway.
by _aD
Fri Feb 26, 2016 5:54 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42548

Re: Friday Facts #127 - Steam Status III: Thank You

Congrats to the newly-formed families and to the success of the Steam launch. Three cheers, twice over!
by _aD
Fri Feb 26, 2016 2:30 pm
Forum: Show your Creations
Topic: Show us your factory defenses!
Replies: 11
Views: 7109

Re: Show us your factory defenses!

nobodx wrote:Btw, did you know, that Robots replace exploded mines ? When i found this out, my view on mines went from "meh" to "omg, i need more"
We're gonna need a dedicated mine supply train. With ten wagons. I'll get crafting...
by _aD
Fri Feb 26, 2016 2:29 pm
Forum: Show your Creations
Topic: Show us your factory defenses!
Replies: 11
Views: 7109

Re: Show us your factory defenses!

nobodx wrote:unfortunatly, behemoth-biter just walk through it and chew on my walls =/
Landmines have an area of effect which damages walls (and you!). I put three (four?) express belts between the walls and the land mines. This helps stop the walls taking a hit from the mine explosion.
by _aD
Fri Feb 26, 2016 2:27 pm
Forum: Implemented Suggestions
Topic: Robots should copy modules in blueprints
Replies: 7
Views: 3563

Re: Robots should copy modules in blueprints

You'll be glad to hear this is currently being worked on. It'll be a great addition.
by _aD
Thu Feb 25, 2016 2:15 pm
Forum: Show your Creations
Topic: Show us your factory defenses!
Replies: 11
Views: 7109

Re: Show us your factory defenses!

nobodx wrote:Surrounded my entire base with a double wall-line, with a closed line of laser turrets behind.
Supported by a huge minefield maintained by a fleet of build-drones.
MINEFIELDS!


<3
by _aD
Thu Feb 25, 2016 10:05 am
Forum: Releases
Topic: Version 0.12.24
Replies: 18
Views: 25905

Re: Version 0.12.24

daniel34 wrote:You do know you can change the author of a post? Fixed it for you ;)
Can you change this one to make it sound like it's mngrif calling Malachite a pitiful excuse for an engineer? 'cause I wouldn't want to get in hot heavy water being the author of such slander.
by _aD
Thu Feb 25, 2016 10:02 am
Forum: Technical Help
Topic: No Science Pack 2's
Replies: 6
Views: 2128

Re: No Science Pack 2's

When you place a lab and there are no other labs present, it pops up the research screen for you.
by _aD
Thu Feb 25, 2016 10:01 am
Forum: Show your Creations
Topic: Show us your factory defenses!
Replies: 11
Views: 7109

Re: Show us your factory defenses!

I would, but I practise defense-in-depth, and cannot reveal my defenses, for fear of giving the biters precious intel.
by _aD
Fri Feb 19, 2016 5:02 pm
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 37394

Re: Friday Facts #124 - Steam Status II and Trains Stuff

Congrats on the milestone! The FAQ seems well-thought out and the trains UI has clearly been made by people who love trains.

May I be the first to say, in this thread: CHOO CHOO!
by _aD
Tue Feb 16, 2016 9:07 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 108306

Re: Friday Facts #124 - Steam Status I

The game isn't released yet because it's not ready. The graphics, the mechanics, the bugs. The end game. It's not finished yet. The trailers, the marketing materials, the price, the GUI, it's not ready. These things change when the game is released. I cannot fathom why people have such a hissy fit a...
by _aD
Sun Feb 14, 2016 2:47 pm
Forum: Balancing
Topic: Offensive Laser Turrets are much too strong
Replies: 10
Views: 15489

Re: Offensive Laser Turrets are much too strong

The player can always choose not to by-pass the many strategies available that aren't turret creeping. No need to force them to take the challenging route.
by _aD
Sun Feb 14, 2016 1:40 am
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89760

Re: Friday Facts #125 - Achievements

Kitefr wrote:This fire reminds me of Total Annihilation :D
D-Gun time!
by _aD
Fri Feb 12, 2016 8:32 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89760

Re: Friday Facts #125 - Achievements

Wube - Where Even the Meetings Sound Interesting (TM)
by _aD
Fri Feb 12, 2016 2:10 am
Forum: Ideas and Suggestions
Topic: What are your thoughts on death in single player?
Replies: 20
Views: 30546

Re: What are your thoughts on death in single player?

"I won't run across the tracks this time", or: "I'll build another signal there".

My trains are red.
by _aD
Mon Feb 08, 2016 11:57 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 108306

Re: Friday Facts #124 - Steam Status I

Zeblote wrote:
TuckJohn wrote:Not everyone will put 500 hours into this game.
Amen, buddy. Some of us are serious players.
by _aD
Sun Feb 07, 2016 12:29 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 108306

Re: Friday Facts #124 - Steam Status I

It's very refreshing for a game developer to have simple, clear and fair terms for the transaction, when the game is under development. The same goes for them sticking to those terms. It's also good that areas they're not certain about - because the game is being developed - they state this outright...
by _aD
Sat Feb 06, 2016 2:20 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 108306

Re: Friday Facts #124 - Steam Status I

Thanks for the prompt replies. At the moment the FFF states: "One option would be that the game would be available via Steam or via our webpage but not both. Hopefully that won't be necessary=)." If it is meant that Steam keys might only be available by Steam, this is an important differen...
by _aD
Sat Feb 06, 2016 2:09 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 108306

Re: Friday Facts #124 - Steam Status I

In contrast to all of the replies to FFF I've made: if the game goes Steam-only, that'll be the day I can no longer update Factorio again, and will be stuck on the previous version. It would have been a good run.
by _aD
Fri Jan 29, 2016 4:51 pm
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 74878

Re: Friday Facts #123 - Better circuit network (Part 2)

A fabulous FFF, really interesting to read about the new idea and the why/how of it all. Sounds like a logical maturation of the networks and how they fit the game mechanics.

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