Search found 211 matches

by _aD
Fri Jan 29, 2016 4:51 pm
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 74876

Re: Friday Facts #123 - Better circuit network (Part 2)

roy7 wrote:Will we still need to use a tank + a Circuit Network Connector to measure amount of available liquid, or will be able to measure the amount in a piece of pipe?
You'll need tank + connector to read off how many biters you have squished, and then claim your bounty pay.
by _aD
Fri Jan 22, 2016 6:28 pm
Forum: News
Topic: Friday Facts #122 - Better circuit network (Part 1)
Replies: 73
Views: 56884

Re: Friday Facts #122 - Better circuit network (Part 1)

This feedback has been left intentionally blank as a result of plagiarism.
by _aD
Wed Jan 20, 2016 11:54 am
Forum: Releases
Topic: Version 0.12.21
Replies: 16
Views: 52124

Re: Version 0.12.21

kaleb_boren wrote:question does this version implement the new style of rail laying?
Nope. Keep hanging in there, we'll get it soon enough!
by _aD
Fri Jan 15, 2016 6:05 pm
Forum: News
Topic: Friday Facts #121 - Path Finder Optimisation II
Replies: 33
Views: 36933

Re: Friday Facts #121 - Path Finder Optimisation II

SomeDuder wrote:Damnit, finish the story! Does the lonely biter eventually find his friends or does he die of old age, friendless and bitter?
This is your doing!
by _aD
Mon Jan 11, 2016 5:08 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 117412

Re: Friday Facts #120 - Spidertron

themightygugi wrote:Why put effort into building more vehicles when we rarely use the ones that already exist?
I use the car, tank and trains all the time.
by _aD
Fri Jan 08, 2016 7:53 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 117412

Re: Friday Facts #120 - Spidertron

Holy moly that is amazing. Please can it come attack my base? I want to fight off a swarm of those things, or die trying.
by _aD
Wed Jan 06, 2016 12:04 am
Forum: General discussion
Topic: Why use trains?
Replies: 26
Views: 44652

Re: Why use trains?

Why use trains?
To use up all this red paint.

Finally. Closure.
by _aD
Mon Dec 21, 2015 2:51 pm
Forum: Mods
Topic: [MOD 0.12.x] NESTT: Build your base inside a train
Replies: 75
Views: 100287

Re: [MOD 0.12.x] NESTT: Build your base inside a train

Wow, a fabulously original idea. I bet your list of ideas is fit to bursting!
by _aD
Fri Dec 18, 2015 7:53 pm
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41673

Re: Friday Facts #117 - Path Finder Optimisation I

Another interesting peek under the bonnet. Does this spell the end of the dancing spitter? I always found them entertaining :-P
by _aD
Mon Dec 14, 2015 4:33 pm
Forum: General discussion
Topic: Factorio development explained in gifs
Replies: 133
Views: 313905

Re: Factorio development explained in gifs

Trying to be a smart ass when solving a simple problem. (Actual factorio code) http://i.imgur.com/wDcXzHR.gif Frame 1: Problem? Time to fix code! Frame 2: Derp. Frame 3: Derp derp. Frame 4: Derp derp derp derp. Frame 5: Derp derp derp derp derp derp derp derp. Frame 6: Derp derp derp derp derp derp...
by _aD
Fri Nov 27, 2015 6:49 pm
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 54995

Re: Friday Facts #114 - Better train conditions

Looking great. Clearly the devs love trains as much as we do!
by _aD
Wed Nov 25, 2015 7:48 pm
Forum: Releases
Topic: Version 0.12.19
Replies: 13
Views: 43061

Re: Version 0.12.19

ps666 wrote:Sorry for off topic, but which movie is this?
Ghostbusters II - fab movie!
by _aD
Wed Nov 25, 2015 1:30 am
Forum: Releases
Topic: Version 0.12.19
Replies: 13
Views: 43061

Re: Version 0.12.19

nobodx wrote:wait what ?
ghost trains O_o
Can confirm that is exactly what happened.
by _aD
Tue Nov 24, 2015 8:16 pm
Forum: Releases
Topic: Version 0.12.19
Replies: 13
Views: 43061

Re: Version 0.12.19

Ghost trains, farewell. I hope that your work on this mortal plane is now complete.

CHOO CHOO, BUDDIES!
by _aD
Sat Nov 21, 2015 12:39 am
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 60755

Re: Friday Facts #113 - Better rail building

Oh wow that looks brilliant! I hadn't even wanted auto rail laying until I saw how great it looked :-)
by _aD
Fri Nov 06, 2015 12:19 am
Forum: Show your Creations
Topic: We made an inserter! [IRL]
Replies: 6
Views: 9219

Re: We made an inserter! [IRL]

Sweet! I think this qualifies you to have your very own forum avatar. "Inserter Manufacturer"?
by _aD
Fri Oct 16, 2015 8:34 pm
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 51136

Re: Friday Facts #108

Tease!
by _aD
Thu Oct 15, 2015 10:18 pm
Forum: Ideas and Suggestions
Topic: Make moving objekts acceppt Power from The Grid
Replies: 5
Views: 10084

Re: Make moving objekts acceppt Power from The Grid

I am not surprised that you tried dirty workarounds.
by _aD
Sat Oct 10, 2015 4:51 pm
Forum: Won't fix.
Topic: [0.12.11] [kovarex] Game is running in administrator mode after update
Replies: 5
Views: 11209

Re: Game is running in administrator mode after update

Archetim, thanks for bringing this to light. I wish the likes of Adobe, Mozilla, and other big software developers also fixed this security flaw. The last thing a Windows computer needs is Acrobat, Flash or any web browser running with administrator priviledges. How can I launch an unelevated proces...
by _aD
Fri Oct 09, 2015 2:50 pm
Forum: News
Topic: Friday Facts #107 - The Wedding
Replies: 36
Views: 38182

Re: Friday Facts #107 - The Wedding

Congratulations to Kovarex for unlocking Wedding technology. I hope that many potions of all colours will be enjoyed!

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