You'll need tank + connector to read off how many biters you have squished, and then claim your bounty pay.roy7 wrote:Will we still need to use a tank + a Circuit Network Connector to measure amount of available liquid, or will be able to measure the amount in a piece of pipe?
Search found 211 matches
- Fri Jan 29, 2016 4:51 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 74876
Re: Friday Facts #123 - Better circuit network (Part 2)
- Fri Jan 22, 2016 6:28 pm
- Forum: News
- Topic: Friday Facts #122 - Better circuit network (Part 1)
- Replies: 73
- Views: 56884
Re: Friday Facts #122 - Better circuit network (Part 1)
This feedback has been left intentionally blank as a result of plagiarism.
- Wed Jan 20, 2016 11:54 am
- Forum: Releases
- Topic: Version 0.12.21
- Replies: 16
- Views: 52124
Re: Version 0.12.21
Nope. Keep hanging in there, we'll get it soon enough!kaleb_boren wrote:question does this version implement the new style of rail laying?
- Fri Jan 15, 2016 6:05 pm
- Forum: News
- Topic: Friday Facts #121 - Path Finder Optimisation II
- Replies: 33
- Views: 36933
Re: Friday Facts #121 - Path Finder Optimisation II
This is your doing!SomeDuder wrote:Damnit, finish the story! Does the lonely biter eventually find his friends or does he die of old age, friendless and bitter?
- Mon Jan 11, 2016 5:08 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 117412
Re: Friday Facts #120 - Spidertron
I use the car, tank and trains all the time.themightygugi wrote:Why put effort into building more vehicles when we rarely use the ones that already exist?
- Fri Jan 08, 2016 7:53 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 117412
Re: Friday Facts #120 - Spidertron
Holy moly that is amazing. Please can it come attack my base? I want to fight off a swarm of those things, or die trying.
- Wed Jan 06, 2016 12:04 am
- Forum: General discussion
- Topic: Why use trains?
- Replies: 26
- Views: 44652
Re: Why use trains?
To use up all this red paint.Why use trains?
Finally. Closure.
- Mon Dec 21, 2015 2:51 pm
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 100287
Re: [MOD 0.12.x] NESTT: Build your base inside a train
Wow, a fabulously original idea. I bet your list of ideas is fit to bursting!
- Fri Dec 18, 2015 7:53 pm
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 41673
Re: Friday Facts #117 - Path Finder Optimisation I
Another interesting peek under the bonnet. Does this spell the end of the dancing spitter? I always found them entertaining :-P
- Mon Dec 14, 2015 4:33 pm
- Forum: General discussion
- Topic: Factorio development explained in gifs
- Replies: 133
- Views: 313905
Re: Factorio development explained in gifs
Trying to be a smart ass when solving a simple problem. (Actual factorio code) http://i.imgur.com/wDcXzHR.gif Frame 1: Problem? Time to fix code! Frame 2: Derp. Frame 3: Derp derp. Frame 4: Derp derp derp derp. Frame 5: Derp derp derp derp derp derp derp derp. Frame 6: Derp derp derp derp derp derp...
- Fri Nov 27, 2015 6:49 pm
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 54995
Re: Friday Facts #114 - Better train conditions
Looking great. Clearly the devs love trains as much as we do!
- Wed Nov 25, 2015 7:48 pm
- Forum: Releases
- Topic: Version 0.12.19
- Replies: 13
- Views: 43061
Re: Version 0.12.19
Ghostbusters II - fab movie!ps666 wrote:Sorry for off topic, but which movie is this?
- Wed Nov 25, 2015 1:30 am
- Forum: Releases
- Topic: Version 0.12.19
- Replies: 13
- Views: 43061
Re: Version 0.12.19
Can confirm that is exactly what happened.nobodx wrote:wait what ?
ghost trains O_o
- Tue Nov 24, 2015 8:16 pm
- Forum: Releases
- Topic: Version 0.12.19
- Replies: 13
- Views: 43061
Re: Version 0.12.19
Ghost trains, farewell. I hope that your work on this mortal plane is now complete.
CHOO CHOO, BUDDIES!
CHOO CHOO, BUDDIES!
- Sat Nov 21, 2015 12:39 am
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 60755
Re: Friday Facts #113 - Better rail building
Oh wow that looks brilliant! I hadn't even wanted auto rail laying until I saw how great it looked :-)
- Fri Nov 06, 2015 12:19 am
- Forum: Show your Creations
- Topic: We made an inserter! [IRL]
- Replies: 6
- Views: 9219
Re: We made an inserter! [IRL]
Sweet! I think this qualifies you to have your very own forum avatar. "Inserter Manufacturer"?
- Fri Oct 16, 2015 8:34 pm
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 51136
Re: Friday Facts #108
Tease!
- Thu Oct 15, 2015 10:18 pm
- Forum: Ideas and Suggestions
- Topic: Make moving objekts acceppt Power from The Grid
- Replies: 5
- Views: 10084
Re: Make moving objekts acceppt Power from The Grid
I am not surprised that you tried dirty workarounds.
- Sat Oct 10, 2015 4:51 pm
- Forum: Won't fix.
- Topic: [0.12.11] [kovarex] Game is running in administrator mode after update
- Replies: 5
- Views: 11209
Re: Game is running in administrator mode after update
Archetim, thanks for bringing this to light. I wish the likes of Adobe, Mozilla, and other big software developers also fixed this security flaw. The last thing a Windows computer needs is Acrobat, Flash or any web browser running with administrator priviledges. How can I launch an unelevated proces...
- Fri Oct 09, 2015 2:50 pm
- Forum: News
- Topic: Friday Facts #107 - The Wedding
- Replies: 36
- Views: 38182
Re: Friday Facts #107 - The Wedding
Congratulations to Kovarex for unlocking Wedding technology. I hope that many potions of all colours will be enjoyed!