Search found 24 matches
- Tue May 27, 2014 10:46 am
- Forum: Modding discussion
- Topic: What can be done with modding?
- Replies: 10
- Views: 11542
Re: What can be done with modding?
@ Drury By this are you wanting a second (Isolated) power network or a network-within-a-network? For the first power grids must NOT be connected (2 grids that have no wires between them are 2 different networks). For the 2nd DyTech has implemented this (primary, secondary, & tertiary) Power prod...
- Mon May 26, 2014 2:59 pm
- Forum: News
- Topic: Friday Facts #34
- Replies: 59
- Views: 37966
Re: Friday Facts #34
Personally I look closely at games before I buy them. If they require "persistent internet connection" that indicates a NO-SALE for me. I pay by the GB for data and constant data streams get expensive. Will have to remember steam ads can be turned off . . . If I ever get on steam. Offline ...
- Fri May 23, 2014 9:16 am
- Forum: Ideas and Suggestions
- Topic: A way to turn off accumulator electricity effect
- Replies: 8
- Views: 3488
Re: A way to turn off accumulator electricity effect
I second this request. Anytime I am near accumulators that are charging or discharging my computer lags horribly. (won't run Factorio at all without low graphics mode)
Being able to turn off accumulator electricity effect would be great, anyone know a workaround for this?
Being able to turn off accumulator electricity effect would be great, anyone know a workaround for this?
- Sun May 11, 2014 5:34 pm
- Forum: General discussion
- Topic: Large worms
- Replies: 9
- Views: 3836
Re: Large worms
Do you have 'extra' turrets? I find that a single turret can withstand 3-4? (I forget) hits from a worm before it is destroyed. A turret placed within range of a worm will be attacked and worm will not change targets until it is destroyed (ammo NOT needed). SO... 1-place turret within worm's range, ...