https://forums.factorio.com/forum/vie ... f=7&t=3492
Is related to this, although you're just 1 tile away from a normal starting position.
Search found 62 matches
- Tue May 13, 2014 2:03 pm
- Forum: Not a bug
- Topic: [0.9.8][8.1] Startposition
- Replies: 1
- Views: 1401
- Tue May 13, 2014 12:29 pm
- Forum: Show your Creations
- Topic: New base with a high richness of enemies :)
- Replies: 8
- Views: 7834
Re: New base with a high richness of enemies :)
I am playing right at this moment and just crafted some effectivity modules and have also chosen to increase the amount of turrets from 150 to 300 :mrgreen: IF they get to the walls, it's a big ass wave of nearly 200 biters, which I get regularly and they get killed within 2 seconds instead of almos...
- Tue May 13, 2014 11:03 am
- Forum: Show your Creations
- Topic: Starting off a new base (Scenario map)
- Replies: 10
- Views: 8451
Re: Starting off a new base (Scenario map)
nepp95 you like my map( https://forums.factorio.com/forum/viewtopic.php?f=36&t=2945 )? It's nice to play yes, but there need to be a few adjustments in my opinion, but that's just me... -Biters don't really behave like they should -Ores should have a greater amount You could do 2 versions in on...
- Tue May 13, 2014 11:00 am
- Forum: Show your Creations
- Topic: New base with a high richness of enemies :)
- Replies: 8
- Views: 7834
Re: New base with a high richness of enemies :)
Hadn't thought about modules yet, this game. Will be sure to check them out on Day 3 (which is basically today...) I plan on making them 2 thick everywhere but although I have tons of stone, I was so dumb not to make a wall assembler... Having to do it manually takes such a long time :mrgreen: Will ...
- Mon May 12, 2014 1:48 pm
- Forum: General discussion
- Topic: Furnace emptying
- Replies: 20
- Views: 6622
Re: Furnace emptying
There should be a new name for them...
"Movers"
Nah that sounds weird.
"Movers"
Nah that sounds weird.
- Mon May 12, 2014 1:46 pm
- Forum: Gameplay Help
- Topic: Bitters Attack in peaceful mode
- Replies: 4
- Views: 2236
Re: Bitters Attack in peaceful mode
I've had this problem as well, but they seem to attack less frequent when I turn on peacefulmode, but they still do come some times. Not only those that were coming already.
- Mon May 12, 2014 1:44 pm
- Forum: General discussion
- Topic: Sleepless night
- Replies: 17
- Views: 6522
Re: Sleepless night
Woops. Went playing till 2:54 AM
Forgot I had to do some work as well so was up till 5
Forgot I had to do some work as well so was up till 5
- Mon May 12, 2014 1:39 pm
- Forum: Show your Creations
- Topic: New base with a high richness of enemies :)
- Replies: 8
- Views: 7834
New base with a high richness of enemies :)
Since the scenario map decided to crash on me all the time, I started a normal map with every richness on very good... Didn't know that enemies would come in swarms of 30 in the 10th minute of gametime :mrgreen: I had a pretty hard time starting it up because the first research i NEEDED was turrets....
- Mon May 12, 2014 9:49 am
- Forum: Archive
- Topic: [outdated] Some (maybe) useful tools for factory design
- Replies: 17
- Views: 34928
Re: Some (maybe) useful tools for factory design
@Choumiko,
Ofcourse I forgot to download python And I even considered myself a programmer...
I think I get it now
-Edit-
The number you put in demand.csv, what should this be if you, for example, want one assembler 2, to produce at max capacity?
Ofcourse I forgot to download python And I even considered myself a programmer...
I think I get it now
-Edit-
The number you put in demand.csv, what should this be if you, for example, want one assembler 2, to produce at max capacity?
- Mon May 12, 2014 9:42 am
- Forum: Show your Creations
- Topic: Solar panel factory
- Replies: 14
- Views: 22833
Re: Solar panel factory
Aaaaaaaaaaand I learned a new thing. This game keeps surprising me
- Mon May 12, 2014 1:03 am
- Forum: Translations
- Topic: [0.4.0] Dutch translation
- Replies: 32
- Views: 30513
Re: [0.4.0] Dutch translation
Check the translation guide on how to contribute
https://forums.factorio.com/forum/vie ... ?f=12&t=95
https://github.com/kovarex/Factorio_Translation_Dutch
Succes!
https://forums.factorio.com/forum/vie ... ?f=12&t=95
https://github.com/kovarex/Factorio_Translation_Dutch
Succes!
- Sun May 11, 2014 9:17 pm
- Forum: Archive
- Topic: [outdated] Some (maybe) useful tools for factory design
- Replies: 17
- Views: 34928
Re: Some (maybe) useful tools for factory design
I don't understand graphviz although I'd like to mathematically optimize my factories
- Sun May 11, 2014 2:24 am
- Forum: Translations
- Topic: Translation guide
- Replies: 65
- Views: 50617
Re: Translation guide
No idea how github works... There was a missing entry in the dutch translation file: core/locale/nl/gui.cfg (checking=Checking --> checking=Controleren) Here is the new gui.cfg [gui] tool=Gereedschap armor=Pantser guns=Geweer ammo=Munitie fuel=Brandstof resource=Grondstof result=Resultaat cancel=Ter...
- Sun May 11, 2014 1:18 am
- Forum: News
- Topic: Friday Facts #33
- Replies: 26
- Views: 25467
Re: Friday Facts #33
This is... creepy...Maric wrote:i might go to prague for vacation soon so maybe i will stalk you people in the carp in honey restaurant ;D
- Sat May 10, 2014 6:13 pm
- Forum: Show your Creations
- Topic: Starting off a new base (Scenario map)
- Replies: 10
- Views: 8451
Re: Starting off a new base (Scenario map)
It looks pretty well, although I like to have 2 outputs because of the factories I will make later on.
- Sat May 10, 2014 3:45 pm
- Forum: Maps and Scenarios
- Topic: [0.10.9]island hoping map (0.3.0)
- Replies: 37
- Views: 41298
Re: [0.9.4]island hoping map
I don't know if this is intended, but the biters are friendly, can't shoot them, or the bases.. no you can kill them if that friendly so you have a bug :?: Even without mods when shooting them with the c key they only get "hurt" by 1 hp in a few seconds. You spill a whole mag on 1 hp of a...
- Sat May 10, 2014 3:42 pm
- Forum: Show your Creations
- Topic: Starting off a new base (Scenario map)
- Replies: 10
- Views: 8451
Re: Starting off a new base (Scenario map)
Ah didn't think of it that way! Since I have to start over because of a few bugs in the scenario map, I'll implement that!
- Sat May 10, 2014 11:25 am
- Forum: Show your Creations
- Topic: Hardly a creation
- Replies: 7
- Views: 6287
Re: Hardly a creation
Dem struggles
- Sat May 10, 2014 11:22 am
- Forum: Show your Creations
- Topic: Starting off a new base (Scenario map)
- Replies: 10
- Views: 8451
Re: Starting off a new base (Scenario map)
Well the problem with your splitting mechanism is that you will first get the ores from one side of that belt and when they run out the other side fills it, which occasionaly will stop your miners. What I have done will take from both sides at the same time, although I am sure that could be done in ...
- Fri May 09, 2014 8:53 pm
- Forum: Show your Creations
- Topic: Starting off a new base (Scenario map)
- Replies: 10
- Views: 8451
Starting off a new base (Scenario map)
Hello folks, I will be showing you screenshots of my base as I progress through it. Any tips or ideas are appreciated because I always just build my base randomly and hope something good comes out. The scenario can be found on this forum and is not made by me, although I adjusted it so that the ores...