Search found 130 matches
- Sun Feb 21, 2016 12:02 am
- Forum: Implemented Suggestions
- Topic: Requ. chests/PowerArmor should default to zero or one
- Replies: 27
- Views: 29398
Re: Requester chests should default to zero or one ☸
Wouldn't be a much simpler solution the ability to turn chests on and off and giving an option somewhere wether the default is "on" or "off"? Example: I build a requester chest, that is turned off. Now I set some requests in it. The bots will ignore those request, because the che...
- Sat Feb 20, 2016 11:38 pm
- Forum: Ideas and Requests For Mods
- Topic: Assembly line sort or divider
- Replies: 9
- Views: 3954
Re: Assembly line sort or divider
Sounds to me more like B. So 1 input, 2 outputs (one following the direction of the input, and the other going out right or left), all in a 1x1 Space. Would look something like this: XBX XSB XAX With X being empty space, A being the input belt and B being output belts. Like what you can see in the s...
- Tue Feb 16, 2016 8:11 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 114877
Re: The Ctrl+V Game
Well, let's see what I have:
*presses CTRL+V*
Turns out it is NOTHING! ^ ^
*presses CTRL+V*
Turns out it is NOTHING! ^ ^
- Tue Feb 16, 2016 8:10 pm
- Forum: Off topic
- Topic: Documentary: Birth of the Transistor
- Replies: 5
- Views: 7964
Re: Documentary: Birth of the Transistor
Wait... purple? They look awfully blue for them to be purple...ske wrote:Currently you turn low-tech green circuits into red circuits and then purple ones. Let's say green ones are based on relais, red ones are based on transistors and purple ones are based on integrated circuits.
- Tue Feb 16, 2016 8:06 pm
- Forum: Ideas and Suggestions
- Topic: What are your thoughts on death in single player?
- Replies: 20
- Views: 30544
Re: What are your thoughts on death in single player?
Well, I just suddenly got the "game over" screen. Apperently, I got run over by the only train I have, because I accidentally walked on the rails without realizing it while looking at my crafting screen. good thing this game saves every 2 minutes ^^ Personally, I could live without the per...
- Mon Feb 15, 2016 9:32 am
- Forum: Gameplay Help
- Topic: set desired content / filter for storage chests?
- Replies: 3
- Views: 12767
Re: set desired content / filter for storage chests?
You could just fill an active provider chest with iron plates, which then get's transported to a storage chest. Now just use an inserter to feed everything inside that storage chest to a passive provider chest and that's basically it. Of course, this only works with one item per system. When you hav...
- Mon Feb 15, 2016 6:22 am
- Forum: Outdated/Not implemented
- Topic: Minimum and Maximum setting for requester chests
- Replies: 13
- Views: 12456
Re: Minimum and Maximum setting for requester chests
Well I'm currently at around 500 bots with... to many chests to count ^ ^ (is there some page of statistics that shows me how many chests I have in my logistics network?)
But at every stage of my current map I thought that this would be a handy feature to have.
But at every stage of my current map I thought that this would be a handy feature to have.
- Sun Feb 14, 2016 11:15 pm
- Forum: Mods
- Topic: [MOD 0.11.x+ / 0.12.x] Boxing (v0.6.0)
- Replies: 29
- Views: 39782
Re: [MOD 0.11.x+ / 0.12.x] Boxing (v0.6.0)
The second tier research is displayed as
"Unkown key:'technology-name.boxing2'"
The Problem is in the technology-names.cfg where you used "boxing-2" instead of "boxing2". Changing that solved that display error.
"Unkown key:'technology-name.boxing2'"
The Problem is in the technology-names.cfg where you used "boxing-2" instead of "boxing2". Changing that solved that display error.
- Sun Feb 14, 2016 10:37 pm
- Forum: Outdated/Not implemented
- Topic: Minimum and Maximum setting for requester chests
- Replies: 13
- Views: 12456
Re: Minimum and Maximum setting for requester chests
It may be the same over all, but it's not the same all the time. You will have some peaks were the bots will have to fill up some chest, and then some other peaks where other chests needs to be filled. And if you over produce, you can alsop have a period of idling with that when now the bots only mo...
- Sun Feb 14, 2016 2:52 pm
- Forum: Outdated/Not implemented
- Topic: Minimum and Maximum setting for requester chests
- Replies: 13
- Views: 12456
Minimum and Maximum setting for requester chests
I have noticed that my logistic robots have to go to nearly every requester chest after they have brought and item to it, because the items are being used in production. This creates a huge load in the robots logistics network, as they have to go over and over again to those places in short successi...