Search found 130 matches

by Yinan
Mon Mar 14, 2016 6:12 am
Forum: Mods
Topic: [MOD 0.12.35] Logistics Railway 1.0.8
Replies: 87
Views: 64094

Re: [MOD 0.12.26] Logistics Railway 1.0.0

This sounds absolutely awesome!
I'm gonna have to try it out right when I come back from work today ^^
by Yinan
Fri Mar 11, 2016 4:34 pm
Forum: Mods
Topic: [MOD 0.12.26] Packaged (Crated) Items-Transport more,faster
Replies: 7
Views: 12355

Re: [MOD 0.12.26] Packaged (Crated) Items-Transport more,faster

Is you want a package with all the components for a particular item, why not just put them in the assembler and make that item? I was just clarifying what Lurkily asked ^^ The use case would be to produce it at some point and put everything into a package and then transport just that package to ano...
by Yinan
Fri Mar 11, 2016 2:07 pm
Forum: Mods
Topic: [MOD 0.12.26] Packaged (Crated) Items-Transport more,faster
Replies: 7
Views: 12355

Re: [MOD 0.12.26] Packaged (Crated) Items-Transport more,faster

Do I see this right that the packaging doesn't need any extra materials (like a crate or something) and just the materials to package? (which would be awesome, because the added complexity with crates etc. make those mods nearly unusable for me, unless you use a lot of logisitc robots) And I think h...
by Yinan
Thu Mar 10, 2016 9:05 am
Forum: Mods
Topic: [MOD 0.12.x] Force Fields - energy powered walls
Replies: 93
Views: 83805

Re: [MOD 0.12.x] Force Fields - energy powered walls

Try changing some text in the first post as well (just add a space or something) in addition to changing the attachment. That should change it to the right date...
by Yinan
Thu Mar 10, 2016 6:12 am
Forum: Ideas and Suggestions
Topic: Endless ore patches
Replies: 25
Views: 14761

Re: Endless ore patches

There are several mods for that, as the possibility is already build into the game. One of them would be "Train outposts", a mod that changes the resource generation at the beginning. You get smaller and fewer patches at the start but in exchange, they're endless (they will have a yield an...
by Yinan
Wed Mar 09, 2016 5:28 pm
Forum: Ideas and Suggestions
Topic: Jet pack (but not in modular armor)
Replies: 12
Views: 3562

Re: Jet pack (but not in modular armor)

DrEthan wrote:so why not jet pack?
Nobody argues against a Jet Pack.
What we argue against is giving it some special place.
Just make it a modular armor mod and that's fine (or a vehicle like a car). No reason for the "put it in the Armor Slot".
by Yinan
Wed Mar 09, 2016 6:15 am
Forum: Ideas and Suggestions
Topic: Faster Self-Crafting Upgrade
Replies: 2
Views: 1115

Re: Faster Self-Crafting Upgrade

Well for now, you can use a mod for that wether or not it gets implemented into the core xgame: viewtopic.php?f=93&t=15555
by Yinan
Tue Mar 08, 2016 6:29 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171812

Re: [MOD 0.12.X] Air Filtering

I've change recipes for recycling too because it doesn't seem logical recycling air filters by using a coal. :lol: Ever heard of Carbon Filters? And Coals main component is carbon. So you're basically changing the main filter-part (the carbon) when you recycle air filters. So using coal there is ve...
by Yinan
Mon Mar 07, 2016 8:54 am
Forum: Ideas and Suggestions
Topic: Appearance of the Armor
Replies: 9
Views: 3644

Re: Appearance of the Armor

Factorio2016 wrote:Why are you two not seeing the possibilities?
It might be because this takes more possibilities away than it adds.

I also like the Armor the way it is right now with it's modularity were you can just add whatever you want to have without any preset slots for specific things.
by Yinan
Sun Mar 06, 2016 7:58 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 198702

Re: General Discussion

Having the same Problem.

The start seems to be electified, but after a few tracks this suddenly stops and I can get barely past the gate before I'm running out...
by Yinan
Sun Mar 06, 2016 3:38 pm
Forum: Gameplay Help
Topic: I need help with Inserters
Replies: 2
Views: 1180

Re: I need help with Inserters

Long inserters take something from 2 units away and will put it on the oposite side, also two units away. You have the belt 2 units away, but on the other side 2 units away is not the chest but an inserter. One way of doing what you want to do is place the left belt and the left long inserters each ...
by Yinan
Sat Mar 05, 2016 8:58 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 146832

Re: Bugs and problems

In case it got lost, here again:
Yinan wrote:It seems to me that a lot of the modded modules have wrong description keys.
Most items there are called "missing key: ....", which is also true for the technologies.
by Yinan
Fri Mar 04, 2016 9:21 am
Forum: Gameplay Help
Topic: Factorio TidBits - Help for New Players
Replies: 10
Views: 5536

Re: Factorio TidBits - Help for New Players

Trains. Seriously, playing Factorio now for 80+ Hours, I still don't understand most of the trains. What I learned so far is using two locomotives is useful so that it can go in both directions. But I still have no clue what's the difference between the signal and the chain signal or what they actua...
by Yinan
Wed Mar 02, 2016 8:58 am
Forum: Gameplay Help
Topic: Absolut beginner - how to autofill energy?
Replies: 5
Views: 4435

Re: Absolut beginner - how to autofill energy?

I'm not sure what exactly you mean.

If you want to automate the fuel filling of drills or furnaces, all you need is an inserter and a source with coal (or other fuel), which could be a chest or a belt.
by Yinan
Tue Mar 01, 2016 1:40 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 146832

Re: Bugs and problems

It seems to me that a lot of the modded modules have wrong description keys.
Most items there are called "missing key: ....", which is also true for the technologies.
by Yinan
Mon Feb 29, 2016 8:53 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111995

Re: [0.11.22/0.12.x][v0.12.6] Bob's Electronics

You don't seem to understand what I'm talking about.
I shouldn't even need another mod for that!
At least it should be noted down in the recommendations that some kind of "automatic tree farming mod" should be installed if you don't want to go insane with this mod at the beginning.
by Yinan
Mon Feb 29, 2016 5:37 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111995

Re: [0.11.22/0.12.x][v0.12.6] Bob's Electronics

And that Idea is ok, but don't just add wood to [b[everything[/b] then! That's the main problem I have with that, that nearly everything now needs those basic circuits, which in turn need wood (which doesn't make much sense, but whatever, I can live with that). So you need wood for basically everyth...
by Yinan
Mon Feb 29, 2016 12:15 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111995

Re: [0.11.22/0.12.x][v0.12.6] Bob's Electronics

Yeah but then it should be added as a Recommendation for that. And Plastics research takes some time and I really don't think that it's a good idea to force the player to chop down wood manually for a long time in the beginning and then have him to rush some research just so he can finally automate ...
by Yinan
Mon Feb 29, 2016 9:07 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111995

Re: [0.11.22/0.12.x][v0.12.6] Bob's Electronics

Yes, manually.

I want to automate things! That's the whole point of this game!

Can't do that when I have to manually chop down millions of trees. You're already busy enough in this game as is, having to harvest wood the whole time at the beginning is really the worst thing you can add.
by Yinan
Mon Feb 29, 2016 7:12 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111995

Re: [0.11.22/0.12.x][v0.12.6] Bob's Electronics

I just recently wanted to start a new game just with bobs mods, but all of them.

Saw that you need a lot of wood for basically everything.

Immediately stopped.

Needing would for even Red Science Pack without giving a method to obtain wood at that stage is the worst idea I have ever seen.

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