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Hope you gonna like it Search found 39 matches
- Mon Jan 18, 2016 8:23 pm
- Forum: Mod and installation managers
- Topic: [DISCONTINUED] FMM (Mod manager)
- Replies: 4
- Views: 21626
Re: [WIP] FMM (Mod manager)
Little sneak peak to new Manager (for those who like old version)
- Fri Jan 15, 2016 1:36 pm
- Forum: Mod and installation managers
- Topic: [DISCONTINUED] FMM (Mod manager)
- Replies: 4
- Views: 21626
Re: [WIP] FMM (Mod manager)
New version of FMM
I'll try to develop it more in my free time.
Any suggestions and comments are welcome.
I'll try to develop it more in my free time.
Any suggestions and comments are welcome.
- Mon Sep 07, 2015 8:53 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [MOD 0.12.x] Letters - generator
- Replies: 7
- Views: 20560
Re: [MOD 0.12.x] Letters - generator
with that alphabetize is true, I don't know why its mismatched.
As for visibility, you can change font color and cut it again with generator. (But I have new idea now )
As for visibility, you can change font color and cut it again with generator. (But I have new idea now )
- Sat Aug 29, 2015 2:30 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [MOD 0.12.x] Letters - generator
- Replies: 7
- Views: 20560
[MOD 0.12.x] Letters - generator
Hi, Some time ago I made Letters MOD. It was simple as hell ;) but every one have different preferences in colour and shape of the letters. In order to make it less annoying I made generator for letters. This is simple program to cut table of letters ans symbols and crate all files needed for game. ...
- Thu Aug 13, 2015 10:30 pm
- Forum: Mod and installation managers
- Topic: [DISCONTINUED] FMM (Mod manager)
- Replies: 4
- Views: 21626
[DISCONTINUED] FMM (Mod manager)
Program is discontinued! Look here for new one https://forums.factorio.com/forum/viewtopic.php?f=137&t=19454 Hi, Since I saw factoriomods.com web with all listed mods and with api I just couldn't write program for managing mods :) This is just alpha version and code is big mess :P Also I didn't...
- Sun Jun 07, 2015 9:59 am
- Forum: Mods
- Topic: [0.11.x] Letters MOD
- Replies: 3
- Views: 5323
Re: [0.11.x] Letters MOD
Old habits with rar
- Sun Jun 07, 2015 1:46 am
- Forum: Mods
- Topic: [0.11.x] Letters MOD
- Replies: 3
- Views: 5323
[0.11.x] Letters MOD
Welcome! So... I was missing some way to sign areas in factorio, unfortunately there is no signs in vanilla :( But I made letters :twisted: letters mod.JPG Keep in mind this is initial release. One letter cost 1 wood. If you remove letter, you will get 1 wood back (not the letter). Download: Letters...
- Sat Jun 06, 2015 12:35 pm
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 65402
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
So... I found some spare time and waste it (or not) for factorio
I added new electric pole and substation. (look 1st post)
Also what do you think about upgrading vanilla stuff like that?
What should be next? Drills, accumulators, furnaces, lamps or sth else?
GL&HF
I added new electric pole and substation. (look 1st post)
Also what do you think about upgrading vanilla stuff like that?
What should be next? Drills, accumulators, furnaces, lamps or sth else?
GL&HF
- Fri Feb 27, 2015 12:21 am
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 65402
Re: [0.11.x] UpGrade (longer underground belts and pipes)
And here you go
Hope its not to OP
BTW Tested only on vanilla without MP
Hope its not to OP
BTW Tested only on vanilla without MP
- Sun Feb 22, 2015 8:51 pm
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 65402
Re: [0.11.x] UpGrade (longer underground belts)
yeah I was thinking about pipes too, if there is no such mod I'll add it to this one.
I'll make it soon.
I'll make it soon.
- Tue Feb 17, 2015 10:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] game fails to un-minimize on startup
- Replies: 4
- Views: 2289
Re: [0.9.8] game fails to un-minimize on startup
Hi,
We are on factorio 11.15 and I have still this problem. Window is far right top corner.
Maybe you can add file with last window position and use it after next start?
We are on factorio 11.15 and I have still this problem. Window is far right top corner.
Maybe you can add file with last window position and use it after next start?
- Tue Feb 17, 2015 9:52 pm
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 65402
Re: [0.11.x] UpGrade (longer underground belts)
I was away for quite time but thx for maintaining mod for others.
I refreshed 1st post and changelog (with some credits).
Also it works in 11.15 for me.
I refreshed 1st post and changelog (with some credits).
Also it works in 11.15 for me.
- Sun May 18, 2014 11:36 am
- Forum: Mods
- Topic: [0.9.x] GMMI - Give Me More Items
- Replies: 4
- Views: 5553
Re: [0.9.x] GMMI - Give Me More Items
well I don't see problem with that. I have few other ideas that I can't find in testmode that I would like to finish.
Who knows what bring the future...
Who knows what bring the future...
- Sun May 18, 2014 11:14 am
- Forum: Mods
- Topic: [0.9.x] GMMI - Give Me More Items
- Replies: 4
- Views: 5553
Re: [0.9.x] GMMI - Give Me More Items
Believe me or not but somehow I didn't know about testmode...
Advantage? dunno ... just alternative. I want make my mod as flexible as possible.
Also made it for fun
Advantage? dunno ... just alternative. I want make my mod as flexible as possible.
Also made it for fun
- Sun May 18, 2014 4:18 am
- Forum: Mods
- Topic: [0.9.x] GMMI - Give Me More Items
- Replies: 4
- Views: 5553
[0.9.x] GMMI - Give Me More Items
Hello, It's late so I'm not in mood to write long post... What this is about? This mod gives you a console with 3 (for now) options to choose: :arrow: MaxHP - instant restore you HP (yeah its cheating... ) :arrow: GodMode - something like sandbox (well this mod is about cheating so stop whining) :ar...
- Wed May 14, 2014 10:11 pm
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 65402
[0.11.x][MP] UpGrade (Better vanilla stuff)
Hi, I would like to share my mod with you. I add some upgraded vanilla stuff that can be useful. It should work for MP just fine. 6 additional underground belts Improved basic/fast/express underground belt - length 15 Advance basic/fast/express underground belt - length 30 underground belts.JPG 4 ad...
- Fri Apr 25, 2014 11:37 pm
- Forum: News
- Topic: Factorio Facts #31
- Replies: 34
- Views: 32215
Re: Factorio Facts #31
I was reading about your problem on stackexchange and point about moving from 2d to 3d isn't so bad. Well I am not so good at graphics so I am probably wrong about this but if you mix this 2 together it may be good solution. Terrain generation is pretty good so let it be 2D and all objects make 3D r...
- Fri Apr 25, 2014 9:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] game fails to un-minimize on startup
- Replies: 4
- Views: 2289
Re: [0.9.8] game fails to un-minimize on startup
yeah I have same problem all the time and it's about location of window. solve for that: hover mouse over the preview of window right mouse click on preview click Move then press arrow key (any arrow) move mouse around u should see ur window :) BTW. I have exactly same PC (laptop) also with dual mon...
- Thu Apr 24, 2014 2:03 pm
- Forum: General discussion
- Topic: Game don't like me...
- Replies: 6
- Views: 3026