Search found 122 matches

by MalContentFL
Mon Nov 03, 2014 8:41 pm
Forum: Ideas and Requests For Mods
Topic: Old Car Physics Mod
Replies: 1
Views: 1531

Old Car Physics Mod

I miss not being able to ram through trees and biters. Could someone make a mod that reintroduces the old car physics?
by MalContentFL
Mon Nov 03, 2014 8:39 pm
Forum: Not a bug
Topic: [0.11.x] Cars not destroying what they hit.
Replies: 5
Views: 1870

Re: [0.11.x] Cars not destroying what they hit.

slpwnd wrote:Jeroon is right. Car is meant more for transport than to destroy stuff. This is an intended change.
I would have thought I had seen that when I looked at the change log. I do like the old physics better. Perhaps I'll request a mod.
by MalContentFL
Mon Nov 03, 2014 8:37 pm
Forum: Implemented Suggestions
Topic: Death Chest
Replies: 9
Views: 6705

Re: Death Chest

Nova wrote:Don't like this idea as it is. It would make the death insignificant. Maybe something like "Loosing the halve of anything"?
Fair enough, but if you die near a biter base it would be much harder to get your things back.
by MalContentFL
Mon Nov 03, 2014 8:34 pm
Forum: Not a bug
Topic: [0.11.1] Big Worms Now Show Up In Early Game
Replies: 6
Views: 10206

Re: [0.11.1] Big Worms Now Show Up In Early Game

I had the same problem too. Now I can't get rid of the pesky spawners near my base.
by MalContentFL
Sun Nov 02, 2014 9:57 pm
Forum: Not a bug
Topic: [0.11.1] Move+Disassemble
Replies: 7
Views: 3592

Re: [0.11.1] Move+Disassemble

I've noticed this too. Its much harder to remove the things my noob friend placed incorrectly ;)
by MalContentFL
Sun Nov 02, 2014 9:55 pm
Forum: Not a bug
Topic: [0.11.x] Cars not destroying what they hit.
Replies: 5
Views: 1870

[0.11.x] Cars not destroying what they hit.

PROBLEM:
I was driving my car at high speeds then I hit a dead tree. The Car's health bar shows up but no damage is taken. The things I hit take little to no damage, and the car completely stops.

RECREATE:
Drive a car into something at high speeds.
by MalContentFL
Sat Nov 01, 2014 5:00 pm
Forum: Multiplayer
Topic: Chat Room(s) on Factorio Forums
Replies: 3
Views: 7971

Chat Room(s) on Factorio Forums

Since this isn't a game suggestion, I put this topic here.

Would it be possible to add public chat rooms to the forums, similar to PM, but you can chat with anyone, like a TeamSpeak Lobby.
Each Thread on the Board Index would have its own chat room.
by MalContentFL
Sat Nov 01, 2014 4:56 pm
Forum: Implemented Suggestions
Topic: Death Chest
Replies: 9
Views: 6705

Death Chest

Currently when the player dies, he looses his whole inventory. There should be a death chest that spawns where the player died. Breaking the death chest restores the players inventory, but the player cannot obtain the death chest itself as a place-able entity in his inventory. Only the player who di...
by MalContentFL
Fri Oct 31, 2014 8:02 pm
Forum: News
Topic: Friday Facts #58 - It is here
Replies: 45
Views: 34197

Re: Friday Facts #58 - It is here

Yay! I can't wait to play with some friends.

EDIT: Will 0.10.12 Mods work in 0.11?
by MalContentFL
Thu Oct 30, 2014 12:43 am
Forum: General discussion
Topic: .11 a trap?
Replies: 7
Views: 3307

Re: .11 a trap?

Image
by MalContentFL
Thu Oct 30, 2014 12:05 am
Forum: News
Topic: Friday Facts #57 - One week left
Replies: 122
Views: 64897

Re: Friday Facts #57 - One week left

You can use this website I found to convert GMT+1 to your time zone. I put GMT time as 7:00 PM, the estimated evening release of 0.11.
http://www.thetimezoneconverter.com/
by MalContentFL
Wed Oct 29, 2014 8:17 pm
Forum: General discussion
Topic: When will multiplayer be released? (Time, not Date)
Replies: 4
Views: 2037

When will multiplayer be released? (Time, not Date)

I know it will be out on the 31st of October, but what time will it be out? I'm in EST but I know the devs are in a different time zone. If you know the EST release time that would be great!
by MalContentFL
Mon Oct 13, 2014 11:54 pm
Forum: Ideas and Requests For Mods
Topic: Train Logic Helper Mod
Replies: 1
Views: 1581

Train Logic Helper Mod

I have lots of trouble with building railroads, like many other Factorians. I would like a mod that helps guide the player in railroad placing, creating, fixing. It gives you notifications if two trains have the capability of crashing and shows you how to fix it, or if you can't reach a station, it ...
by MalContentFL
Mon Oct 13, 2014 9:20 pm
Forum: General discussion
Topic: Having Trouble Downloading Older Experimental Versions
Replies: 6
Views: 1859

Re: Having Trouble Downloading Older Experimental Versions

Thanks! I'll try it out when I have time.
by MalContentFL
Mon Oct 13, 2014 1:05 am
Forum: General discussion
Topic: Having Trouble Downloading Older Experimental Versions
Replies: 6
Views: 1859

Re: Having Trouble Downloading Older Experimental Versions

I wanted to get version 0.10.3; I have several mods that aren't up-to-date or I haven't checked. Mods List:Clean Pipes, DyTech Inserters, floors, Landfill, Liquid Station, NoMoreBots, Rail Layer, Roadworks, Robocharge, SmartSplitters, TeleBelts, TimeButtons, Time Display. I plan to add more.
by MalContentFL
Sun Oct 12, 2014 6:50 pm
Forum: General discussion
Topic: Having Trouble Downloading Older Experimental Versions
Replies: 6
Views: 1859

Having Trouble Downloading Older Experimental Versions

I accidently downloaded 0.10.12, but I cannot play because all my mods aren't updated. How can I get older releases? I looked at http://www.Factorio.com already.
by MalContentFL
Fri Oct 10, 2014 11:42 pm
Forum: News
Topic: Friday Facts #55 - MP Preview
Replies: 36
Views: 28025

Re: Friday Facts #55 - MP Preview

Looks like some major progress and messing around has gone on in the last few weeks! I can't wait to play on multiplayer with my friends!
A racetrack would be really fun to build. Cars should be able to drift at high speeds, but I know multiplayer is first priority.
by MalContentFL
Thu Oct 02, 2014 8:09 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 65102

Re: electric engines and train tiers

Ethribin wrote: Just.. also with tank wagons for transporting liquids.
I believe that the current modding API doesn't support liquid transport.
There are mods that have barrels for all the liquids...
https://forums.factorio.com/forum/vie ... 97&start=0
by MalContentFL
Thu Oct 02, 2014 7:52 pm
Forum: General discussion
Topic: Request to switch News and Update Name on Forum Page
Replies: 14
Views: 3334

Request to switch News and Update Name on Forum Page

It bugs me that when I click on news, I get sent to threads about the latest updates, and when I click updates, I see the FFF's, in other words, news. Does anyone else feel this way?
by MalContentFL
Tue Sep 16, 2014 12:34 am
Forum: General discussion
Topic: That moment when,
Replies: 69
Views: 38023

Re: That moment when,

you drive a really long way in a desert and forgot to bring extra fuel.

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