Search found 122 matches

by MalContentFL
Tue Sep 16, 2014 12:30 am
Forum: General discussion
Topic: Wall Gates gone missing?
Replies: 5
Views: 2418

Wall Gates gone missing?

I haven't played Factorio in a while, but I still stay up-to-date on the FFF's, and I haven't read anything about Gates recently. Are they finished and implemented or scrapped and forgotten?
by MalContentFL
Sun Aug 17, 2014 4:49 pm
Forum: Ideas and Suggestions
Topic: Cargo ship
Replies: 7
Views: 6267

Re: Cargo ship

You could just make a new map.
by MalContentFL
Wed Aug 13, 2014 3:41 pm
Forum: Implemented Suggestions
Topic: allow replacing belts with splitters
Replies: 25
Views: 22376

Re: allow replacing belts with splitters

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by MalContentFL
Sun Jul 27, 2014 2:14 pm
Forum: News
Topic: Friday Facts #44 - Decision making
Replies: 62
Views: 45966

Re: Friday Facts #44 - Decision making

I think the tanks are really cool. Maybe the tank could have multiple weapons that can be switched to with Q. Tanks with multiple slots for other people to ride in. Driver. Gunner. Extra spot. The extra spot allows for the shooting of handheld weapons.
by MalContentFL
Thu Jul 17, 2014 9:15 pm
Forum: Modding help
Topic: Allowed to use code from other mods???
Replies: 6
Views: 1676

Allowed to use code from other mods???

I'm thinking about trying to mod, but I wanted to know if I can use code from other mods. Maybe the authors wouldn't like it, but I'd ask first.
by MalContentFL
Thu Jul 17, 2014 12:56 am
Forum: Ideas and Requests For Mods
Topic: Multiple Factorio Directories (API, Mod, or Suggestion?)
Replies: 3
Views: 3856

Multiple Factorio Directories (API, Mod, or Suggestion?)

To give an example, the new Minecraft Launcher lets you make profile that can run different versions and mods. Some mods in Factorio conflict and some people might want to try an older/experimental version without fear of losing saves, and making backups and disabling mods is tedious, so I would lik...
by MalContentFL
Tue Jul 15, 2014 8:30 pm
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 93063

Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto

I like the disk drive idea. I'd also like a very expensive Molecular Assembly Chamber that can autocraft. No more long lines of assemblers. Maybe a high tier Wireless Access Terminal that can request things from the logistics system. Or an entire new system would practically be an Applied Energistic...
by MalContentFL
Mon Jul 14, 2014 8:53 pm
Forum: Mods
Topic: [0.11.6]Filtered Splitters - Huge stability boost!
Replies: 88
Views: 89615

Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Now I can have one Train to carry all my ores with no smart inserters either!
by MalContentFL
Sun Jul 13, 2014 11:30 pm
Forum: Gameplay Help
Topic: Best Modular Armor MKI Setup?
Replies: 7
Views: 15276

Re: Best Modular Armor MKI Setup?

Ranakastrasz wrote:I go with a fusion reactor, a standard exo suit equipment, 3 batteries, 3 shields (I think 2 mark 2s and 1 mark 1, can't recall the balance point) 3 batteries, and 7 solar cells.
That happens to be exactly what I use. Apparently the MKI isn't very good.
by MalContentFL
Sat Jul 12, 2014 8:55 pm
Forum: Gameplay Help
Topic: Best Modular Armor MKI Setup?
Replies: 7
Views: 15276

Best Modular Armor MKI Setup?

I have the MK 1 armor, and I'm a while from Mk2, so I wanted to know the best setup, in everyway.
by MalContentFL
Thu Jul 10, 2014 8:42 pm
Forum: Ideas and Suggestions
Topic: Underground layer for pipes and belts
Replies: 8
Views: 5111

Re: Underground layer for pipes and belts

An underground layer for pipes and belts wouldn't solve much. Sure, they wouldn't be in your way, but you'd still have problems with them connecting to each other. Sure, you could just resurface before a crossover, but then you would still have pipes and belts above ground everywhere, where they wer...
by MalContentFL
Wed Jul 09, 2014 1:15 am
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38345

Re: Laser Turrent need upkeep

Why not just make laser turrets like 5x harder to craft and have less health. 20 Steel + 15 Processing Units + 15 Batteries + 40 Iron Plates = 1 Laser Turret. They can only be crafted in Assembly Machine Mark 3's and take 10 Time to craft. I don't think this is a good solution, this would just make...
by MalContentFL
Tue Jul 08, 2014 9:03 pm
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38345

Re: Laser Turrent need upkeep

Why not just make laser turrets like 5x harder to craft and have less health.
20 Steel + 15 Processing Units + 15 Batteries + 40 Iron Plates = 1 Laser Turret. They can only be crafted in Assembly Machine Mark 3's and take 10 Time to craft.
by MalContentFL
Tue Jul 08, 2014 8:57 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 133998

Re: Attacking biters with turrets makes all weapons pointles

I totally agree. But even smarter enemies would also help. very often they only need to destroy a single electric pole to disable all turrets, but they are just not smart enough. Then again, they are conscious-less mutants who run around on 4 legs. Making them smarter is like making them human. Don...
by MalContentFL
Tue Jul 08, 2014 7:54 pm
Forum: Gameplay Help
Topic: The Console: What is it and How do I use it?
Replies: 6
Views: 17474

The Console: What is it and How do I use it?

I know that you press ~, but what can it do? I think it is some Lua programming thing but I'm not sure.
by MalContentFL
Tue Jul 08, 2014 6:21 pm
Forum: Gameplay Help
Topic: How to Rename a Train Stop???
Replies: 2
Views: 2805

Re: How to Rename a Train Stop???

You'll need at least version 0.10.0 (preferably 0.10.1 if placing train stops via blueprint): This is from memory so please forgive any errors: - Left click the train stop to bring up its interface - There's a blank, unlabeled text field near the top of the train stop UI. Click inside the text fiel...
by MalContentFL
Tue Jul 08, 2014 4:31 pm
Forum: Gameplay Help
Topic: How to Rename a Train Stop???
Replies: 2
Views: 2805

How to Rename a Train Stop???

I looked on the forum and wiki, and everything was about renaming a station the name of another station.
I would like step-by-step instructions on how to change the name of train stops.
by MalContentFL
Tue Jul 08, 2014 1:54 pm
Forum: Ideas and Suggestions
Topic: Faster Player Crafting
Replies: 19
Views: 6431

Faster Player Crafting

The player crafts quite slowly compared to higher tier autocrafting, and there should be research that speeds up the player's crafting. Player Crafting I: +25& crafting speed, Player Crafting II: +25% crafting speed. Total of +50% crafting speed from both research. Or it could be an assembler un...
by MalContentFL
Tue Jul 08, 2014 12:50 am
Forum: Ideas and Suggestions
Topic: Smarter Trains ☸
Replies: 7
Views: 20805

Smarter Trains ☸

I don't really want or like to spend time figuring out how long my trains should have to wait at a station. I would like a filter or two to tell the train when to start/stop. For instance, if the train has > = < amount of x, then train goes to next station. Or, if Cargo Wagon 1/2/3/4 is empty, then ...

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