Search found 80 matches

by albatrosv13
Fri Mar 06, 2015 3:14 pm
Forum: Mods
Topic: [MOD 0.11.x] Alien Temple
Replies: 16
Views: 18236

Re: [MOD 0.11.x] Alien Temple

It suddenly stopped working. How can I fix it? :( Could you please elaborate how it stopped? The bar doesn't move? Maybe your evolution factor went to 0? I haven't yet tested how that building reacts to negative evolution factor. Check your evolution factor(in chat) - ''/c game.player.print(game.ev...
by albatrosv13
Tue Mar 03, 2015 8:40 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 166064

Re: Count to 1,000,000

deleted
by albatrosv13
Tue Mar 03, 2015 5:11 pm
Forum: Mods
Topic: [MOD 0.11.x] Ore processing
Replies: 33
Views: 29545

Re: [MOD 0.11.x] Ore processing

One way to "fix" the problem is to introduce some other resource to the game that one has to use for the ore processing. That resource should be rare enough that players can't just forget about it and use it for all their resources but they should prioritize and use it only for the most r...
by albatrosv13
Tue Mar 03, 2015 4:35 pm
Forum: Ideas and Suggestions
Topic: Biter Queens and Ultra Queen
Replies: 10
Views: 5195

Re: Biter Queens and Ultra Queen

deleted
by albatrosv13
Tue Mar 03, 2015 4:29 pm
Forum: Modding help
Topic: Changing recipes
Replies: 4
Views: 2536

Re: Changing recipes

deleted
by albatrosv13
Mon Mar 02, 2015 12:35 am
Forum: Mods
Topic: [MOD 0.11.x] Ore processing
Replies: 33
Views: 29545

Re: [MOD 0.11.x] Ore processing

deleted
by albatrosv13
Mon Mar 02, 2015 12:23 am
Forum: Mods
Topic: [MOD 0.11.x] Ore processing
Replies: 33
Views: 29545

Re: [MOD 0.11.x] Ore processing

I may suggest that refining the ores may make them more productive. Like, a "raw" ore is one, a washed ore is 2 and a "filtered" ore is 3 then in plate-value. At least that would quite resemble in some kind the real factor. Or it could be you need 4 raw ores for a plate but only...
by albatrosv13
Sat Feb 28, 2015 11:44 am
Forum: Mods
Topic: [MOD 0.11.x] Ore processing
Replies: 33
Views: 29545

Re: [MOD 0.11.x] Ore processing

Sounds neat and a bit like the way a Pulverizer works in Minecraft. Even in Minecraft it multiplies the ores by 2 or 3 instead of just 11 % The ore multiplication in minecraft started from x2 with first industrial mods(industrialcraft, thermal expansion and so on). Those machines made vanilla recip...
by albatrosv13
Fri Feb 27, 2015 8:45 pm
Forum: Mods
Topic: [MOD 0.11.x] Ore processing
Replies: 33
Views: 29545

[MOD 0.11.x] Ore processing

New version of the mod here. - https://forums.factorio.com/viewtopic.php?f=93&t=22383 This thread is (50%) obsolete. So, i deleted all the text in the first post and rewrote that stuff again. *Edited again - balancing* This mod adds 4 machines, which give ore bonuses(like productivity modules o...
by albatrosv13
Fri Feb 27, 2015 11:06 am
Forum: Mods
Topic: [MOD 0.11.x] Alien Temple
Replies: 16
Views: 18236

Re: [MOD 0.11.x] Alien Temple

darkshadow1809 wrote:Thats a very nice but simple mod you have there! Mind if i throw it on the modpack:)?
Not a problem :)
by albatrosv13
Thu Feb 26, 2015 1:55 pm
Forum: Mods
Topic: [MOD 0.11.x] Alien Temple
Replies: 16
Views: 18236

[MOD 0.11.x] Alien Temple

Made a very simple mod for myself and thought giving it out. Adds a researchable alien temple, which reduces alien evolution per time(in lore, it transmits radio waves throughout the air, manipulating alien brain(you evil bastard)). It acts like a radar and the gui is like radar, wherever one 'secto...
by albatrosv13
Wed Feb 25, 2015 1:29 pm
Forum: Modding help
Topic: noob help(resolved)
Replies: 3
Views: 1487

Re: noob help

deleted
by albatrosv13
Tue Feb 24, 2015 7:21 am
Forum: Modding help
Topic: noob help(resolved)
Replies: 3
Views: 1487

noob help(resolved)

deleted
by albatrosv13
Wed Feb 18, 2015 2:44 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 213772

Re: Electric energy

deleted
by albatrosv13
Wed Feb 18, 2015 1:57 pm
Forum: News
Topic: Friday Facts #73 - Minds versus bytes.
Replies: 63
Views: 44081

Re: Friday Facts #73 Minds versus bytes.

deleted
by albatrosv13
Sun May 04, 2014 8:56 pm
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 32915

Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0

deleted
by albatrosv13
Wed Apr 30, 2014 5:39 pm
Forum: Mods
Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Replies: 112
Views: 66205

Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

0.9.8.
Error while loading prototype "advanced accumulator": no such node(usage_priority)

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