Search found 80 matches
- Fri Mar 06, 2015 3:14 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Alien Temple
- Replies: 16
- Views: 18236
Re: [MOD 0.11.x] Alien Temple
It suddenly stopped working. How can I fix it? :( Could you please elaborate how it stopped? The bar doesn't move? Maybe your evolution factor went to 0? I haven't yet tested how that building reacts to negative evolution factor. Check your evolution factor(in chat) - ''/c game.player.print(game.ev...
- Tue Mar 03, 2015 8:40 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 166064
Re: Count to 1,000,000
deleted
- Tue Mar 03, 2015 5:11 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Ore processing
- Replies: 33
- Views: 29545
Re: [MOD 0.11.x] Ore processing
One way to "fix" the problem is to introduce some other resource to the game that one has to use for the ore processing. That resource should be rare enough that players can't just forget about it and use it for all their resources but they should prioritize and use it only for the most r...
- Tue Mar 03, 2015 4:35 pm
- Forum: Ideas and Suggestions
- Topic: Biter Queens and Ultra Queen
- Replies: 10
- Views: 5195
Re: Biter Queens and Ultra Queen
deleted
- Tue Mar 03, 2015 4:29 pm
- Forum: Modding help
- Topic: Changing recipes
- Replies: 4
- Views: 2536
Re: Changing recipes
deleted
- Mon Mar 02, 2015 12:35 am
- Forum: Mods
- Topic: [MOD 0.11.x] Ore processing
- Replies: 33
- Views: 29545
Re: [MOD 0.11.x] Ore processing
deleted
- Mon Mar 02, 2015 12:23 am
- Forum: Mods
- Topic: [MOD 0.11.x] Ore processing
- Replies: 33
- Views: 29545
Re: [MOD 0.11.x] Ore processing
I may suggest that refining the ores may make them more productive. Like, a "raw" ore is one, a washed ore is 2 and a "filtered" ore is 3 then in plate-value. At least that would quite resemble in some kind the real factor. Or it could be you need 4 raw ores for a plate but only...
- Sat Feb 28, 2015 11:44 am
- Forum: Mods
- Topic: [MOD 0.11.x] Ore processing
- Replies: 33
- Views: 29545
Re: [MOD 0.11.x] Ore processing
Sounds neat and a bit like the way a Pulverizer works in Minecraft. Even in Minecraft it multiplies the ores by 2 or 3 instead of just 11 % The ore multiplication in minecraft started from x2 with first industrial mods(industrialcraft, thermal expansion and so on). Those machines made vanilla recip...
- Fri Feb 27, 2015 8:45 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Ore processing
- Replies: 33
- Views: 29545
[MOD 0.11.x] Ore processing
New version of the mod here. - https://forums.factorio.com/viewtopic.php?f=93&t=22383 This thread is (50%) obsolete. So, i deleted all the text in the first post and rewrote that stuff again. *Edited again - balancing* This mod adds 4 machines, which give ore bonuses(like productivity modules o...
- Fri Feb 27, 2015 11:06 am
- Forum: Mods
- Topic: [MOD 0.11.x] Alien Temple
- Replies: 16
- Views: 18236
Re: [MOD 0.11.x] Alien Temple
Not a problemdarkshadow1809 wrote:Thats a very nice but simple mod you have there! Mind if i throw it on the modpack:)?
- Thu Feb 26, 2015 1:55 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Alien Temple
- Replies: 16
- Views: 18236
[MOD 0.11.x] Alien Temple
Made a very simple mod for myself and thought giving it out. Adds a researchable alien temple, which reduces alien evolution per time(in lore, it transmits radio waves throughout the air, manipulating alien brain(you evil bastard)). It acts like a radar and the gui is like radar, wherever one 'secto...
- Wed Feb 25, 2015 1:29 pm
- Forum: Modding help
- Topic: noob help(resolved)
- Replies: 3
- Views: 1487
Re: noob help
deleted
- Tue Feb 24, 2015 7:21 am
- Forum: Modding help
- Topic: noob help(resolved)
- Replies: 3
- Views: 1487
noob help(resolved)
deleted
- Fri Feb 20, 2015 1:52 pm
- Forum: Not a bug
- Topic: [0.11.15]Pollution with productivity module?
- Replies: 1
- Views: 1886
- Wed Feb 18, 2015 2:44 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 213772
Re: Electric energy
deleted
- Wed Feb 18, 2015 1:57 pm
- Forum: News
- Topic: Friday Facts #73 - Minds versus bytes.
- Replies: 63
- Views: 44081
- Mon May 05, 2014 12:17 pm
- Forum: General discussion
- Topic: 4:30 in a game and evo factor 0.13? + linearity
- Replies: 11
- Views: 5220
- Sun May 04, 2014 8:56 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 32915
- Sun May 04, 2014 2:02 pm
- Forum: General discussion
- Topic: 4:30 in a game and evo factor 0.13? + linearity
- Replies: 11
- Views: 5220
- Wed Apr 30, 2014 5:39 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 66205
Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
0.9.8.
Error while loading prototype "advanced accumulator": no such node(usage_priority)
Error while loading prototype "advanced accumulator": no such node(usage_priority)