Search found 58 matches

by squisher
Fri Jun 20, 2014 7:25 pm
Forum: News
Topic: Re: Friday Facts #39
Replies: 38
Views: 30984

Re: Friday Facts #39

where's my automatic update :(

where's my release notes :(

twitch

twitch

(keep up the great work guys, dig as deep as you need)
by squisher
Thu Jun 19, 2014 5:48 pm
Forum: Implemented Suggestions
Topic: Add "Show pollution on map when detailed info info is on"
Replies: 9
Views: 8617

Add "Show pollution on map when detailed info info is on"

in addition to the existing "show pollution on minimap..." option. Please and thanks :)
by squisher
Wed Jun 18, 2014 4:18 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 305376

Re: You know you play Factorio too much when...

Whenever you have some trash to get rid of, you put everything in a box and shoot at it. When you keep a tub full of boiling hot water in case of power shortage When you empty any box before picking it up, so that it doesn't fill your house with its contents You don't leave your house until you acq...
by squisher
Wed Jun 18, 2014 3:53 am
Forum: News
Topic: Friday Facts #38
Replies: 36
Views: 27723

Re: Friday Facts #38

I just wanted to say that despite the fact the amount of music currently may be low, the quality of the current music is, in my opinion, rather good. Not the fidelity of the sound, mind you; simply the music itself is what I'm saying I enjoy. In other words, be sure to keep the current music in the...
by squisher
Sat Jun 14, 2014 6:15 pm
Forum: Gameplay Help
Topic: Best Power Armor Mk2 configuration
Replies: 13
Views: 12423

Re: Best Power Armor Mk2 configuration

Pipebomb wrote:I've been using 2 Fusion Reactors, 6 Exoskeletons, and 5 Shields.
by squisher
Sat Jun 14, 2014 5:55 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0][cube] Linux - can't handle massive save games
Replies: 3
Views: 1285

Re: [0.10.0] Linux - can't handle massive save games

Nope :l Linux localhost.localdomain 3.10.12-100.fc18.x86_64 #1 SMP Factorio 0.10.0 (Build 10146, linux64) Edit: update: my current game is up to 75 mb (they grow much faster in 0.10.0) and am having zero indication of the issue reported above. I suspect the issue was caused by using an older 0.9.8 g...
by squisher
Thu Jun 12, 2014 3:01 pm
Forum: Implemented Suggestions
Topic: roboport sounds are very annoying
Replies: 4
Views: 2619

roboport sounds are very annoying

Specifically, the sounds of bots entering and leaving the roboport. Please remove them, or replace them with something that isnt so rattly, for example the assembler sounds are easy to bear.
by squisher
Thu Jun 12, 2014 2:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] logistic chests missing open/close sounds
Replies: 5
Views: 1650

Re: [0.10.0] logistic chests missing open/close sounds

ok. i can reproduce this on linux and windows. the problem is not steel chests, it is logistic chests. requestor, providor, storage -- they are all missing open/close sounds.
by squisher
Thu Jun 12, 2014 2:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Misplaced underground belts from blueprints.
Replies: 4
Views: 1637

Re: [0.10.0] Misplaced underground belts from blueprints.

can confirm this happened to me as well. It was a large blueprint, and occurred when the blueprint was placed rotated 180 degrees. north-south belts pointed the wrong direction.
by squisher
Thu Jun 12, 2014 4:31 am
Forum: Gameplay Help
Topic: Are nests with 90% worms intended?
Replies: 8
Views: 3311

Re: Are nests with 90% worms intended?

I've noticed a lot more nests that have a ton of worms, too. Even the big blue worms, on a nest in a fresh map. I do think they needed better defense, so worms are fine, but they shouldn't have blue worms until they've evolved enough to spawn blue biters. Those things are insane.. Edit: I just scrol...
by squisher
Tue Jun 10, 2014 7:09 pm
Forum: Not a bug
Topic: nevermind, not a bug :) tooltip on elec drill
Replies: 2
Views: 1840

nevermind, not a bug :) tooltip on elec drill

Electric Mining drill tooltip says area is 5x5 but it is actually 3x3.
by squisher
Tue Jun 10, 2014 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0][cube] Linux - can't handle massive save games
Replies: 3
Views: 1285

[0.10.0][cube] Linux - can't handle massive save games

My save game has grown to 86 MB, which means 3 autosaves of that size as well. When I go to manually save the game, it seems that as of 0.10.0 the "choose a name for your save game" dialog is scanning every game in the saves directory and my system grinds to a halt (with the hard drive lig...
by squisher
Tue Jun 10, 2014 3:47 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Logistic drones may not deliver 1 item to the user
Replies: 13
Views: 5028

Re: [0.10.0] Logistic drones may not deliver 1 item to the u

i've been debating about posting this in bug reports as well. while not *strictly* a bug, it's one of the most annoying things ever, and seems like it could be a super easy fix to just make logistics deliveries to the player give him exact amounts only. Don't even need to pick a bot to carry less, j...
by squisher
Mon Jun 09, 2014 10:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] train shows on map on diagonal tracks only
Replies: 4
Views: 1560

[0.10.0] train shows on map on diagonal tracks only

I really like being able to see where on the track my running trains are, on the map (the tracks are all visible via scanners.) But they show only on diagonal tracks and disappear on up-down and left-right tracks.
by squisher
Mon Jun 09, 2014 4:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] logistic chests missing open/close sounds
Replies: 5
Views: 1650

Re: [0.10.0] steel chest open/close sound missing

Argh, I can't reproduce it here either at work on my Linux box, will try again from home on Win7 64.
by squisher
Sun Jun 08, 2014 3:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] logistic chests missing open/close sounds
Replies: 5
Views: 1650

Re: [0.10.0] steel chest open/close sound missing

update: it works when standing in the middle of nowhere. The sound is only missing when standing around a lot of assemblers doing things. looks like there is limit to the sound channels. please make the ambient assembler noise etc the lowest priority, and short user-activated sounds like opening che...
by squisher
Sun Jun 08, 2014 4:48 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Crash to desktop while auto placing power poles
Replies: 13
Views: 5126

Re: [0.10.0] Crash to desktop while auto placing power poles

same crash happening to me twice in a short period of time, with the long-distance poles. once in the middle of some trees, once with no trees but biters chasing me (bots zapping them.)
by squisher
Sat Jun 07, 2014 8:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] swapping toolbelt rows breaks purple backgrounds
Replies: 1
Views: 858

[0.10.0] swapping toolbelt rows breaks purple backgrounds

I have filters assigned to both top and bottom rows of my toolbet, but after pressing the hotkey that swaps top row with bottom, only the top row shows purple background. (same thing repeats when swapping more)
by squisher
Sat Jun 07, 2014 7:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] train stops placed via blueprint are nameless
Replies: 1
Views: 656

[0.10.0] train stops placed via blueprint are nameless

Previously they were auto assigned a name.

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