where's my automatic update
where's my release notes
twitch
twitch
(keep up the great work guys, dig as deep as you need)
Search found 58 matches
- Fri Jun 20, 2014 7:25 pm
- Forum: News
- Topic: Re: Friday Facts #39
- Replies: 38
- Views: 30984
- Thu Jun 19, 2014 5:48 pm
- Forum: Implemented Suggestions
- Topic: Add "Show pollution on map when detailed info info is on"
- Replies: 9
- Views: 8617
Add "Show pollution on map when detailed info info is on"
in addition to the existing "show pollution on minimap..." option. Please and thanks
- Wed Jun 18, 2014 4:18 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 305376
Re: You know you play Factorio too much when...
Whenever you have some trash to get rid of, you put everything in a box and shoot at it. When you keep a tub full of boiling hot water in case of power shortage When you empty any box before picking it up, so that it doesn't fill your house with its contents You don't leave your house until you acq...
- Wed Jun 18, 2014 3:53 am
- Forum: News
- Topic: Friday Facts #38
- Replies: 36
- Views: 27723
Re: Friday Facts #38
I just wanted to say that despite the fact the amount of music currently may be low, the quality of the current music is, in my opinion, rather good. Not the fidelity of the sound, mind you; simply the music itself is what I'm saying I enjoy. In other words, be sure to keep the current music in the...
- Sat Jun 14, 2014 6:15 pm
- Forum: Gameplay Help
- Topic: Best Power Armor Mk2 configuration
- Replies: 13
- Views: 12423
Re: Best Power Armor Mk2 configuration
Pipebomb wrote:I've been using 2 Fusion Reactors, 6 Exoskeletons, and 5 Shields.
- Sat Jun 14, 2014 5:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0][cube] Linux - can't handle massive save games
- Replies: 3
- Views: 1285
Re: [0.10.0] Linux - can't handle massive save games
Nope :l Linux localhost.localdomain 3.10.12-100.fc18.x86_64 #1 SMP Factorio 0.10.0 (Build 10146, linux64) Edit: update: my current game is up to 75 mb (they grow much faster in 0.10.0) and am having zero indication of the issue reported above. I suspect the issue was caused by using an older 0.9.8 g...
- Thu Jun 12, 2014 3:01 pm
- Forum: Implemented Suggestions
- Topic: roboport sounds are very annoying
- Replies: 4
- Views: 2619
roboport sounds are very annoying
Specifically, the sounds of bots entering and leaving the roboport. Please remove them, or replace them with something that isnt so rattly, for example the assembler sounds are easy to bear.
- Thu Jun 12, 2014 2:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] logistic chests missing open/close sounds
- Replies: 5
- Views: 1650
Re: [0.10.0] logistic chests missing open/close sounds
ok. i can reproduce this on linux and windows. the problem is not steel chests, it is logistic chests. requestor, providor, storage -- they are all missing open/close sounds.
- Thu Jun 12, 2014 2:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Misplaced underground belts from blueprints.
- Replies: 4
- Views: 1637
Re: [0.10.0] Misplaced underground belts from blueprints.
can confirm this happened to me as well. It was a large blueprint, and occurred when the blueprint was placed rotated 180 degrees. north-south belts pointed the wrong direction.
- Thu Jun 12, 2014 4:31 am
- Forum: Gameplay Help
- Topic: Are nests with 90% worms intended?
- Replies: 8
- Views: 3311
Re: Are nests with 90% worms intended?
I've noticed a lot more nests that have a ton of worms, too. Even the big blue worms, on a nest in a fresh map. I do think they needed better defense, so worms are fine, but they shouldn't have blue worms until they've evolved enough to spawn blue biters. Those things are insane.. Edit: I just scrol...
- Tue Jun 10, 2014 7:09 pm
- Forum: Not a bug
- Topic: nevermind, not a bug :) tooltip on elec drill
- Replies: 2
- Views: 1840
nevermind, not a bug :) tooltip on elec drill
Electric Mining drill tooltip says area is 5x5 but it is actually 3x3.
- Tue Jun 10, 2014 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0][cube] Linux - can't handle massive save games
- Replies: 3
- Views: 1285
[0.10.0][cube] Linux - can't handle massive save games
My save game has grown to 86 MB, which means 3 autosaves of that size as well. When I go to manually save the game, it seems that as of 0.10.0 the "choose a name for your save game" dialog is scanning every game in the saves directory and my system grinds to a halt (with the hard drive lig...
- Tue Jun 10, 2014 3:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Logistic drones may not deliver 1 item to the user
- Replies: 13
- Views: 5028
Re: [0.10.0] Logistic drones may not deliver 1 item to the u
i've been debating about posting this in bug reports as well. while not *strictly* a bug, it's one of the most annoying things ever, and seems like it could be a super easy fix to just make logistics deliveries to the player give him exact amounts only. Don't even need to pick a bot to carry less, j...
- Mon Jun 09, 2014 10:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] train shows on map on diagonal tracks only
- Replies: 4
- Views: 1560
[0.10.0] train shows on map on diagonal tracks only
I really like being able to see where on the track my running trains are, on the map (the tracks are all visible via scanners.) But they show only on diagonal tracks and disappear on up-down and left-right tracks.
- Mon Jun 09, 2014 4:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] logistic chests missing open/close sounds
- Replies: 5
- Views: 1650
Re: [0.10.0] steel chest open/close sound missing
Argh, I can't reproduce it here either at work on my Linux box, will try again from home on Win7 64.
- Sun Jun 08, 2014 3:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] logistic chests missing open/close sounds
- Replies: 5
- Views: 1650
Re: [0.10.0] steel chest open/close sound missing
update: it works when standing in the middle of nowhere. The sound is only missing when standing around a lot of assemblers doing things. looks like there is limit to the sound channels. please make the ambient assembler noise etc the lowest priority, and short user-activated sounds like opening che...
- Sun Jun 08, 2014 4:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Crash to desktop while auto placing power poles
- Replies: 13
- Views: 5126
Re: [0.10.0] Crash to desktop while auto placing power poles
same crash happening to me twice in a short period of time, with the long-distance poles. once in the middle of some trees, once with no trees but biters chasing me (bots zapping them.)
- Sat Jun 07, 2014 8:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] swapping toolbelt rows breaks purple backgrounds
- Replies: 1
- Views: 858
[0.10.0] swapping toolbelt rows breaks purple backgrounds
I have filters assigned to both top and bottom rows of my toolbet, but after pressing the hotkey that swaps top row with bottom, only the top row shows purple background. (same thing repeats when swapping more)
- Sat Jun 07, 2014 7:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] train stops placed via blueprint are nameless
- Replies: 1
- Views: 656
[0.10.0] train stops placed via blueprint are nameless
Previously they were auto assigned a name.
- Sat Jun 07, 2014 2:48 am
- Forum: Duplicates
- Topic: [0.10.0] train cargos show wood icon even when empty
- Replies: 1
- Views: 1133