Search found 64 matches

by Zequez
Sun Nov 02, 2014 8:12 pm
Forum: Multiplayer
Topic: Yesterday I played Factorio multiplayer with 2 other friends
Replies: 5
Views: 11393

Yesterday I played Factorio multiplayer with 2 other friends

First I want to say congratulations to the devs because it was lots of fun, and it worked perfectly during our 4 hours game, which we'll continue next weekend. Anyway, here are some comments regarding multiplayer: - What exactly is the latency selector on the multiplayer creation screen? Since we li...
by Zequez
Sun Nov 02, 2014 8:00 pm
Forum: Ideas and Suggestions
Topic: Suggestion: allow anyone to unpause the game
Replies: 3
Views: 8605

Re: Suggestion: allow anyone to unpause the game

ssilk wrote:It is a suggestion and for you to make sure, that the devs will find it, it should be placed into the suggestion board!
I'll move it and leave a link.
Yeah, I thought that maybe we would put everything related to multiplayer here, but you're right :P
by Zequez
Sat Nov 01, 2014 11:53 pm
Forum: Ideas and Suggestions
Topic: Suggestion: allow anyone to unpause the game
Replies: 3
Views: 8605

Suggestion: allow anyone to unpause the game

I was playing with a couple of friends, and one left, and I guess he pressed Escape, and I got a screen "Waiting for paused peers" and I couldn't do anything about it. In most multiplayer games, it just let anyone unpause and pause the whole game. So if everyone wants to pause they can.
by Zequez
Sun Aug 10, 2014 8:01 pm
Forum: Mods
Topic: [MOD 0.10.x] Tanks 0.1.1
Replies: 21
Views: 19419

Re: [MOD 0.10.x] Tanks

You just couldn't wait for 0.11.x, couldn't you? :lol:

This is amazing! I'm going to try it! Thanks!
by Zequez
Mon Aug 04, 2014 7:46 pm
Forum: General discussion
Topic: Perfectly optimal solar network
Replies: 18
Views: 88195

Re: Perfectly optimal solar network

Very cool. So the proportion is around 6 solar panels - 7 accumulator.
by Zequez
Mon Aug 04, 2014 7:18 pm
Forum: Gameplay Help
Topic: Small Pumps + How to kill the "zergs" + Alientech
Replies: 11
Views: 5025

Re: Small Pumps + How to kill the "zergs" + Alientech

1. Small pumps force the liquid into one direction. For example, if you want to transfer oil from one tank to other, you would put a small pump between the tanks. In my personal experience distance doesn't seem to be a problem when building a big oil network, no need for small pumps there. 2. Yes, A...
by Zequez
Sat Aug 02, 2014 8:41 pm
Forum: Ideas and Suggestions
Topic: Self-driving car
Replies: 4
Views: 2134

Re: Self-driving car

Schmendrick wrote:https://forums.factorio.com/forum/vie ... =14&t=5127

Not quite the same thing, but I'm rather happy about it and want to share. :D
That's pretty neat! I'm going to try it! Although I haven't tried Roadworks yet :P
by Zequez
Sat Aug 02, 2014 2:43 am
Forum: Ideas and Requests For Mods
Topic: Self-driving car
Replies: 0
Views: 2303

Self-driving car

So, we have belts for small distance. We have trains for long distance. What about a self driving car for medium distances? I was thinking something along the lines of settings checkpoins for the car. You could set how much time do you want the car to be on the checkpoint (0 for not stopping). And p...
by Zequez
Sat Aug 02, 2014 2:37 am
Forum: Ideas and Suggestions
Topic: Self-driving car
Replies: 4
Views: 2134

Self-driving car

So, we have belts for small distances. We have trains for long distances. What about a self driving car for medium distances? I was thinking something along the lines of settings checkpoins for the car. You could set how much time do you want the car to be on each checkpoint (0 for not stopping). An...
by Zequez
Sat Aug 02, 2014 2:08 am
Forum: Mods
Topic: [MOD 0.9.x] Pipe Dream
Replies: 13
Views: 16644

Re: [MOD 0.9.x] Pipe Dream

SHiRKiT wrote:Does this works with 0.10.x properly?
Just tested on 0.10.6. Still working. Although the 64 stack size is a little inconsistent.
by Zequez
Mon Jul 28, 2014 10:21 am
Forum: Ideas and Suggestions
Topic: Disconnect roboports from logistic network
Replies: 20
Views: 13060

Re: Disconnect roboports from logistic network

There could be an option on the roboport screen to create/select logistic networks. The difference would be that the robots inside such network don't search for items on the other network. However, the only situation where I thought this would be useful, was when I was trying to turrent-creep to bit...
by Zequez
Mon Jul 28, 2014 10:14 am
Forum: Implemented Suggestions
Topic: allow replacing belts with splitters
Replies: 25
Views: 22403

Re: allow replacing belts with splitters

Very simple feature, and yes, this is something that it's done all the time. So +1
by Zequez
Fri Jul 25, 2014 11:03 pm
Forum: Duplicates
Topic: [0.10.4] Segmentation Fault
Replies: 10
Views: 9987

Re: [0.10.4] Segmentation Fault

Same thing Windows x64. Gotta downgrade what a pity =/. Well the upgrade was all bugfixes, so it's not like we are going to miss new features :P Edit: BTW is there somewhere where we can download the patch files so we don't have to re-download the full game to downgrade? I have the installer for 10....
by Zequez
Fri Jul 25, 2014 10:54 pm
Forum: News
Topic: Friday Facts #44 - Decision making
Replies: 62
Views: 46055

Re: Friday Facts #44 - Decision making

Image

EXTERMINATE EXTEEEERMINAAAAAAAATE.
by Zequez
Fri Jul 25, 2014 10:50 pm
Forum: General discussion
Topic: Why are the Factorio forums on a different domain?
Replies: 3
Views: 2025

Why are the Factorio forums on a different domain?

Wouldn't it make more sense for them to be under a subdomain? Or even a subdirectory? I mean, you are already nesting the forums on factorioforums.com/forum. So what's the point of getting another domain for that?
by Zequez
Fri Jul 18, 2014 10:18 pm
Forum: News
Topic: Friday Facts #43
Replies: 34
Views: 28553

Re: Friday Facts #43

I'm really eager to try multiplayer!
by Zequez
Sat Jul 12, 2014 12:33 am
Forum: News
Topic: Friday Facts #42
Replies: 30
Views: 25528

Re: Friday Facts #42

I never found any bugs myself so far, and if you didn't mentioned it I would have never noticed the shadows. I was too busy having fun.
by Zequez
Wed Jul 09, 2014 1:41 am
Forum: Ideas and Suggestions
Topic: Underground layer for pipes and belts
Replies: 8
Views: 5128

Re: Underground layer for pipes and belts

I want to point also to two very old posts: https://forums.factorio.com/forum/viewtopic.php?f=6&t=1095 This is about bridges and in general about introducing "levels" or"layers". Forget about the details of that, but look at the main idea, that is still valid. https://forums...
by Zequez
Wed Jul 09, 2014 1:35 am
Forum: Ideas and Suggestions
Topic: Extended radar range by placing them together or radar-plane
Replies: 16
Views: 10761

Re: Extended radar range by placing them together or radar-p

You guys just made me realize that the map has actually fog of war, and you only see the last thing you saw, or the last thing the radar saw. So I guess the radar is not that useless after all :P
by Zequez
Wed Jul 09, 2014 1:32 am
Forum: Implemented Suggestions
Topic: Steam
Replies: 2
Views: 1492

Re: Steam

I think they are holding back until the game is closer to release, since after the release of the trailer they managed to get a lot of inflow of cash and they can continue to work without many worries for a quite a lot of time. Launching on Steam would cause an incredible amount of publicity, and it...

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