Search found 64 matches
- Sat May 03, 2014 11:03 pm
- Forum: Outdated/Not implemented
- Topic: Custom inserters points of origin and destination?
- Replies: 6
- Views: 2202
Custom inserters points of origin and destination?
So, as of now the inserters take an element from behind and put it on front, right? But what if we could customize the inserters points of origin and destination? You could even allow many movement combinations. And for smart inserters you could set a filter for each movement, and maybe a ratio of m...
- Sat May 03, 2014 3:22 am
- Forum: Ideas and Suggestions
- Topic: The gravity of the planet could affect the energy costs
- Replies: 2
- Views: 1146
The gravity of the planet could affect the energy costs
So, I was thinking, to add variation to the level generator, each map could have a gravity constant that could affect the energy that all the machines use, so in a low gravity planet you would need less energy to run the operations, while in a high gravity you would need more.
- Sat May 03, 2014 3:19 am
- Forum: Ideas and Suggestions
- Topic: Some game features are abstracted a bit too much
- Replies: 18
- Views: 8280
Re: Some game features are abstracted a bit too much
3. Building. It's not terribly fun to have a magical dimension hole to an arbitrary-sized warehouse building inside your pocket. The ability to get trains, diesels, steam engines, oil refineries out of your pocket makes quite a sizeable contribution to the "player can do WAY too much just by h...
- Sat May 03, 2014 3:04 am
- Forum: Ideas and Suggestions
- Topic: wood, more uses , light bridges, weak walls
- Replies: 9
- Views: 5150
Re: wood, more uses , light bridges, weak walls
With all the technology, it could easily have some kind of super-greenhouse that make trees grow faster and regrow so they can be farmed. Or you can attribute the fast tree grow to being alien trees. And then you could just farm them with an automatic tree logger.