Search found 79 matches
- Tue Mar 22, 2016 12:39 pm
- Forum: Multiplayer
- Topic: [EU] Server Looking for people
- Replies: 77
- Views: 20549
Re: [EU] Server Looking for people
IPs sent to the guys above.
- Tue Mar 22, 2016 10:23 am
- Forum: Multiplayer
- Topic: Multiplayer
- Replies: 9
- Views: 3866
Re: Multiplayer
NEVER use Hamachi, its no good and if the connector is a hacker he/she can fuck up your server/computer. Just open factorio default port and use ipchicken.com to get ip. I'm no expert, but I don't think it would mean much difference for an expert if you use Hamachi or a game that needs you to open ...
- Mon Mar 21, 2016 9:07 pm
- Forum: Off topic
- Topic: Songs to Factorioize by
- Replies: 62
- Views: 100087
Re: Songs to Factorioize by
I usually pick an audiobook.
But I also found the relaxing, monotonous but progressive music of The Necks very fitting.
https://www.youtube.com/watch?v=nqc0LrLq8IM
But I also found the relaxing, monotonous but progressive music of The Necks very fitting.
https://www.youtube.com/watch?v=nqc0LrLq8IM
- Mon Mar 21, 2016 4:52 pm
- Forum: Multiplayer
- Topic: Looking to Co-op [with VoIP]
- Replies: 5
- Views: 2253
Re: Looking to Co-op [with VoIP]
I'd point you the server where I'm having fun these days, though we doesn't seem to want to get VOIP. Soothing music and audiobooks pair well wit Factorio, so we just type when it's needed. Though you forgot to mention your locality. That's more of an issue, as if one player lags, everyone does. So ...
- Mon Mar 21, 2016 1:49 pm
- Forum: Multiplayer
- Topic: [EU] Server Looking for people
- Replies: 77
- Views: 20549
Re: [EU] Server Looking for people
IP sent, as I'm alone in there in this hour.
Hope Mr Woo won't slap me for taking the initiative. Well, he did not in the past.
Hope Mr Woo won't slap me for taking the initiative. Well, he did not in the past.
- Mon Mar 21, 2016 1:34 pm
- Forum: General discussion
- Topic: two belts on one tile width
- Replies: 21
- Views: 13936
Re: two belts on one tile width
Hahaha, that's so cool. Thanks for bumping the thread.
- Mon Mar 21, 2016 1:29 pm
- Forum: Ideas and Suggestions
- Topic: Remove or Miniaturize Circuit Networks
- Replies: 99
- Views: 34024
Re: Remove or Miniaturize Circuit Networks
Funny, I thought that's the very purpose of playing videogames. I wonder how the miniaturization you suggested in the op would fix this 'problem'. (That one is a really good idea btw, hope it will happen at a point.)Player 1 wrote:Players won't know beforehand how much circuit networks are a waste of time.
- Mon Mar 21, 2016 1:17 pm
- Forum: Ideas and Suggestions
- Topic: Remove or Miniaturize Circuit Networks
- Replies: 99
- Views: 34024
Re: Remove or Miniaturize Circuit Networks
I don't get it how can the presence of a feature he doesn't use annoy someone. Do combinators take that much screen real estate on the crafting panel? I dislike solar energy. I don't use in my own singleplayer games, as I'm no fan of it's 'deploy and forget' nature. But it would be unthinkable for m...
- Mon Mar 21, 2016 10:52 am
- Forum: Multiplayer
- Topic: [EU] Server Looking for people
- Replies: 77
- Views: 20549
Re: [EU] Server Looking for people
or just reply in this thread to get the Server IP. I read that line as encouragement to pass the IP to nice looking fellows. Sent it to Mr Pocok yesterday, so I might have ran into him while you sleep. The new setting is great. So many teeth out there it gives me shivers to leave the main hub. But ...
- Sat Mar 19, 2016 7:19 am
- Forum: Show your Creations
- Topic: Outpost status display
- Replies: 12
- Views: 20993
Re: Outpost status display
(what I'm looking for is a reliable detector for the information "train is in station"). Usually trains are better fuelled at home, rather than on outposts, but for this I'd use a chest with coal (or whatever the trains run on). If the chest's content drops below maximum, that means the l...
- Sat Mar 19, 2016 7:18 am
- Forum: Show your Creations
- Topic: Outpost status display
- Replies: 12
- Views: 20993
Re: Outpost status display
[quote="Kalanndok"](what I'm looking for is a reliable detector for the information "train is in station"). Usually trains are better fuelled at home, rather than on outposts, but for this I'd use a chest with coal (or whatever the trains run on). If the chest's content drops bel...
- Thu Mar 17, 2016 6:46 pm
- Forum: Gameplay Help
- Topic: What do combinators do?
- Replies: 4
- Views: 1292
Re: What do combinators do?
I still have no idea what they even do. Math - and you can apply that to certain parts. Im kinda' glad the above guide didn't give detailed practical applications, so I can discover the fun stuff myself. My first construction with them was a chest that always keeps 300 stones, but initiates buildin...
- Thu Mar 17, 2016 4:58 pm
- Forum: Gameplay Help
- Topic: What do combinators do?
- Replies: 4
- Views: 1292
Re: What do combinators do?
I was pretty baffled too about those. Checked a video or two, but I got lost in the details. GoperAtl's detailed, written guide helped me lot. https://forums.factorio.com/viewtopic.php?f=18&t=14556 I admit I had to slow down at times, re-read sentences and such, but an hour later I had my first ...
- Thu Mar 17, 2016 12:00 pm
- Forum: Balancing
- Topic: Overpowered strategies
- Replies: 43
- Views: 21494
Re: Overpowered strategies
What else might be useful is the abillity to have a circuit network connection, so that you can attach a connection between an accumulator, and your steam engines, so that they only kick online during low power situations. Can't steam power be already regulated this way by an electric pump? (never ...
- Thu Mar 17, 2016 10:38 am
- Forum: Gameplay Help
- Topic: Biggest problem for newcomer like me is…
- Replies: 10
- Views: 3968
Re: Biggest problem for newcomer like me is…
Well... after playing on a public server for a few days... I must say sub-ideal constructions are great fun. Cramped space, outdated redundant bits, sub-ideal proportions... Finding and ironing out such nuances in a complex that you didn't build (or not much of it) was the most rewarding challenge I...
- Thu Mar 17, 2016 10:24 am
- Forum: Multiplayer
- Topic: Color Command multiplayer
- Replies: 4
- Views: 2230
Re: Color Command multiplayer
I heard from someone on a server that he had been able to change colors from a gui. According to him no mods were used on that server. Is this possible? I have to confirm that - seen such GUI menu in a server I visited before I even knew where the mod folder is. Always thought it's some server-side...
- Mon Mar 14, 2016 11:59 am
- Forum: Off topic
- Topic: Your first and second impression?
- Replies: 27
- Views: 22392
Re: Your first and second impression?
First impression: That looks like a lot of work for nothing.
Few hours in: Whoa, it's easier than it looks. Why am I enjoying this?
Few days in: Whoa it's a lot more complicated than I thought. But I can't stop.
Few hours in: Whoa, it's easier than it looks. Why am I enjoying this?
Few days in: Whoa it's a lot more complicated than I thought. But I can't stop.
- Mon Mar 14, 2016 1:35 am
- Forum: Multiplayer
- Topic: [SWE/EU] Multiplayer server Vanilla Fresh Start!
- Replies: 11
- Views: 4183
Re: [SWE/EU] Multiplayer server Vanilla Fresh Start!
Anyhow, this was great as my first multiplayer experience, thanks and enjoy! Hope there wasn't too much irony in that sentence. We all wish for the devs do some wonder with the MP-code, so ping becomes a no-issue. In the meantime, best of luck finding a bunch close enough to you to play without stu...
- Sun Mar 13, 2016 12:43 pm
- Forum: Multiplayer
- Topic: [SWE/EU] Multiplayer server Vanilla Fresh Start!
- Replies: 11
- Views: 4183
Re: [SWE/EU] Multiplayer server Vanilla Fresh Start!
Guess it's the beauty of public servers. I totally expected that to happen sooner. xD