Search found 145 matches

by Balinor
Wed Oct 23, 2013 10:39 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1003712

Re: Factorio Roadmap

slpwnd wrote:I updated the roadmap for the next two releases. As usual this is just a general direction and many smaller things will go in as well.
Thanks for this. I love the roadmap and the friday facts you guys are posting.
by Balinor
Mon Oct 21, 2013 8:30 pm
Forum: Releases
Topic: Version 0.7.3
Replies: 20
Views: 19953

Re: Version 0.7.3

It's happening on my Win 7 64bit machine also.
by Balinor
Sun Oct 20, 2013 11:15 pm
Forum: Ideas and Suggestions
Topic: My observations from playing the game (Trains/wishlist)
Replies: 40
Views: 20273

Re: My observations from playing the game (Trains/wishlist)

I'd prefer a click to move option for the car. Currently the control of it feels clunky to me. I like the sound of the hovercraft and the "throne" room suggestion though.
by Balinor
Fri Oct 18, 2013 12:46 pm
Forum: Ideas and Suggestions
Topic: My observations from playing the game (Trains/wishlist)
Replies: 40
Views: 20273

Re: My observations from playing the game (Trains/wishlist)

Balance fixes Beacons https://forums.factorio.com/forum/viewtopic.php?f=6&t=1511&p=10524#p10524 Don't allow attack with turrets somehow, using laser turrets to attack is kind of cheaty way to remove enemy bases. Not allowing to build turrets nearby enemy structures seems like very simple an...
by Balinor
Fri Oct 18, 2013 11:37 am
Forum: Balancing
Topic: Beacons need to be altered.
Replies: 29
Views: 29199

Re: Beacons need to be altered.

I like the option of preventing production modules in beacons, that seems the most balanced. The other option that I can think of is to not allow any modules into beacons but to give them a separate effect of some kind.
by Balinor
Thu Oct 17, 2013 9:42 pm
Forum: Ideas and Suggestions
Topic: Scarcity Of Iron
Replies: 12
Views: 8895

Re: Scarcity Of Iron

I like the idea of actually using radars for more than just showing the current area around them, very cool.
by Balinor
Thu Oct 17, 2013 9:41 pm
Forum: Ideas and Suggestions
Topic: [CZ/EN] Nápady a celkové zlepšení hry/Ideas UPDATE 2
Replies: 13
Views: 6096

Re: [CZ] Nápady a celkové zlepšení hry

0.9 hmmm I am intrigued.
by Balinor
Tue Oct 15, 2013 12:24 pm
Forum: Ideas and Suggestions
Topic: Accumulator Controls
Replies: 6
Views: 8577

Re: Accumulator Controls

ssilk wrote:Read it. Stands all there... :)
I have read it. Believe it or not I have comprehended it also. The problem is, it is not a solution I like or wish to use. You may be happy with it, but I am not. Let's just leave it at that.
by Balinor
Tue Oct 15, 2013 10:36 am
Forum: Balancing
Topic: is effectivity module op?
Replies: 39
Views: 31327

Re: is effectivity module op?

I don't think it is op no.
by Balinor
Tue Oct 15, 2013 10:35 am
Forum: Ideas and Suggestions
Topic: Accumulator Controls
Replies: 6
Views: 8577

Re: Accumulator Controls

How to switch off steam engines in the night, when enough accumulator capacity is available? .... Always this repeating... :| :) I admit, currently not easy to find... :) Probably also comes down to the fact that while yes it is technically possible to do in the game, the implementation of it is po...
by Balinor
Wed Oct 09, 2013 10:07 am
Forum: Releases
Topic: Version 0.7.1
Replies: 44
Views: 36157

Re: Version 0.7.1

I like the update, but some changes seem kinds strange. > Basic accumulator capacity increased from 2.5kJ to 5kJ, input/output flow increased to 300W. I think it was perfectly balanced, and if anything it would have been better to just add a next tier of accumulator with better stats. > Decreased r...
by Balinor
Mon Oct 07, 2013 10:31 pm
Forum: Ideas and Suggestions
Topic: Medic Center/turret
Replies: 13
Views: 9551

Re: Medic Center/turret

Things have been getting a little toxic here of late. I'd just like to suggest that we moderate ourselves before it's done for us. Best rule to remember is, attack an idea not a person.
by Balinor
Sun Oct 06, 2013 10:13 am
Forum: Ideas and Suggestions
Topic: Save game names
Replies: 4
Views: 5250

Re: Save game names

Not the same indeed. I was just merely highlighting that the save/load interface needs some work and from various angles.
by Balinor
Fri Oct 04, 2013 8:29 pm
Forum: News
Topic: Friday Facts #2
Replies: 2
Views: 9338

Re: Friday Facts #2

Really liking the new graphics. Looking forward to trying out the balance changes as well. Good work all.
by Balinor
Tue Oct 01, 2013 4:26 pm
Forum: Balancing
Topic: Bases shouldnt increase SO much when going far
Replies: 11
Views: 13605

Re: Bases shouldnt increase SO much when going far

It may well be possible, but at this point I find it far from fun. With OP gear maybe it would be fun again for me but in it's current format I'm more likely to just go do something else instead.
by Balinor
Sun Sep 29, 2013 12:41 pm
Forum: Implemented Suggestions
Topic: Research complete...err, what?
Replies: 4
Views: 9930

Re: Research complete...err, what?

Agreed. This is a much needed addition.
by Balinor
Sun Sep 29, 2013 12:14 pm
Forum: Ideas and Suggestions
Topic: Pollution
Replies: 1
Views: 3174

Re: Pollution

Press ALT key and the pollution will not be shown on the large map. It doesn't affect the smaller in game map though as far as I can recall.
by Balinor
Sun Sep 29, 2013 12:13 pm
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 61601

Re: Version 0.7.0

This would be very nice to have in the options when creating a freeplay game. Definitely something I am interested in seeing. As it currently stands I'm finding the mobs a little overtuned but even when the sweet spot is hit with them I'd still like to run some pretty peacefull games where I'm more...
by Balinor
Sun Sep 29, 2013 10:32 am
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 61601

Re: Version 0.7.0

I want to play a free game with creeper bases, but without creeper attacks . How do I disable their attacks? game.mapsettings.pollution.enabled = false Where do I change that? I do not have that line in the file control This would be very nice to have in the options when creating a freeplay game. D...

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