Thanks for this. I love the roadmap and the friday facts you guys are posting.slpwnd wrote:I updated the roadmap for the next two releases. As usual this is just a general direction and many smaller things will go in as well.
Search found 145 matches
- Wed Oct 23, 2013 10:39 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1003712
Re: Factorio Roadmap
- Mon Oct 21, 2013 8:30 pm
- Forum: Releases
- Topic: Version 0.7.3
- Replies: 20
- Views: 19953
Re: Version 0.7.3
It's happening on my Win 7 64bit machine also.
- Sun Oct 20, 2013 11:15 pm
- Forum: Ideas and Suggestions
- Topic: My observations from playing the game (Trains/wishlist)
- Replies: 40
- Views: 20273
Re: My observations from playing the game (Trains/wishlist)
I'd prefer a click to move option for the car. Currently the control of it feels clunky to me. I like the sound of the hovercraft and the "throne" room suggestion though.
- Fri Oct 18, 2013 12:46 pm
- Forum: Ideas and Suggestions
- Topic: My observations from playing the game (Trains/wishlist)
- Replies: 40
- Views: 20273
Re: My observations from playing the game (Trains/wishlist)
Balance fixes Beacons https://forums.factorio.com/forum/viewtopic.php?f=6&t=1511&p=10524#p10524 Don't allow attack with turrets somehow, using laser turrets to attack is kind of cheaty way to remove enemy bases. Not allowing to build turrets nearby enemy structures seems like very simple an...
- Fri Oct 18, 2013 11:37 am
- Forum: Balancing
- Topic: Beacons need to be altered.
- Replies: 29
- Views: 29199
Re: Beacons need to be altered.
I like the option of preventing production modules in beacons, that seems the most balanced. The other option that I can think of is to not allow any modules into beacons but to give them a separate effect of some kind.
- Thu Oct 17, 2013 9:42 pm
- Forum: Ideas and Suggestions
- Topic: Scarcity Of Iron
- Replies: 12
- Views: 8895
Re: Scarcity Of Iron
I like the idea of actually using radars for more than just showing the current area around them, very cool.
- Thu Oct 17, 2013 9:41 pm
- Forum: Ideas and Suggestions
- Topic: [CZ/EN] Nápady a celkové zlepšení hry/Ideas UPDATE 2
- Replies: 13
- Views: 6096
Re: [CZ] Nápady a celkové zlepšení hry
0.9 hmmm I am intrigued.
- Tue Oct 15, 2013 12:24 pm
- Forum: Ideas and Suggestions
- Topic: Accumulator Controls
- Replies: 6
- Views: 8577
Re: Accumulator Controls
I have read it. Believe it or not I have comprehended it also. The problem is, it is not a solution I like or wish to use. You may be happy with it, but I am not. Let's just leave it at that.ssilk wrote:Read it. Stands all there...
- Tue Oct 15, 2013 10:36 am
- Forum: Balancing
- Topic: is effectivity module op?
- Replies: 39
- Views: 31327
Re: is effectivity module op?
I don't think it is op no.
- Tue Oct 15, 2013 10:35 am
- Forum: Ideas and Suggestions
- Topic: Accumulator Controls
- Replies: 6
- Views: 8577
Re: Accumulator Controls
How to switch off steam engines in the night, when enough accumulator capacity is available? .... Always this repeating... :| :) I admit, currently not easy to find... :) Probably also comes down to the fact that while yes it is technically possible to do in the game, the implementation of it is po...
- Wed Oct 09, 2013 10:07 am
- Forum: Releases
- Topic: Version 0.7.1
- Replies: 44
- Views: 36157
Re: Version 0.7.1
I like the update, but some changes seem kinds strange. > Basic accumulator capacity increased from 2.5kJ to 5kJ, input/output flow increased to 300W. I think it was perfectly balanced, and if anything it would have been better to just add a next tier of accumulator with better stats. > Decreased r...
- Mon Oct 07, 2013 10:31 pm
- Forum: Ideas and Suggestions
- Topic: Medic Center/turret
- Replies: 13
- Views: 9551
Re: Medic Center/turret
Things have been getting a little toxic here of late. I'd just like to suggest that we moderate ourselves before it's done for us. Best rule to remember is, attack an idea not a person.
- Sun Oct 06, 2013 10:13 am
- Forum: Ideas and Suggestions
- Topic: Save game names
- Replies: 4
- Views: 5250
Re: Save game names
Not the same indeed. I was just merely highlighting that the save/load interface needs some work and from various angles.
- Sat Oct 05, 2013 3:14 pm
- Forum: Ideas and Suggestions
- Topic: Save game names
- Replies: 4
- Views: 5250
Re: Save game names
I think these topics all relate to each other:
https://forums.factorio.com/forum/vie ... f=6&t=1263
https://forums.factorio.com/forum/vie ... f=6&t=1255
https://forums.factorio.com/forum/vie ... f=6&t=1263
https://forums.factorio.com/forum/vie ... f=6&t=1255
- Fri Oct 04, 2013 8:29 pm
- Forum: News
- Topic: Friday Facts #2
- Replies: 2
- Views: 9338
Re: Friday Facts #2
Really liking the new graphics. Looking forward to trying out the balance changes as well. Good work all.
- Tue Oct 01, 2013 4:26 pm
- Forum: Balancing
- Topic: Bases shouldnt increase SO much when going far
- Replies: 11
- Views: 13605
Re: Bases shouldnt increase SO much when going far
It may well be possible, but at this point I find it far from fun. With OP gear maybe it would be fun again for me but in it's current format I'm more likely to just go do something else instead.
- Sun Sep 29, 2013 12:41 pm
- Forum: Implemented Suggestions
- Topic: Research complete...err, what?
- Replies: 4
- Views: 9930
Re: Research complete...err, what?
Agreed. This is a much needed addition.
- Sun Sep 29, 2013 12:14 pm
- Forum: Ideas and Suggestions
- Topic: Pollution
- Replies: 1
- Views: 3174
Re: Pollution
Press ALT key and the pollution will not be shown on the large map. It doesn't affect the smaller in game map though as far as I can recall.
- Sun Sep 29, 2013 12:13 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 61601
Re: Version 0.7.0
This would be very nice to have in the options when creating a freeplay game. Definitely something I am interested in seeing. As it currently stands I'm finding the mobs a little overtuned but even when the sweet spot is hit with them I'd still like to run some pretty peacefull games where I'm more...
- Sun Sep 29, 2013 10:32 am
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 61601
Re: Version 0.7.0
I want to play a free game with creeper bases, but without creeper attacks . How do I disable their attacks? game.mapsettings.pollution.enabled = false Where do I change that? I do not have that line in the file control This would be very nice to have in the options when creating a freeplay game. D...