Upping this one.
Anyway to get access (and modify) to world's seed, freq/size/richness control settings from a mod at runtime?
Search found 83 matches
- Wed Jul 09, 2014 8:00 pm
- Forum: Implemented mod requests
- Topic: Seed of random generation
- Replies: 20
- Views: 8968
- Wed Jul 09, 2014 6:42 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 191221
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.0
Details...you asked for it :) You can easily change starting resources, every record of "resource-ore" or "resource-liquid" can have starting field: starting={richness=2000, size=17}, The generator tries to make sure that at least (richness * size) amount of ore or (richness/2) a...
- Wed Jul 09, 2014 2:29 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 191221
[MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
. Attention: This mod has been replaced by a successor: https://forums.factorio.com/forum/viewtopic.php?f=14&t=12412 This mod overrides in-game Perlin noise based resource/units spawning system by region divided spawning system. In short - distances between resources become much longer. To make ...