Search found 83 matches

by Dark
Wed Jul 09, 2014 8:00 pm
Forum: Implemented mod requests
Topic: Seed of random generation
Replies: 20
Views: 8968

Re: Seed of random generation

Upping this one.

Anyway to get access (and modify) to world's seed, freq/size/richness control settings from a mod at runtime?
by Dark
Wed Jul 09, 2014 6:42 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 191221

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.0

Details...you asked for it :) You can easily change starting resources, every record of "resource-ore" or "resource-liquid" can have starting field: starting={richness=2000, size=17}, The generator tries to make sure that at least (richness * size) amount of ore or (richness/2) a...
by Dark
Wed Jul 09, 2014 2:29 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 191221

[MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

. Attention: This mod has been replaced by a successor: https://forums.factorio.com/forum/viewtopic.php?f=14&t=12412 This mod overrides in-game Perlin noise based resource/units spawning system by region divided spawning system. In short - distances between resources become much longer. To make ...

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