Search found 26 matches
- Fri Jul 29, 2016 6:06 pm
- Forum: Mods
- Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 36
- Views: 20697
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
One small issue. I did Bob's + CMHMod + ScienceCostTweaker. With that combination: Blue Science requires Femto Laser Array requires Femto Laser Emitter requires Gold Bar requires Gold Ore requires Gold Extraction from Electrum which is made in Electric Chemical Furnace which is unlocked by the resea...
- Fri Jul 08, 2016 5:13 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 92058
Re: [MOD 0.12.20+] Homeworld
Factorio 0.13.6, no other mods loaded, error on startup:
Error in assignID, recipie with name 'fill-water-barrel' does not exist.
- Fri May 27, 2016 1:16 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 290404
Re: [0.12.x][v0.12.11] Bob's Metals, Chemicals and Intermediates
I'm not sure if the significance of "Sweet" crude oil Sweet crude oil is low-sulfur, making it more valuable for refineries, as it produces more of the "good stuff" (gasoline and diesel) with less refining. The opposite is "sour" oil which trades at a price penalty, is...
- Fri May 27, 2016 7:23 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 290404
Re: [0.12.x][v0.12.11] Bob's Metals, Chemicals and Intermediates
Which only really leaves the problem material being Sodium Hydroxide. Can you add a recipe to turn 10 units of Crude Oil + 2 units of Sodium Hydroxide into 10 units of Sweet Crude Oil in a Chemical Plant? (maybe also include 2 units of toxic sludge as a result if you don't really want to solve the ...
- Sat Mar 05, 2016 1:16 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 207824
Re: Friday Facts #128 - Back down to earth
-1 To loaders in the base game. I'd be okay with adding an API in Lua that would allow mods to create such a device. Feedback on a couple of the other ideas. I like the hopper. I'd general-case it as a 1x1 version of a belt that acts as a FIFO "buffer" to hold a half-dozen items in place....
- Thu May 08, 2014 4:28 am
- Forum: Gameplay Help
- Topic: HELP : evenly feed a full belt onto one side (side insert)
- Replies: 16
- Views: 55907
Re: HELP : evenly feed a full belt onto one side (side inser
I use this layout. Without the stack limit on the bottom left smart chest, it can get in a state where it starts moving only a single color. This layout is very forgiving of wiring, you can wire all colors to all inserters and chests, and as long as you set the conditions right, it will work. The un...