Search found 1037 matches
- Fri May 30, 2014 9:10 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
first, if you update, it can cause a weird error about stagging entities if you want to save - i have no idea where it comes from but type in console "game.player.force.resetrecipes()" seems fix this. if you still cant save, close game-window hard (x in corner) - otherwise your savegame i...
- Fri May 30, 2014 3:25 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
idea 3 and Research package create 4 alien Research package and complicate a little .. sounds good, i think i try this because new update add some stuff to make this possible. not a big bug keeps other things .. it is necessary to add that would be kept as coal coal and iron storage identity is in ...
- Sun May 25, 2014 5:39 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
Have someone crashes or other weird things happen ? and idea please (dirt in limited) Without DyTech you can only obtain Alien-Artifacts by Destroying Spawners. But I'am interested in peace with these creatures. The Dirt-Option is my way to not fight againt the alien, and get Science-Packs. If you h...
- Sun May 25, 2014 2:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Separated pipes networks
- Replies: 1
- Views: 2472
Re: Separated pipes networks
i have just added some direction-pipes they dont connect to others, also a pipe-section that allows you to set the flow-direction.
not 100% your wish, but maybe it helps you.
not 100% your wish, but maybe it helps you.
- Sun May 25, 2014 1:44 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
Updated ;) still some graphics are placeholder key-changes: - steam-power-plant produces 5 MW (yes 10x) - but ist rapes your fuel-sources. to feed this beast you can use a new boiler, but its need +1 standard-boiler to gain 100%, because some wierd game-mechanics. - steam-power-plant counts as prima...
- Sat May 24, 2014 8:44 pm
- Forum: Texture Packs
- Topic: Better ammo icons
- Replies: 3
- Views: 11240
Re: Better ammo icons
i would be use these icons with some marks for different ammo-types in my mod, if you allow.
- Sat May 24, 2014 8:04 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
This idea comes from a german Youtube-Let's Play ( https://www.youtube.com/watch?v=_O8GnQnvF6I ) this limit the pipes to connect up-down or left-right. the picture explain this perfect, i hope. (you see no connection between the pipe-lines - right pipe-line - horizontal pipes - normal pipes connect ...
- Thu May 22, 2014 5:13 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
I would highly appreciate it if you could make a post about the bug in the treefarm-forum, because I cannot reproduce it i have checked this now, and tried replicate that. i tought i have used a previous version of treefarm-mod, because in current version the "error-line" is now 457 and t...
- Tue May 20, 2014 4:19 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
thanks drs9999 for solving this problem. (i learned a lot from your treefarm-mod code) i don't have a control.lua in my mod, but treefarm has it, and the lines are commented out. hope Airat9000 you can find this file, or check/update the other mods. for fast simply check, disable my mod. the current...
- Mon May 19, 2014 6:43 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
okay, to solve this i need install dytech + f-mod first ...
i use only tree-mod, large-chest, industrio
i use only tree-mod, large-chest, industrio
- Sun May 18, 2014 11:34 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
my invent even after the configuration editor I have left a lot of things in the Inventory at the beginning of the game, ie too easy .. please try again, i can't replicate this. new version up ~ 2 MB because ... - new small steam turbine - with 1 boiler and 2 small steam engines ~ 440 kW possible -...
- Wed May 14, 2014 8:03 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
I did not understand where to find the Dirt for production .. it would be nice to do it as a resource on the map .. for technology simply legkovat (lost interest in the game, I just people about it) at the maximum speed .. play like a bunch of enemies and pray '.. ahh okay, now understand ... my id...
- Wed May 14, 2014 6:12 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
@Baleur hmm, okay i think about this ... - you can edit the mod-files and keep the first 3 entries in every file, named "tiny-lamp", "power-lamp", "bodenlampe" ... - in enties.lua you can tweak energy_use and light_radius @Airat9000 * 1 - the original-plan was to search...
- Sun May 11, 2014 3:41 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
ohoh ... sorry for that.
i have change the recipe, no longer effects the alien-artifacts ... (in code is no small-artifact)
you get 1 x alien-science-pack directly by washing 300 dirt.
the orginal-recipe is also aviable (10 small -> 1 big)
* updated the download-file.
i have change the recipe, no longer effects the alien-artifacts ... (in code is no small-artifact)
you get 1 x alien-science-pack directly by washing 300 dirt.
the orginal-recipe is also aviable (10 small -> 1 big)
* updated the download-file.
- Sun May 11, 2014 8:10 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
@Airat9000 you can use the download-link to test it. you can use this in a test-world. - the downside by adding to a game-world maybe the problem, if a recipe later change, the game not update this recipe. beside that its curently full playable. ohh - maybe the wrong place, and i should move this po...
- Sat May 10, 2014 3:30 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Re: Yuoki Industries
updated the mod just now ... - added a better boiler - you can test and compare this by using the blue-energy-load ... its a lamp with 500kW usage - added Archaeology-Site, there you can obtain dirt - added Dirt-Washer, wash the dirt and found fossils/alien-artifacts you maybe think this is cheating...
- Thu May 08, 2014 8:56 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566689
Yuoki Industries - Informations, Suggestions, Questions
The mod/addon is about transform energy, generate energy and waste/use energy ... in development over time it shows this is not enough, so this mod provides also Ammunition, new Gun-Turrets, Walls, new Accumulators, some Pipe-/Flow-Handling (Valves), some Machines and process for materials. Also new...