Search found 510 matches
- Sat Jan 27, 2018 8:43 pm
- Forum: Ideas and Suggestions
- Topic: Science Pack Transformtions
- Replies: 2
- Views: 1100
Re: Science Pack Transformtions
What's the point of directly building a higher tier science pack assembling line in the first place then?
- Sat Jan 27, 2018 3:27 pm
- Forum: Not a bug
- Topic: [0.16.17] Small Localisation issue
- Replies: 7
- Views: 2395
Re: [0.16.17] Small Localisation issue
About how often are localization updates pulled, out of curiosity? Normally every update, so 0.16.20 pulled the translations at the time, as did 0.16.19 etc Yes, localizations are pulled every update. Before .19 I finally managed to set the notification settings correctly so I was able to translate...
- Tue Jan 23, 2018 5:06 pm
- Forum: Implemented Suggestions
- Topic: Blueprints in map editor
- Replies: 1
- Views: 1054
Re: Blueprints in map editor
Moved from Maps and Scenarios to Ideas and Suggestions
- Fri Jan 19, 2018 10:37 pm
- Forum: This Forum
- Topic: I can't answer to the PM I got today
- Replies: 2
- Views: 1484
Re: I can't answer to the PM I got today
It's because you haven't posted yet.
Since I now approved your first post, you should be free to send private messages.
Have fun!
Since I now approved your first post, you should be free to send private messages.
Have fun!
- Fri Jan 19, 2018 8:50 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 42026
Re: Friday Facts #226 - New mod portal & other news
Are there any conventions this year you would like to see us at? There is a convention in Cologne, Germany, the Gamescom. Don't know any exact numbers and I don't have any impressions since getting there is too expensive for me, but from what I heard it's a huge gaming related convention, but I don...
- Fri Jan 19, 2018 2:04 pm
- Forum: Not a bug
- Topic: [0.16.16] No impact damage from cliffs
- Replies: 2
- Views: 862
[0.16.16] No impact damage from cliffs
When driving around with a car, you always happen to crash it into something. Be it a tree, a power pole, a machine, or cliffs now, too. So far, everything I crashed into while driving caused a damaged car and a damaged entity. Driving into a cliff gives no impact damage at all. I understand that th...
- Fri Jan 19, 2018 1:20 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 115171
Re: Your Logistic Robots Are Broken! [Forum Game]
Your bots are gone for a while, then come back with the next forest they could find, holding it in their robot-grab-thingies. Have fun with 20M raw wood.
I request enough belts to replace all bots.
Shoutouts to TwinsenFlips
I request enough belts to replace all bots.
Shoutouts to TwinsenFlips
- Thu Jan 18, 2018 9:07 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 511484
Re: Simple Questions and Short Answers
Oops...Zavian wrote:Q is the pipette tool by default, so I would definitely not bind change weapon to that key.
Pipette tool is middle mouse button (mouse wheel) for me though, I'm more used to this hotkey from Minecraft.
- Thu Jan 18, 2018 8:48 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 511484
Re: Simple Questions and Short Answers
You rebound the hotkey to Left Mouse Button.
If you click on the hotkey selector thing ONCE, it'll say "Waiting...". Then press the key you want the control - in your case select weapon - to be on.
I recommend Q for that.
If you click on the hotkey selector thing ONCE, it'll say "Waiting...". Then press the key you want the control - in your case select weapon - to be on.
I recommend Q for that.
- Thu Jan 18, 2018 11:27 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 511484
Re: Simple Questions and Short Answers
"This video is unavailable."sivy wrote:https://www.youtube.com/watch?v=qWVFoVguH10
- Tue Jan 16, 2018 12:23 pm
- Forum: Ideas and Suggestions
- Topic: How to show full recipe while hovering an item to craft
- Replies: 1
- Views: 735
Re: How to show full recipe while hovering an item to craft
Moved from Gameplay Help to Ideas and Suggestions.
- Sat Jan 13, 2018 9:31 am
- Forum: This Forum
- Topic: Session timeout length?
- Replies: 2
- Views: 1478
Re: Session timeout length?
There is a checkbox you can tick that allows you to keep logged in.
Look out for it when logging in next time.
Look out for it when logging in next time.
- Sat Jan 06, 2018 2:25 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 511484
Re: Simple Questions and Short Answers
Question: (about the circuit system) Can you do this: if belt 1 is empty then belt 2 is enabled? Thanks for the answer(s):) That's probably the easiest solution to your problem: Simply build two parallel belts and connect them with a splitter. Just before the splitter, connect two belts directly wi...
- Sat Jan 06, 2018 11:38 am
- Forum: This Forum
- Topic: The case of the disappearing post
- Replies: 2
- Views: 1427
Re: The case of the disappearing post
Found it, Koub merged it with the FFF topic.
viewtopic.php?f=38&t=56218&p=331396#p331396
viewtopic.php?f=38&t=56218&p=331396#p331396
- Mon Jan 01, 2018 2:16 am
- Forum: General discussion
- Topic: When do you get behemoth biters?
- Replies: 2
- Views: 3586
Re: When do you get behemoth biters?
https://wiki.factorio.com/Enemies#Evolution
This wiki article holds some nice graphs and tables regarding enemy evolution and when behemoth biters will spawn.
Oh and the spawning of behemoth is not depending on the world preset setting, you can get behemoths on easiest settings, too.
This wiki article holds some nice graphs and tables regarding enemy evolution and when behemoth biters will spawn.
Oh and the spawning of behemoth is not depending on the world preset setting, you can get behemoths on easiest settings, too.
- Sun Dec 31, 2017 1:41 am
- Forum: This Forum
- Topic: New to the forum, hello world!
- Replies: 7
- Views: 3377
Re: INtroducing myself
Moved to this topic, even though it's locked.
If you want to, you can follow ssilk's link to the "Where do you live?" thread. Anyways have fun in the forums.
If you want to, you can follow ssilk's link to the "Where do you live?" thread. Anyways have fun in the forums.
- Thu Dec 28, 2017 5:04 am
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 50189
Re: Factorio need IRL Stuff (Merchandise).
A Factorio coffee mug would indeed be very nice.
But not a travel mug, I mean a normal mug.
But not a travel mug, I mean a normal mug.
- Wed Dec 27, 2017 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Can we change the error symbol for an engine with no load?
- Replies: 3
- Views: 986
Re: Can we change the error symbol for an engine with no load?
Moved from General Discussion.
- Mon Dec 25, 2017 9:32 pm
- Forum: This Forum
- Topic: Suggestions
- Replies: 1
- Views: 1222
Re: Suggestions
Moved from Off-Topic.
You can posts suggestions into the 'Ideas and Suggestions' subboard: viewforum.php?f=6
You can posts suggestions into the 'Ideas and Suggestions' subboard: viewforum.php?f=6
- Sun Dec 24, 2017 7:14 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 68019
Re: Version 0.16.7
When will 0.16.7 be available to the public game outside of the experimental version? Because i keep seeing updates to 0.16 but the game itself wont update past 0.15.4 0.16 versions won't be released for the general public until they are stable enough for that. Until then it'll remain on the experi...