Search found 251 matches

by LoSboccacc
Fri Nov 28, 2014 1:49 pm
Forum: General discussion
Topic: saves are in roaming folder, not local
Replies: 5
Views: 2198

Re: saves are in roaming folder, not local

if you are in a domain with a roaming profile the roaming folder gets uploaded on logoff and downloaded on login across multiple computers.
by LoSboccacc
Fri Nov 28, 2014 9:39 am
Forum: General discussion
Topic: saves are in roaming folder, not local
Replies: 5
Views: 2198

saves are in roaming folder, not local

not filing a bug because I just want to know the rationale behind this, if you did it deliberately or out of habit. Factorio saves can get quite big and placing a hundreds mb in the roaming folder is not really a good thing for the user. not that it matter much as people using roaming properly are f...
by LoSboccacc
Mon Nov 24, 2014 11:52 am
Forum: Not a bug
Topic: [0.11.3] lag/stutter when enemy attacks
Replies: 4
Views: 2064

Re: [0.11.3] lag/stutter when enemy attacks

Just multiplayer, for both of us.


And it started from the beginning, it wasn't a late game condition.
by LoSboccacc
Mon Nov 24, 2014 11:09 am
Forum: Not a bug
Topic: [0.11.3] lag/stutter when enemy attacks
Replies: 4
Views: 2064

Re: [0.11.3] lag/stutter when enemy attacks

Please reconsider. I have a core i7 and he he has a desktop core i5, both of them very fast and there is zero lag on both our pc while playing single player. As you say this shouldn't happen, and this is why it should be looked into. (Not demanind it to be top priority, just making a case against di...
by LoSboccacc
Thu Nov 20, 2014 8:04 am
Forum: General discussion
Topic: My (good) experiences multiplaying on a flaky connection
Replies: 2
Views: 1240

Re: My (good) experiences multiplaying on a flaky connection

Day three of our little experiment. We expanded on the northern fields: http://cloud-4.steampowered.com/ugc/29600400909941515/76DC54B427AF9C49BC62E0A7D0CFB2715C7A2059/ We also rewired most of the factory to merge local resources with remote using a double belt design http://cloud-4.steampowered.com/...
by LoSboccacc
Mon Nov 17, 2014 11:26 pm
Forum: Not a bug
Topic: [0.11.3] lag/stutter when enemy attacks
Replies: 4
Views: 2064

[0.11.3] lag/stutter when enemy attacks

I believe there is more than just synchronization going on when the enemy attacks. I am playing with a friend over a not so fast internet connection, and we were observing some lag when enemy started to move toward our base. at first I thought it was normal, we are kind of pushing the envelop here, ...
by LoSboccacc
Mon Nov 17, 2014 11:22 pm
Forum: General discussion
Topic: My (good) experiences multiplaying on a flaky connection
Replies: 2
Views: 1240

Re: My (good) experiences multiplaying on a flaky connection

we went to attack some of the biter spawns north, and claimed a huge swat of land for ourselves. the base in multiplayer has grown very... organic. actually, it's a mess: http://cloud-4.steampowered.com/ugc/29599705886331942/3E30DA8A08FF80403795F14676237082CAB40FAE/ during combat we had no issue and...
by LoSboccacc
Mon Nov 17, 2014 6:21 pm
Forum: Pending
Topic: [0.11.3] other player inventory lost
Replies: 2
Views: 2944

[0.11.3] other player inventory lost

game crashed, I restored an autosave. when the other player reconnected, his inventory was lost.
by LoSboccacc
Mon Nov 17, 2014 5:26 pm
Forum: General discussion
Topic: My (good) experiences multiplaying on a flaky connection
Replies: 2
Views: 1240

My (good) experiences multiplaying on a flaky connection

we had a 6 hour game and went as far as building a tank. I have a fairly strong connection, but my brother is playing off a 3g dongle. I thought I'd share my experience so far. Game went smooth for the most part. There was just one crash, which lost us nothing as I am aggressive with autosaves. (Fou...
by LoSboccacc
Fri Nov 14, 2014 2:14 pm
Forum: Not a bug
Topic: [0.11.1 qebrow] furnace consuming power even if not smelting
Replies: 4
Views: 2073

[0.11.1 qebrow] furnace consuming power even if not smelting

the electric furnace consumes power even when it is not smelting, this happens when the right hand slot (the output) is full

so the furnace is not operating, but stealing precious power
by LoSboccacc
Tue Nov 11, 2014 8:21 am
Forum: Ideas and Suggestions
Topic: space brat is fat, send sprites to gym
Replies: 2
Views: 1245

Re: space brat is fat, send sprites to gym

When you're walking on the side, the spacesuite is especially bulky on the waist area
by LoSboccacc
Sun Nov 09, 2014 1:22 pm
Forum: Ideas and Suggestions
Topic: space brat is fat, send sprites to gym
Replies: 2
Views: 1245

space brat is fat, send sprites to gym

ok this is just a minor nitpick :D

why does he seems so unfit? is it the suite? can we have bigger shoulder guards or something?
by LoSboccacc
Fri Nov 07, 2014 4:06 pm
Forum: Mods
Topic: [Mod 11.1] Hi-EX Tank shells
Replies: 9
Views: 9084

Re: [Mod 11.1] Hi-EX Tank shells

does it replace the existing ammo or do you get a different item?
by LoSboccacc
Sun Nov 02, 2014 7:33 pm
Forum: Mods
Topic: [0.12.0] static game difficulty
Replies: 15
Views: 18919

[0.12.0] static game difficulty

https://www.dropbox.com/s/aulw8h83y4174h1/no-evo_0.2.0.zip?dl=0 this mod disable time based evolution and pollution based evolution. pollution still governs the spawning of attack waves and evolution of biters difficulty now is based only on the number of biters based destroyed. I did this mod for m...
by LoSboccacc
Sun Nov 02, 2014 7:14 pm
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 141603

Re: [0.11.1] endless resources

updated for 0.11.1
by LoSboccacc
Sun Nov 02, 2014 7:07 pm
Forum: Modding help
Topic: lua: how do I remove player and disable evolution
Replies: 2
Views: 2618

Re: lua: how do I remove player and disable evolution

Try this start post first https://forums.factorio.com/forum/viewtopic.php?f=25&t=4858 , it will give you links where you can find most of the stuff you are looking for. thanks I get something working. now, I can test in game for the endless resources (so I managed to get it to work) but it seem...
by LoSboccacc
Sun Nov 02, 2014 6:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] crash placing a belt with altered speed
Replies: 1
Views: 788

[0.11.1] crash placing a belt with altered speed

ok, so put this on a very very low priority as I was trolling the game engine. aaanyway, I was testing resource consumption, and so put from lua console game.speed = 20 it works fine and I can do most of the things, but placing any item carshes the game. I'm on a win 64 build, using windows 8 os edi...
by LoSboccacc
Sat Nov 01, 2014 4:26 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1003710

Re: Factorio Roadmap for 0.11 + 0.12

when this will be put on steam? is .12 still going to be too early? any roadmap for that?
by LoSboccacc
Sat Nov 01, 2014 2:03 pm
Forum: Modding help
Topic: lua: how do I remove player and disable evolution
Replies: 2
Views: 2618

lua: how do I remove player and disable evolution

Hi I wanted to create a multiplayer server with a persistent world. to do so I need two piece of information, I read somewhere that this is possible but I have no idea where to start. but first of all, how do I run command in the game console? what is the command to remove the current player charact...
by LoSboccacc
Fri Oct 31, 2014 6:04 pm
Forum: Releases
Topic: Version 0.11.0
Replies: 81
Views: 98728

Re: Version 0.11.0

PalllaX wrote:Yeah same for me. Local and sometimes downloading map, resync.
Maybe because of setting at the beginning? MP Latency? I set mine to 33ms.
Please try if you can join me over internet:
37.5.32.59:34197

cannot estabilish connection- is it just me or did you kill the server?

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