Search found 251 matches
- Fri Nov 28, 2014 1:49 pm
- Forum: General discussion
- Topic: saves are in roaming folder, not local
- Replies: 5
- Views: 2198
Re: saves are in roaming folder, not local
if you are in a domain with a roaming profile the roaming folder gets uploaded on logoff and downloaded on login across multiple computers.
- Fri Nov 28, 2014 9:39 am
- Forum: General discussion
- Topic: saves are in roaming folder, not local
- Replies: 5
- Views: 2198
saves are in roaming folder, not local
not filing a bug because I just want to know the rationale behind this, if you did it deliberately or out of habit. Factorio saves can get quite big and placing a hundreds mb in the roaming folder is not really a good thing for the user. not that it matter much as people using roaming properly are f...
- Mon Nov 24, 2014 11:52 am
- Forum: Not a bug
- Topic: [0.11.3] lag/stutter when enemy attacks
- Replies: 4
- Views: 2064
Re: [0.11.3] lag/stutter when enemy attacks
Just multiplayer, for both of us.
And it started from the beginning, it wasn't a late game condition.
And it started from the beginning, it wasn't a late game condition.
- Mon Nov 24, 2014 11:09 am
- Forum: Not a bug
- Topic: [0.11.3] lag/stutter when enemy attacks
- Replies: 4
- Views: 2064
Re: [0.11.3] lag/stutter when enemy attacks
Please reconsider. I have a core i7 and he he has a desktop core i5, both of them very fast and there is zero lag on both our pc while playing single player. As you say this shouldn't happen, and this is why it should be looked into. (Not demanind it to be top priority, just making a case against di...
- Thu Nov 20, 2014 8:04 am
- Forum: General discussion
- Topic: My (good) experiences multiplaying on a flaky connection
- Replies: 2
- Views: 1240
Re: My (good) experiences multiplaying on a flaky connection
Day three of our little experiment. We expanded on the northern fields: http://cloud-4.steampowered.com/ugc/29600400909941515/76DC54B427AF9C49BC62E0A7D0CFB2715C7A2059/ We also rewired most of the factory to merge local resources with remote using a double belt design http://cloud-4.steampowered.com/...
- Mon Nov 17, 2014 11:26 pm
- Forum: Not a bug
- Topic: [0.11.3] lag/stutter when enemy attacks
- Replies: 4
- Views: 2064
[0.11.3] lag/stutter when enemy attacks
I believe there is more than just synchronization going on when the enemy attacks. I am playing with a friend over a not so fast internet connection, and we were observing some lag when enemy started to move toward our base. at first I thought it was normal, we are kind of pushing the envelop here, ...
- Mon Nov 17, 2014 11:22 pm
- Forum: General discussion
- Topic: My (good) experiences multiplaying on a flaky connection
- Replies: 2
- Views: 1240
Re: My (good) experiences multiplaying on a flaky connection
we went to attack some of the biter spawns north, and claimed a huge swat of land for ourselves. the base in multiplayer has grown very... organic. actually, it's a mess: http://cloud-4.steampowered.com/ugc/29599705886331942/3E30DA8A08FF80403795F14676237082CAB40FAE/ during combat we had no issue and...
- Mon Nov 17, 2014 6:21 pm
- Forum: Pending
- Topic: [0.11.3] other player inventory lost
- Replies: 2
- Views: 2944
[0.11.3] other player inventory lost
game crashed, I restored an autosave. when the other player reconnected, his inventory was lost.
- Mon Nov 17, 2014 5:26 pm
- Forum: General discussion
- Topic: My (good) experiences multiplaying on a flaky connection
- Replies: 2
- Views: 1240
My (good) experiences multiplaying on a flaky connection
we had a 6 hour game and went as far as building a tank. I have a fairly strong connection, but my brother is playing off a 3g dongle. I thought I'd share my experience so far. Game went smooth for the most part. There was just one crash, which lost us nothing as I am aggressive with autosaves. (Fou...
- Fri Nov 14, 2014 2:14 pm
- Forum: Not a bug
- Topic: [0.11.1 qebrow] furnace consuming power even if not smelting
- Replies: 4
- Views: 2073
[0.11.1 qebrow] furnace consuming power even if not smelting
the electric furnace consumes power even when it is not smelting, this happens when the right hand slot (the output) is full
so the furnace is not operating, but stealing precious power
so the furnace is not operating, but stealing precious power
- Tue Nov 11, 2014 8:21 am
- Forum: Ideas and Suggestions
- Topic: space brat is fat, send sprites to gym
- Replies: 2
- Views: 1245
Re: space brat is fat, send sprites to gym
When you're walking on the side, the spacesuite is especially bulky on the waist area
- Sun Nov 09, 2014 1:22 pm
- Forum: Ideas and Suggestions
- Topic: space brat is fat, send sprites to gym
- Replies: 2
- Views: 1245
space brat is fat, send sprites to gym
ok this is just a minor nitpick
why does he seems so unfit? is it the suite? can we have bigger shoulder guards or something?
why does he seems so unfit? is it the suite? can we have bigger shoulder guards or something?
- Fri Nov 07, 2014 4:06 pm
- Forum: Mods
- Topic: [Mod 11.1] Hi-EX Tank shells
- Replies: 9
- Views: 9084
Re: [Mod 11.1] Hi-EX Tank shells
does it replace the existing ammo or do you get a different item?
- Sun Nov 02, 2014 7:33 pm
- Forum: Mods
- Topic: [0.12.0] static game difficulty
- Replies: 15
- Views: 18919
[0.12.0] static game difficulty
https://www.dropbox.com/s/aulw8h83y4174h1/no-evo_0.2.0.zip?dl=0 this mod disable time based evolution and pollution based evolution. pollution still governs the spawning of attack waves and evolution of biters difficulty now is based only on the number of biters based destroyed. I did this mod for m...
- Sun Nov 02, 2014 7:14 pm
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 141603
Re: [0.11.1] endless resources
updated for 0.11.1
- Sun Nov 02, 2014 7:07 pm
- Forum: Modding help
- Topic: lua: how do I remove player and disable evolution
- Replies: 2
- Views: 2618
Re: lua: how do I remove player and disable evolution
Try this start post first https://forums.factorio.com/forum/viewtopic.php?f=25&t=4858 , it will give you links where you can find most of the stuff you are looking for. thanks I get something working. now, I can test in game for the endless resources (so I managed to get it to work) but it seem...
- Sun Nov 02, 2014 6:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] crash placing a belt with altered speed
- Replies: 1
- Views: 788
[0.11.1] crash placing a belt with altered speed
ok, so put this on a very very low priority as I was trolling the game engine. aaanyway, I was testing resource consumption, and so put from lua console game.speed = 20 it works fine and I can do most of the things, but placing any item carshes the game. I'm on a win 64 build, using windows 8 os edi...
- Sat Nov 01, 2014 4:26 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1003710
Re: Factorio Roadmap for 0.11 + 0.12
when this will be put on steam? is .12 still going to be too early? any roadmap for that?
- Sat Nov 01, 2014 2:03 pm
- Forum: Modding help
- Topic: lua: how do I remove player and disable evolution
- Replies: 2
- Views: 2618
lua: how do I remove player and disable evolution
Hi I wanted to create a multiplayer server with a persistent world. to do so I need two piece of information, I read somewhere that this is possible but I have no idea where to start. but first of all, how do I run command in the game console? what is the command to remove the current player charact...
- Fri Oct 31, 2014 6:04 pm
- Forum: Releases
- Topic: Version 0.11.0
- Replies: 81
- Views: 98728
Re: Version 0.11.0
PalllaX wrote:Yeah same for me. Local and sometimes downloading map, resync.
Maybe because of setting at the beginning? MP Latency? I set mine to 33ms.
Please try if you can join me over internet:
37.5.32.59:34197
cannot estabilish connection- is it just me or did you kill the server?