Search found 251 matches
- Thu Apr 17, 2014 7:20 am
- Forum: Not a bug
- Topic: [0.9.8] lazy bots
- Replies: 9
- Views: 4581
Re: [0.9.8] lazy bots
Hm. I've been looking around there. There is indeed something strange there, cause when I load the game, after a while the bots suddenly begin to transport all the stuff. When I waited some minutes the circuits are reduced from over 1.1 k down to less then 200. I remember also situations, where som...
- Wed Apr 16, 2014 6:31 am
- Forum: Not a bug
- Topic: [0.9.8] lazy bots
- Replies: 9
- Views: 4581
Re: [0.9.8] lazy bots
if you hover on the chest there are no requests shown incoming
- Tue Apr 15, 2014 9:16 pm
- Forum: Not a bug
- Topic: [0.9.8] lazy bots
- Replies: 9
- Views: 4581
[0.9.8] lazy bots
HI https://www.dropbox.com/s/r4xwbamh924stdh/0.zip here is the situation on the save: a big roboport network. in the roboport far east, 200 or so idle logistic bots under the roboport north, at the edge of the piping, there are three assembly machines making processing units. those are short of elec...
- Tue Apr 15, 2014 9:10 pm
- Forum: Ideas and Suggestions
- Topic: high capacity flag for assembly machines 3
- Replies: 5
- Views: 2729
high capacity flag for assembly machines 3
when you get an assembly machine 3 with three speed module it cannot produce at full speed because the input box is empty so fast that even if inserters are fast enough to keep up with production, they waste time for the input buffer is to small sample: https://www.youtube.com/watch?v=aGWRJ0aEDYQ it...
- Tue Apr 15, 2014 8:40 pm
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 141603
[MOD 0.12.0] endless resources
Hi, here is my mod it makes all resources infinite as oil. https://www.dropbox.com/s/uyp40my30t8p8tz/endless-resources_0.3.0.zip?dl=0 minimum resources are 0.25 instead of 0.1, makes for one ore mined every 4 mining cycles on average (ui shows 0.3 sec, but yeld is 50% and mining time is 2, so you ge...
- Sun Apr 13, 2014 9:24 pm
- Forum: Not a bug
- Topic: [0.9.8] no effect seen - deconstructor pick from players
- Replies: 2
- Views: 1538
Re: [0.9.8] no effect seen - deconstructor pick from players
my bad, I realised while trying to reproduce that I had part of the item they were dismantling into my character logistic slot, so they were delivering to me instead of the storage
- Sun Apr 13, 2014 1:48 pm
- Forum: Not a bug
- Topic: [0.9.8] no effect seen - deconstructor pick from players
- Replies: 2
- Views: 1538
[0.9.8] no effect seen - deconstructor pick from players
you might want to check into deconstruction bot logic if you have an assembly machine to be deconstructed, and you pick it up, and it has some content, the construction bot will come at you, probably to pick you up what was in the machine now, I checked the inventory and it seems they were successfu...
- Sun Apr 13, 2014 12:44 pm
- Forum: Balancing
- Topic: sure takes lot of wires for anything
- Replies: 1
- Views: 5551
sure takes lot of wires for anything
anyone using so much wires?
- Sun Apr 13, 2014 12:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] car sprite z center on center
- Replies: 1
- Views: 989
[0.9.8] car sprite z center on center
Hi
the car sprite has the z layer on par with doodas and other things, so anything below the center comes on top of the sprite
the car sprite has the z layer on par with doodas and other things, so anything below the center comes on top of the sprite
- Mon Apr 07, 2014 7:36 am
- Forum: Not a bug
- Topic: [0.9.7] Not enough Video Memory
- Replies: 8
- Views: 4498
Re: [0.9.7] Not enough Video Memory
There is an atlas screenshot key now?
- Fri Apr 04, 2014 9:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.6] deconstruction only one bot per tile
- Replies: 5
- Views: 1626
Re: [0.9.6] deconstruction only one bot per tile
I had this but as well but couldn't reproduce. I had a series of conditions happening togheter on that chest, probably we should compare notes. My chest was built from bp The chest was in a logistic network with an inserter which was part of the deconstruction job The chest had the logistic wires at...
- Mon Mar 31, 2014 12:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.5] heater, tank and temperature flow
- Replies: 7
- Views: 6771
Re: [0.9.5] heater, tank and temperature flow
I attached a brand new empty tank to a pipe holding 100deg water.
No averaging there should have happened
No averaging there should have happened
- Mon Mar 31, 2014 11:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.5] heater, tank and temperature flow
- Replies: 7
- Views: 6771
Re: [0.9.5] heater, tank and temperature flow
Yeah but what about the other thing?
Not the flow: the fact that 100deg water enters in reservoir at 27deg?
Not the flow: the fact that 100deg water enters in reservoir at 27deg?
- Sun Mar 30, 2014 10:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.6] small offset in belt prevent deconstruction
- Replies: 1
- Views: 933
[0.9.6] small offset in belt prevent deconstruction
a upward facing belt doesn't get deconstructed if the incoming belt carries items. only apply to upward going belt. in this setup: http://i59.tinypic.com/5vbv52.png the bot pick up the two topmost metal, but those are actually on the belt below, not the one to be removed. so two more metal plate are...
- Sat Mar 29, 2014 7:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.3] bot follow car outside build area for repair
- Replies: 7
- Views: 2587
Re: [0.9.6] bot follow car outside build area for repair
well, logistic bot are fixed in the sense that they linger at the limit of the logistic area and if you don't get back in time they go recharge and drop the stuff
if a construction bot runs out of charge chasing you, it disappears (crashes)
if a construction bot runs out of charge chasing you, it disappears (crashes)
- Sat Mar 29, 2014 4:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.3] bot follow car outside build area for repair
- Replies: 7
- Views: 2587
[0.11.3] bot follow car outside build area for repair
construction bots follow the car to repair it well outside the yellow area
- Sat Mar 29, 2014 10:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.6] One Pixel Gap on Transport Belts
- Replies: 3
- Views: 1917
Re: [0.9.6] One Pixel Gap on Transport Belts
both visible here - gap and pixel off animation
- Fri Mar 28, 2014 9:26 pm
- Forum: Releases
- Topic: Version 0.9.6
- Replies: 22
- Views: 24932
Re: Version 0.9.6
Deathmage wrote:In my personal opinion the belts have too much of a blueish hue.
same here. belts doesn't seem to fit much along other things.
they look to flat, almost as if viewed topdown
- Fri Mar 28, 2014 8:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.5] heater, tank and temperature flow
- Replies: 7
- Views: 6771
[0.9.5] heater, tank and temperature flow
there something odd in temperature distribution when a storage tank is in a circuit it looks like temperature is carried along with the fluid flow, so that if you have a downpipe at a lower temperature but the previous pipes are full at 10.0 water there is no more heat exchange as no fluid returns b...
- Thu Mar 27, 2014 11:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.5] crash deconstructing inserter
- Replies: 4
- Views: 1412
Re: [0.9.5] crash deconstructing inserter
https://www.dropbox.com/s/r4xwbamh924stdh/0.zip
here, I created the condition from scratch in sandbox
remove the rail and then the inserter
here, I created the condition from scratch in sandbox
remove the rail and then the inserter