Search found 251 matches

by LoSboccacc
Thu Apr 17, 2014 7:20 am
Forum: Not a bug
Topic: [0.9.8] lazy bots
Replies: 9
Views: 4581

Re: [0.9.8] lazy bots

Hm. I've been looking around there. There is indeed something strange there, cause when I load the game, after a while the bots suddenly begin to transport all the stuff. When I waited some minutes the circuits are reduced from over 1.1 k down to less then 200. I remember also situations, where som...
by LoSboccacc
Wed Apr 16, 2014 6:31 am
Forum: Not a bug
Topic: [0.9.8] lazy bots
Replies: 9
Views: 4581

Re: [0.9.8] lazy bots

if you hover on the chest there are no requests shown incoming
by LoSboccacc
Tue Apr 15, 2014 9:16 pm
Forum: Not a bug
Topic: [0.9.8] lazy bots
Replies: 9
Views: 4581

[0.9.8] lazy bots

HI https://www.dropbox.com/s/r4xwbamh924stdh/0.zip here is the situation on the save: a big roboport network. in the roboport far east, 200 or so idle logistic bots under the roboport north, at the edge of the piping, there are three assembly machines making processing units. those are short of elec...
by LoSboccacc
Tue Apr 15, 2014 9:10 pm
Forum: Ideas and Suggestions
Topic: high capacity flag for assembly machines 3
Replies: 5
Views: 2729

high capacity flag for assembly machines 3

when you get an assembly machine 3 with three speed module it cannot produce at full speed because the input box is empty so fast that even if inserters are fast enough to keep up with production, they waste time for the input buffer is to small sample: https://www.youtube.com/watch?v=aGWRJ0aEDYQ it...
by LoSboccacc
Tue Apr 15, 2014 8:40 pm
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 141603

[MOD 0.12.0] endless resources

Hi, here is my mod it makes all resources infinite as oil. https://www.dropbox.com/s/uyp40my30t8p8tz/endless-resources_0.3.0.zip?dl=0 minimum resources are 0.25 instead of 0.1, makes for one ore mined every 4 mining cycles on average (ui shows 0.3 sec, but yeld is 50% and mining time is 2, so you ge...
by LoSboccacc
Sun Apr 13, 2014 9:24 pm
Forum: Not a bug
Topic: [0.9.8] no effect seen - deconstructor pick from players
Replies: 2
Views: 1538

Re: [0.9.8] no effect seen - deconstructor pick from players

my bad, I realised while trying to reproduce that I had part of the item they were dismantling into my character logistic slot, so they were delivering to me instead of the storage
by LoSboccacc
Sun Apr 13, 2014 1:48 pm
Forum: Not a bug
Topic: [0.9.8] no effect seen - deconstructor pick from players
Replies: 2
Views: 1538

[0.9.8] no effect seen - deconstructor pick from players

you might want to check into deconstruction bot logic if you have an assembly machine to be deconstructed, and you pick it up, and it has some content, the construction bot will come at you, probably to pick you up what was in the machine now, I checked the inventory and it seems they were successfu...
by LoSboccacc
Sun Apr 13, 2014 12:44 pm
Forum: Balancing
Topic: sure takes lot of wires for anything
Replies: 1
Views: 5551

sure takes lot of wires for anything

Image

anyone using so much wires?
by LoSboccacc
Sun Apr 13, 2014 12:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] car sprite z center on center
Replies: 1
Views: 989

[0.9.8] car sprite z center on center

Hi

the car sprite has the z layer on par with doodas and other things, so anything below the center comes on top of the sprite

Image
by LoSboccacc
Mon Apr 07, 2014 7:36 am
Forum: Not a bug
Topic: [0.9.7] Not enough Video Memory
Replies: 8
Views: 4498

Re: [0.9.7] Not enough Video Memory

There is an atlas screenshot key now?
by LoSboccacc
Fri Apr 04, 2014 9:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.6] deconstruction only one bot per tile
Replies: 5
Views: 1626

Re: [0.9.6] deconstruction only one bot per tile

I had this but as well but couldn't reproduce. I had a series of conditions happening togheter on that chest, probably we should compare notes. My chest was built from bp The chest was in a logistic network with an inserter which was part of the deconstruction job The chest had the logistic wires at...
by LoSboccacc
Mon Mar 31, 2014 12:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.5] heater, tank and temperature flow
Replies: 7
Views: 6771

Re: [0.9.5] heater, tank and temperature flow

I attached a brand new empty tank to a pipe holding 100deg water.

No averaging there should have happened
by LoSboccacc
Mon Mar 31, 2014 11:20 am
Forum: Resolved Problems and Bugs
Topic: [0.9.5] heater, tank and temperature flow
Replies: 7
Views: 6771

Re: [0.9.5] heater, tank and temperature flow

Yeah but what about the other thing?

Not the flow: the fact that 100deg water enters in reservoir at 27deg?
by LoSboccacc
Sun Mar 30, 2014 10:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.6] small offset in belt prevent deconstruction
Replies: 1
Views: 933

[0.9.6] small offset in belt prevent deconstruction

a upward facing belt doesn't get deconstructed if the incoming belt carries items. only apply to upward going belt. in this setup: http://i59.tinypic.com/5vbv52.png the bot pick up the two topmost metal, but those are actually on the belt below, not the one to be removed. so two more metal plate are...
by LoSboccacc
Sat Mar 29, 2014 7:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.3] bot follow car outside build area for repair
Replies: 7
Views: 2587

Re: [0.9.6] bot follow car outside build area for repair

well, logistic bot are fixed in the sense that they linger at the limit of the logistic area and if you don't get back in time they go recharge and drop the stuff

if a construction bot runs out of charge chasing you, it disappears (crashes)
by LoSboccacc
Sat Mar 29, 2014 4:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.3] bot follow car outside build area for repair
Replies: 7
Views: 2587

[0.11.3] bot follow car outside build area for repair

construction bots follow the car to repair it well outside the yellow area
by LoSboccacc
Sat Mar 29, 2014 10:20 am
Forum: Resolved Problems and Bugs
Topic: [0.9.6] One Pixel Gap on Transport Belts
Replies: 3
Views: 1917

Re: [0.9.6] One Pixel Gap on Transport Belts

Image

both visible here - gap and pixel off animation
by LoSboccacc
Fri Mar 28, 2014 9:26 pm
Forum: Releases
Topic: Version 0.9.6
Replies: 22
Views: 24932

Re: Version 0.9.6

Deathmage wrote:In my personal opinion the belts have too much of a blueish hue.

same here. belts doesn't seem to fit much along other things.

they look to flat, almost as if viewed topdown
by LoSboccacc
Fri Mar 28, 2014 8:03 am
Forum: Resolved Problems and Bugs
Topic: [0.9.5] heater, tank and temperature flow
Replies: 7
Views: 6771

[0.9.5] heater, tank and temperature flow

there something odd in temperature distribution when a storage tank is in a circuit it looks like temperature is carried along with the fluid flow, so that if you have a downpipe at a lower temperature but the previous pipes are full at 10.0 water there is no more heat exchange as no fluid returns b...
by LoSboccacc
Thu Mar 27, 2014 11:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.5] crash deconstructing inserter
Replies: 4
Views: 1412

Re: [0.9.5] crash deconstructing inserter

https://www.dropbox.com/s/r4xwbamh924stdh/0.zip


here, I created the condition from scratch in sandbox

remove the rail and then the inserter

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