Search found 52 matches

by Nemoder
Tue Apr 22, 2014 8:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.* & 0.8.8] Major sound delay on Linux
Replies: 31
Views: 16597

Re: [0.9.* & 0.8.8] Major sound delay on Linux

Same problem here if pulseaudio is running. Is there a reason you use libasound instead of openal or sdl? *Edit: I see it uses allegro5. I found a workaround that fixes this for me: Create or edit /etc/allegro5rc and change the audio driver to oss: [graphics] driver=default [audio] driver=oss I trie...
by Nemoder
Sun Mar 30, 2014 2:05 am
Forum: News
Topic: Friday Facts #27 The roadmap
Replies: 32
Views: 27624

Re: Friday Facts #27 The roadmap

The only reason not to give a game more exposure is if the game is in a state that is not yet fun to play.
Factorio is fun to play right now.
It might not be what people expect if they are hoping for a completed game with a polished campaign but for an alpha game I say it's more than ready.
by Nemoder
Tue Mar 18, 2014 2:13 am
Forum: Outdated/Not implemented
Topic: Sex Machine
Replies: 8
Views: 7982

Re: Sex Machine

but my player IS a sex machine!
seriously though it would be good to have multiple avatars to choose from especially for multiplayer.
by Nemoder
Sat Mar 08, 2014 11:07 am
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Assembler graphic jitter
Replies: 2
Views: 976

[0.9.2] Assembler graphic jitter

At the default(?) zoom level I am seeing a weird horizontal jitter on the level 1 assembler animation.
https://www.dropbox.com/s/7q5gdoar22a1hch/fact1.mkv
by Nemoder
Tue Mar 04, 2014 6:11 am
Forum: General discussion
Topic: Games Modes / Settings and Feedback on 0.9.1
Replies: 8
Views: 5652

Re: Games Modes / Settings and Feedback on 0.9.1

Great ideas! I really like the bat idea although it seems more of an annoyance than a real threat. I'd like to see stronger night enemies though, something to really be afraid of at night when your system is already stressed for lack of solar power if you don't prepare for it.
by Nemoder
Fri Feb 28, 2014 2:59 am
Forum: General discussion
Topic: Are there any game like factorio?
Replies: 9
Views: 7573

Re: Are there any game like factorio?

Factorio is rather unique but it definitely has some similarities with minecraft/spacechem/openttd

I'm hoping Clockwork Empires will have a lot of logistical elements though it will likely be closer to dwarf fortress character management.
by Nemoder
Fri Feb 28, 2014 12:15 am
Forum: General discussion
Topic: Multiplayer
Replies: 22
Views: 9100

Re: Multiplayer

I think you could still have competative play if it was made so players cant damage each other's buildings but instead race to get the highest tech. You could even have a 'pirate' alien that would attack whichever player didn't bribe them enough with certain materials. But really I'd be happy with j...
by Nemoder
Wed Feb 26, 2014 11:18 am
Forum: General discussion
Topic: Multiplayer
Replies: 22
Views: 9100

Re: Multiplayer

I've been looking forwad to multiplayer so much since the indiegogo campaign! Will there be a dedicated server? How will player death work, will they just respawn?
by Nemoder
Thu Feb 20, 2014 2:47 pm
Forum: Archive
Topic: [outdated] Production tree
Replies: 12
Views: 32416

Re: Production tree

Your image looks awesome but you should definitely not be distributing the game's assets with your source. Users only need to put factorio.dia in [Installation_Directory]\data\base\graphics and it will load the icons from their installation. I wondered about that but I wasn't sure how well it would...
by Nemoder
Thu Feb 20, 2014 4:05 am
Forum: Archive
Topic: [outdated] Production tree
Replies: 12
Views: 32416

Re: Production tree

Looks like you are making some good progress on the automated system!
Here's my hand drawn one with the dia source if anyone wants to play with it too:
http://i.imgur.com/qrEpXjb.png

Source factorio-chart.zip

Dia http://dia-installer.de
by Nemoder
Sun Nov 24, 2013 9:36 pm
Forum: General discussion
Topic: Combat system far too fast?
Replies: 47
Views: 21272

Re: Combat system far too fast?

Why not swap lasers and gun turrets in the tech tree? Make lasers a bit weaker/shorter range and then make guns a bit stronger for later in the game when you can afford the ammo.
by Nemoder
Sun Nov 24, 2013 12:41 am
Forum: Resolved Problems and Bugs
Topic: [0.7.5] Train Schedule order
Replies: 4
Views: 13365

Re: [0.7.5] Train Schedule order

I'm not sure why you would want to add one to the front of the queue, generally if you have to change the schedule it's easier to remove all of them and then add new ones in the order you want. Another method might be to include a button to bump an order up or down in the list.
by Nemoder
Sat Nov 23, 2013 3:26 am
Forum: Resolved Problems and Bugs
Topic: [0.7.5] Train Schedule order
Replies: 4
Views: 13365

[0.7.5] Train Schedule order

I'm running 0.7.5 on debian testing.

When assigning stops to the train schedule it always adds the new stop /above/ the current one selected in the list rather than under it which makes it really difficult to get the order correct when you have more than 2 stops on the same line.
by Nemoder
Fri Nov 22, 2013 8:57 pm
Forum: General discussion
Topic: Combat system far too fast?
Replies: 47
Views: 21272

Re: Combat system far too fast?

Changing the biter speed or damage would mean you'ld have to rebalance turrets and walls and such a bit but giving the player a lot more health is a great idea, it would give you more time to decide if you can stay and keep fighting or try to retreat.
by Nemoder
Wed Nov 20, 2013 10:28 pm
Forum: General discussion
Topic: Combat system far too fast?
Replies: 47
Views: 21272

Re: Combat system far too fast?

I don't find speed of enemies to be the problem so much as they just aren't that fun to fight offensively. I have to use hit and run tactics with my vehicle to slowly beat down their bases until I can afford enough weapon upgrades and even then if any of the big biters get too close I'm dead very qu...
by Nemoder
Mon Sep 30, 2013 9:46 pm
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 61856

Re: Version 0.7.0

Linux version has been released a moment ago. It is now available both as 32bit and as 64bit version. ... at least there was some good in marvin's build virtual machine failing :-) Awesome! Can't wait to try it :D *Edit: 32bit version updated and seems to run fine so far, I downloaded the 64bit ver...
by Nemoder
Fri Jun 21, 2013 12:24 am
Forum: Releases
Topic: Midterm goal
Replies: 19
Views: 23720

Re: Midterm goal

Do you know that first versions of Minecraft had no multiplayer whatsoever? And yet Minecraft became quite a boom even at that time. Sure multiplayer made it even more popular. My point was multiplayer was added in the early alpha versions before most of the crafting mechanics were in place which a...
by Nemoder
Thu Jun 20, 2013 12:41 pm
Forum: Releases
Topic: Midterm goal
Replies: 19
Views: 23720

Re: Midterm goal

If funds weren't the main issue I would say stick with multiplayer first as it tends to bring in more players in the long run and makes the gameplay better than trying to tack it on later. I don't think a game like minecraft would be the hit it is if it didn't have multiplayer built into it early on...
by Nemoder
Tue Mar 12, 2013 1:07 pm
Forum: Ideas and Suggestions
Topic: Some ideas
Replies: 4
Views: 9723

Re: Some ideas

If/when walls are introduced you likely wouldn't need so many turrets.
by Nemoder
Sun Mar 10, 2013 6:43 pm
Forum: Ideas and Suggestions
Topic: Consumables chart
Replies: 7
Views: 15000

Consumables chart

I made a quick chart of the major consumable resources. http://i.imgur.com/YaBmhsX.jpg It seems once you have your main lines for copper and iron set to making circuits you are pretty well set for everything else. I think it would be a lot more fun if when new items are added to the game it branches...

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