Search found 52 matches

by Nemoder
Sat Mar 09, 2013 7:51 am
Forum: Ideas and Suggestions
Topic: Any economy geeks?
Replies: 31
Views: 20784

Re: Any economy geeks?

I don't think an MMO economy would work out too well for this game, maybe for a sequel though. But custom scenarios with economic goals instead of survival could be really cool. There doesn't seem to be any game mechanic right now that awards effeciency though other than research time so I'm not sur...
by Nemoder
Fri Mar 08, 2013 6:43 am
Forum: Resolved Problems and Bugs
Topic: Make Linux static build
Replies: 8
Views: 6393

Re: Make Linux static build

cool!
I run Debian and I'd still prefer a static .tar.gz
by Nemoder
Thu Mar 07, 2013 3:18 am
Forum: Balancing
Topic: Reduce the Creeper spawner rate
Replies: 21
Views: 24090

Re: Reduce the Creeper spawner rate

What I'd like to see is research for increasing the explosive area of damage for your rockets so you could just fire a bunch of them and knock out all the creepers rushing you at the same time you destroy their base. Right now it seems the only method is to slowly push forward with turrets or risk t...
by Nemoder
Tue Mar 05, 2013 4:43 am
Forum: Ideas and Suggestions
Topic: [idea] Mini assembler
Replies: 20
Views: 19656

[idea] Mini assembler

I'd like to see a mini assembler that is 2x2 tiles (or smaller) that can do gears or wire or anything that only requires one input material. It could run at a slower rate than the bigger ones but it could be cheaper to research and build.
by Nemoder
Tue Mar 05, 2013 12:44 am
Forum: Resolved Problems and Bugs
Topic: Save on Death
Replies: 6
Views: 4846

Re: Save on Death

I think the Save button is so you can save a replay of that game. It would be nice to have a Load button too though.
by Nemoder
Mon Mar 04, 2013 9:58 am
Forum: Resolved Problems and Bugs
Topic: Losing health while driving
Replies: 2
Views: 1598

Losing health while driving

Often when I'm attacked by an alien I will get in my car and drive away but I continue to lose health until I get out of my car again even when there are no aliens nearby. Maybe there is an alien hiding in the backseat but he seems to go away if I get out and back into the car.
by Nemoder
Sat Mar 02, 2013 10:13 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 213841

Re: Electric energy

Lightning rod harvesters! They can protect you from passing storms AND give your accumulators a quick boost.
by Nemoder
Sat Mar 02, 2013 10:08 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.10] Labs can't be mined?
Replies: 8
Views: 7491

Re: 2.9 Labs can't be mined?

Same problem with turrets and ships.
by Nemoder
Fri Mar 01, 2013 6:49 am
Forum: Frequently Suggested / Link Collections
Topic: Events (Environmental Disasters and Weather) / Biome-Types
Replies: 3
Views: 11430

Events (Environmental Disasters and Weather) / Biome-Types

See below for the list of suggestions! -- ßilk A fun challange could be the addition of occasional environmental disasters like earthquakes, lightning storms, solar flares, alien spore clouds, etc that could damage you or your buildings. And of course new research branches to provide protection aga...
by Nemoder
Fri Feb 22, 2013 11:51 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 151616

Re: RTS direction

I'd love to be able to make fighting units but I'm not sure full RTS controls would be a good idea especially for PvP where it would be too easy for players to disrupt production and shut everything down too quickly. You could make it work by using Settlers game model with a territory system so that...
by Nemoder
Fri Feb 22, 2013 11:25 am
Forum: Modding help
Topic: building sounds
Replies: 0
Views: 4283

building sounds

Is it possible to set sound effects per-building type? When the creepers kill my science lab I'd love to replace the explosion sound with this clip from SPAZ :D
by Nemoder
Fri Feb 22, 2013 11:18 am
Forum: Texture Packs
Topic: Graphics Request Thread
Replies: 16
Views: 26154

Re: Graphics Request Thread

The graphic I'd like to see improved the most is the resources/terrain/hills* set. To me the hills are very jarring, hard to tell apart from mineral resources, and the gray clashes with the gray of most of the factory machines.

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