Hi
I have a question
Alumina of Angel and Bob is separate.
Is this going to be integrated??
Search found 123 matches
- Sat Feb 11, 2017 7:01 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1237098
- Sat Feb 11, 2017 5:16 am
- Forum: Angels Mods
- Topic: [0.14.x][Angel's Addons - Locales]
- Replies: 25
- Views: 16785
Re: [0.14.x][Angel's Addons - Locales]
Waiting for russian translation, I already had some practices on this subject https://forums.factorio.com/viewtopic.php?f=185&t=31550 I am ready to update at any time. :) But that post has got too many pieces. I consider that the person who well knows English and knows specific expressions in o...
- Wed Feb 08, 2017 2:47 pm
- Forum: Angels Mods
- Topic: [0.14.x][Angel's Addons - Locales]
- Replies: 25
- Views: 16785
Re: [0.14.x][Angel's Addons - Locales]
I am ready to update at any time.aklesey1 wrote:Waiting for russian translation, I already had some practices on this subject viewtopic.php?f=185&t=31550
But that post has got too many pieces.
- Wed Feb 08, 2017 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Enhanced search capabilities
- Replies: 0
- Views: 617
Enhanced search capabilities
Enhanced search capabilities 001.png I am using big mods. And I will use this as a guide. now. find only option language find only recipe name (but technology search is very good things.) 002.png I want. 1. find option language and default(en) 2. find recipe (name, ingredients, result) 3. If I pick ...
- Wed Feb 08, 2017 9:58 am
- Forum: Modding help
- Topic: Multiple player test environment
- Replies: 3
- Views: 1354
Re: Multiple player test environment
Without another account, just uncheck "verify user identity"
it's working! Thank you!!
it's working! Thank you!!
- Wed Feb 08, 2017 8:24 am
- Forum: Modding help
- Topic: Multiple player test environment
- Replies: 3
- Views: 1354
Re: Multiple player test environment
The quickest and easiest way (these assume you have steam/exe version) download the .zip version from factorio.com Extract it to something like c:\factorio Goto c:\factorio\bin\x64 Create a shortcut to factorio.exe Right-click the shortcut -> properties in the target box add this to the end --mod-d...
- Wed Feb 08, 2017 5:52 am
- Forum: Modding help
- Topic: Multiple player test environment
- Replies: 3
- Views: 1354
Multiple player test environment
Hi
There is a constant multiplayer problem in my mod.
So I want to test when there are two or more players.
But the surrounding environment is not easy.
Is there any way to create a multiplayer state or mod??
There is a constant multiplayer problem in my mod.
So I want to test when there are two or more players.
But the surrounding environment is not easy.
Is there any way to create a multiplayer state or mod??
- Tue Feb 07, 2017 3:40 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 63821
Re: [MOD 0.14.x] Additional-turret
test - 01
[/color]
- Thu Feb 02, 2017 7:05 am
- Forum: Angels Mods
- Topic: [0.14.x][Angel's Addons - Locales]
- Replies: 25
- Views: 16785
Re: [0.14.x][Angel's Addons - Locales]
thank you for helping me.Karosieben wrote:Based on your source files, i did a full german translation afaik.
You will find it as a pull request on github.
Let me know, if you need further help
- Wed Feb 01, 2017 3:13 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 63821
Re: [MOD 0.14.x] Additional-turret
I'm working on a multiplayer fix, but it's not smooth.xaba wrote:Hello? thank you for a great mod. Really looking forward to with friends, when you fix the multiplayer
Sorry.
- Tue Jan 31, 2017 2:23 pm
- Forum: Angels Mods
- Topic: [0.14.x][Angel's Addons - Locales]
- Replies: 25
- Views: 16785
Re: [0.14.x][Angel's Addons - Locales]
I plan to accommodate all languages, whatever the language.Karosieben wrote:Interested in german translation?
But I do not speak other languages except English and Korean.
I would appreciate it if you could provide a translation.
- Tue Jan 31, 2017 12:54 am
- Forum: Angels Mods
- Topic: [0.14.x][Angel's Addons - Locales]
- Replies: 25
- Views: 16785
Re: [0.14.x][Angel's Addons - Locales]
Damgam wrote:https://github.com/Damgam/Angelsaddons- ... /locale/pl
You can follow my progress on polish translation here
Jak czytają to jacyś Polacy, to zapraszam do proponowania poprawek w tłumaczeniach =)
I applied the polish translations.
Thank you
- Mon Jan 30, 2017 2:20 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1237098
Re: Bugs & FAQ
---
And __1__, __2__ ... they are "Iron", "Copper"...
Is this possible translations available??
- Mon Jan 30, 2017 2:06 pm
- Forum: Angels Mods
- Topic: [0.14.x][Angel's Addons - Locales]
- Replies: 25
- Views: 16785
[0.14.x][Angel's Addons - Locales]
Name: Angel's Addons - Locales Description: Translation Angel's mods. License: MIT Version: 0.1.2 Release: 2017-01-30 Tested-With-Factorio-Version: 0.14.21 Download: mod portal - https://mods.factorio.com/mods/sore68/angelsaddons-locales Code: github - https://github.com/sore68/Angelsaddons-locale A...
- Thu Jan 26, 2017 4:46 am
- Forum: Modding help
- Topic: 2 questions: Adding new ores & changing alien drops
- Replies: 3
- Views: 959
Re: 2 questions: Adding new ores & changing alien drops
2. make item : alien-bone data-final-fixes.lua loot = {count_max = 5, count_min = 1, item = "alien-bone", probability = 0.5} for _, unit in pairs(data.raw["unit"]) do if unit.subgroup == "enemies" then if not unit.loot then unit.loot = {} end table.insert(unit.loot, loo...
- Thu Jan 26, 2017 4:08 am
- Forum: Modding help
- Topic: Translation priority
- Replies: 2
- Views: 854
Re: Translation priority
DaveMcW wrote:Make "Original mod" an optional dependency in info.json. Your mod will load last and overwrite it.
Oh!! Thank you!
It works properly!
- Wed Jan 25, 2017 8:44 am
- Forum: Modding help
- Topic: Translation priority
- Replies: 2
- Views: 854
Translation priority
Hi I have come to the problem of translation. To explain the situation : --- entity name = "a" Original mod locale : "a" = a My locale mod : "a" = alpha In game output : "a" = a --- I have changed the translation, but the changes do not apply. Is there a way t...
- Mon Jan 23, 2017 9:30 am
- Forum: Angels Mods
- Topic: korean locale and indefinite recipe name
- Replies: 2
- Views: 1651
Re: korean locale and indefinite recipe name
angels addons-oresilos_0.2.2
angels addons-pressuretanks_0.1.1
angels addons-warehouses_0.1.3
angels bioprocessing_0.2.1
angels infiniteores_0.4.6
angels petrochem_0.3.4
angels refining_0.5.5
angels smelting_0.1.3
ko locales cfg
angels addons-pressuretanks_0.1.1
angels addons-warehouses_0.1.3
angels bioprocessing_0.2.1
angels infiniteores_0.4.6
angels petrochem_0.3.4
angels refining_0.5.5
angels smelting_0.1.3
ko locales cfg
- Sat Jan 21, 2017 3:50 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 63821
Re: [MOD 0.14.x] Additional-turret
+Macromanaged Turrets
Test only New game, load, save
Test only New game, load, save
- Applies to :
- Cannon Turret
- Cannon Turret mk2
- Rocket turret
- Rocket turret mk2
- Wed Jan 18, 2017 4:35 am
- Forum: Modding help
- Topic: Cooldown Effect
- Replies: 2
- Views: 1066
Re: Cooldown Effect
Thank you!!Rseding91 wrote:core\prototypes\style.lua slot_button_style.pie_progress_color