Search found 123 matches

by sore68
Sat Feb 11, 2017 7:01 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1237098

Re: Bugs & FAQ

Hi
I have a question

Alumina of Angel and Bob is separate.
Is this going to be integrated??
by sore68
Sat Feb 11, 2017 5:16 am
Forum: Angels Mods
Topic: [0.14.x][Angel's Addons - Locales]
Replies: 25
Views: 16785

Re: [0.14.x][Angel's Addons - Locales]

Waiting for russian translation, I already had some practices on this subject https://forums.factorio.com/viewtopic.php?f=185&t=31550 I am ready to update at any time. :) But that post has got too many pieces. I consider that the person who well knows English and knows specific expressions in o...
by sore68
Wed Feb 08, 2017 2:47 pm
Forum: Angels Mods
Topic: [0.14.x][Angel's Addons - Locales]
Replies: 25
Views: 16785

Re: [0.14.x][Angel's Addons - Locales]

aklesey1 wrote:Waiting for russian translation, I already had some practices on this subject viewtopic.php?f=185&t=31550
I am ready to update at any time. :)
But that post has got too many pieces.
by sore68
Wed Feb 08, 2017 2:43 pm
Forum: Ideas and Suggestions
Topic: Enhanced search capabilities
Replies: 0
Views: 617

Enhanced search capabilities

Enhanced search capabilities 001.png I am using big mods. And I will use this as a guide. now. find only option language find only recipe name (but technology search is very good things.) 002.png I want. 1. find option language and default(en) 2. find recipe (name, ingredients, result) 3. If I pick ...
by sore68
Wed Feb 08, 2017 9:58 am
Forum: Modding help
Topic: Multiple player test environment
Replies: 3
Views: 1354

Re: Multiple player test environment

Without another account, just uncheck "verify user identity"
it's working! Thank you!! :D
by sore68
Wed Feb 08, 2017 8:24 am
Forum: Modding help
Topic: Multiple player test environment
Replies: 3
Views: 1354

Re: Multiple player test environment

The quickest and easiest way (these assume you have steam/exe version) download the .zip version from factorio.com Extract it to something like c:\factorio Goto c:\factorio\bin\x64 Create a shortcut to factorio.exe Right-click the shortcut -> properties in the target box add this to the end --mod-d...
by sore68
Wed Feb 08, 2017 5:52 am
Forum: Modding help
Topic: Multiple player test environment
Replies: 3
Views: 1354

Multiple player test environment

Hi
There is a constant multiplayer problem in my mod.
So I want to test when there are two or more players.
But the surrounding environment is not easy.

Is there any way to create a multiplayer state or mod??
by sore68
Tue Feb 07, 2017 3:40 pm
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63821

Re: [MOD 0.14.x] Additional-turret

test - 01
Additional-Turret_0.1.0.zip
(12.84 MiB) Downloaded 158 times
[/color]
by sore68
Thu Feb 02, 2017 7:05 am
Forum: Angels Mods
Topic: [0.14.x][Angel's Addons - Locales]
Replies: 25
Views: 16785

Re: [0.14.x][Angel's Addons - Locales]

Karosieben wrote:Based on your source files, i did a full german translation afaik.

You will find it as a pull request on github.

Let me know, if you need further help :)
thank you for helping me. :D
by sore68
Wed Feb 01, 2017 3:13 am
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63821

Re: [MOD 0.14.x] Additional-turret

xaba wrote:Hello? thank you for a great mod. Really looking forward to with friends, when you fix the multiplayer
I'm working on a multiplayer fix, but it's not smooth.
Sorry. :(
by sore68
Tue Jan 31, 2017 2:23 pm
Forum: Angels Mods
Topic: [0.14.x][Angel's Addons - Locales]
Replies: 25
Views: 16785

Re: [0.14.x][Angel's Addons - Locales]

Karosieben wrote:Interested in german translation?
I plan to accommodate all languages, whatever the language.
But I do not speak other languages except English and Korean.
I would appreciate it if you could provide a translation. :D
by sore68
Tue Jan 31, 2017 12:54 am
Forum: Angels Mods
Topic: [0.14.x][Angel's Addons - Locales]
Replies: 25
Views: 16785

Re: [0.14.x][Angel's Addons - Locales]

Damgam wrote:https://github.com/Damgam/Angelsaddons- ... /locale/pl

You can follow my progress on polish translation here

Jak czytają to jacyś Polacy, to zapraszam do proponowania poprawek w tłumaczeniach =)

I applied the polish translations.
Thank you :)
by sore68
Mon Jan 30, 2017 2:20 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1237098

Re: Bugs & FAQ

001.png
001.png (90.55 KiB) Viewed 5680 times
recipe description in localised name is broken.

---
And __1__, __2__ ... they are "Iron", "Copper"...
Is this possible translations available??
by sore68
Mon Jan 30, 2017 2:06 pm
Forum: Angels Mods
Topic: [0.14.x][Angel's Addons - Locales]
Replies: 25
Views: 16785

[0.14.x][Angel's Addons - Locales]

Name: Angel's Addons - Locales Description: Translation Angel's mods. License: MIT Version: 0.1.2 Release: 2017-01-30 Tested-With-Factorio-Version: 0.14.21 Download: mod portal - https://mods.factorio.com/mods/sore68/angelsaddons-locales Code: github - https://github.com/sore68/Angelsaddons-locale A...
by sore68
Thu Jan 26, 2017 4:46 am
Forum: Modding help
Topic: 2 questions: Adding new ores & changing alien drops
Replies: 3
Views: 959

Re: 2 questions: Adding new ores & changing alien drops

2. make item : alien-bone data-final-fixes.lua loot = {count_max = 5, count_min = 1, item = "alien-bone", probability = 0.5} for _, unit in pairs(data.raw["unit"]) do if unit.subgroup == "enemies" then if not unit.loot then unit.loot = {} end table.insert(unit.loot, loo...
by sore68
Thu Jan 26, 2017 4:08 am
Forum: Modding help
Topic: Translation priority
Replies: 2
Views: 854

Re: Translation priority

DaveMcW wrote:Make "Original mod" an optional dependency in info.json. Your mod will load last and overwrite it.

Oh!! Thank you! :D
It works properly!
by sore68
Wed Jan 25, 2017 8:44 am
Forum: Modding help
Topic: Translation priority
Replies: 2
Views: 854

Translation priority

Hi I have come to the problem of translation. To explain the situation : --- entity name = "a" Original mod locale : "a" = a My locale mod : "a" = alpha In game output : "a" = a --- I have changed the translation, but the changes do not apply. Is there a way t...
by sore68
Mon Jan 23, 2017 9:30 am
Forum: Angels Mods
Topic: korean locale and indefinite recipe name
Replies: 2
Views: 1651

Re: korean locale and indefinite recipe name

angels addons-oresilos_0.2.2
angels addons-pressuretanks_0.1.1
angels addons-warehouses_0.1.3
angels bioprocessing_0.2.1
angels infiniteores_0.4.6
angels petrochem_0.3.4
angels refining_0.5.5
angels smelting_0.1.3

ko locales cfg :D
by sore68
Sat Jan 21, 2017 3:50 am
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63821

Re: [MOD 0.14.x] Additional-turret

+Macromanaged Turrets

Test only New game, load, save
  • Applies to :
  • Cannon Turret
  • Cannon Turret mk2
  • Rocket turret
  • Rocket turret mk2
test version.
Additional-Turret_0.0.29.zip
(12.6 MiB) Downloaded 163 times
I don't know if I can handle it, but let me know if you have a problem.
by sore68
Wed Jan 18, 2017 4:35 am
Forum: Modding help
Topic: Cooldown Effect
Replies: 2
Views: 1066

Re: Cooldown Effect

Rseding91 wrote:core\prototypes\style.lua slot_button_style.pie_progress_color
Thank you!! :D

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