Search found 123 matches

by sore68
Mon Oct 10, 2016 4:44 am
Forum: Texture Packs
Topic: [Done] Laser turret!
Replies: 2
Views: 4172

Re: [Request] Laser turret!

[quote="YuokiTani"]Hope this will work for you ... icon -> http://johnsmith.ktec.de/factorio/mods/support/andere/lt_s68_icon.png place -> sheet combat -> sheet the 3 part-splitter-lens references to your gif with 3 shoots render preview (!=ingame) http://johnsmith.ktec.de/factorio/mods/su...
by sore68
Mon Oct 10, 2016 4:28 am
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63836

Re: [MOD 0.14.x] Additional-turret

I love this mod, thank you so much for cannon turrets! Can haz shotgun turrets? haz = laser?? I will try that! :) But I don't know haz shotgun turrets position. Can you talk me some your ideas??? :D low range : rapid turrets mid range : nomal turrets and mk2 cannon long range : mk2 rocket and howit...
by sore68
Thu Oct 06, 2016 5:47 am
Forum: Modding help
Topic: Point attack artillery
Replies: 4
Views: 1075

Re: Point attack artillery

Have a some different question I finally did it. make projectiles with surface.create_entity! But This code is not support "type = stream" projectiles (it is used fluid-turret ammo entity and I using this entity in artillery shell) And If I use stream projectile, It is recognized in "...
by sore68
Tue Oct 04, 2016 4:55 pm
Forum: Modding help
Topic: turret entity
Replies: 1
Views: 854

turret entity

Hi~ I making mod Additional-turret https://forums.factorio.com/viewtopic.php?f=93&t=30865 I have question [ending_attack_animation] It is using folding/ed_animation, preparing/ed_animation ... and action after shooting. But Don't have ammo in turret It is only action same mining-drill/animations...
by sore68
Tue Oct 04, 2016 3:41 pm
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63836

Re: [MOD 0.14.x] Additional-turret

New cannon turret looks a bit too thin and flimsy. Could you add a turret ring (like that on the rapid cannon turret) or concrete base (like on small artillery or MK2 cannon)? ammmm maybe?... I'm not designer.. Graphic modifications are taking too long. Please wait! :roll: Too bad, it is what I cal...
by sore68
Sat Oct 01, 2016 11:06 am
Forum: Modding help
Topic: Point attack artillery
Replies: 4
Views: 1075

Point attack artillery

Hi everyone~ I making mod Additional-turret and It was recently added to the 2 type artillery. https://forums.factorio.com/viewtopic.php?f=93&t=30865 I make near spawner scan code and I think I'll use it when appropriate. /c local p = game.player.surface.find_entities_filtered({area = {{x = game...
by sore68
Sat Oct 01, 2016 10:25 am
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63836

Re: [MOD 0.14.x] Additional-turret

Thanks for reverting to the old icons! New turrets and turret concepts look awesome. Regarding the Enhanced Laser Turret: Is it meant to do damage to your own structures? Anything in the path of the projectile seems to be getting damaged, and because the area of fire is 360 degrees around the turre...
by sore68
Thu Sep 29, 2016 9:32 am
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63836

Re: [MOD 0.14.x] Additional-turret

[quote="Mooncat"]Wow, that's sick! :o I didn't expect that. I said about the Cannon Turret (the normal one, not rapid or MK2) because of its long cannon, facing slightly upwards. So I would expect its projectile would fly in a curve. I haven't thought of anything like your artillery. It i...
by sore68
Wed Sep 28, 2016 3:28 pm
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63836

Re: [MOD 0.14.x] Additional-turret

Preview 2 turret. artillery and laser making artillery and only spawner attack code fail... But laser is ready just Experimental artillery and five artillery launched missiles. experimental-artillery-view.png experimental-artillery-5.gif and Enhanced laser turrets laser-view.png it is enhanced line ...
by sore68
Wed Sep 28, 2016 9:12 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 225573

Re: Uranium Power

I'm just wondering why this setup works without the steam generator and circulation pump. Did you cheat anything or is this the correct setup in the latest version? Greetings steinio Yep, I use UP 0.6.5 Factorio 14.9 Why I don't use Reactor pump and Steam generator. Steam generator mk1 is not place...
by sore68
Wed Sep 28, 2016 8:50 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 225573

Re: Uranium Power

do you have a plan which update in 0.14 mod? i wait a day by day your mod. your mod is good to be stable electricity. last game i built 30 nuke reactors for my factory. if you have a plan, talk to me please. Just change version 1. open UP.zip 2. open info.json with notepad or notepad++ 3. change 2 ...
by sore68
Tue Sep 27, 2016 4:15 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 225573

Re: Uranium Power

UP is very simple and efficient in small spaces!! :D

water input is MF Water Pump in Yuoki mod
1set
6set
by sore68
Sun Sep 25, 2016 7:15 am
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63836

Re: [MOD 0.14.x] Additional-turret

Hi there, I see this mod is becoming more and more interesting. But one thing is still bothering me... Would it be possible to change the Cannon Turret to be a mid to long range artillery and makes the projectile to fly in a curve like the Flamethrower turret? If you have played Supreme Commander, ...
by sore68
Sat Sep 24, 2016 2:45 pm
Forum: Texture Packs
Topic: [Done] Laser turret!
Replies: 2
Views: 4172

[Done] Laser turret!

Hi~ I need help laser turret... I think next images same attack and folded state. Or use your better design! http://orig02.deviantart.net/6751/f/2007/094/a/a/laser_turret_by_xer0392.jpg http://media.moddb.com/images/mods/1/10/9383/NBL.jpg This laser turret's attack parameter is long range shotgun or...
by sore68
Fri Sep 23, 2016 3:25 am
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63836

Re: [MOD 0.14.x] Additional-turret

Would be nice if each turret has logistic slot can request items, like a AmmoBox Mod or Logistic gun Turret Mod. Rather than have that by default, would be good if there was some sort of upgrade path or tech needed to enable it. Really want Logistic version??? I'll try that! But I do not know wheth...
by sore68
Tue Sep 13, 2016 5:19 am
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63836

Re: [MOD 0.14.x] Additional-turret

Would it be possible to add a new turret that fires sulphuric acid, maybe working similar way to flamethrower turrets, that has smokey particles to give the impression that the acid is corrosive to the ground? Lots of factories have an excess of sulphur and a turret that uses sulphuric acid ammo wo...
by sore68
Sat Sep 03, 2016 12:45 am
Forum: Resolved Problems and Bugs
Topic: [0.14.3] Missing non latin letters
Replies: 10
Views: 5733

[0.14.3]Broken ko locale

image
[ko] does not come out.
by sore68
Thu Sep 01, 2016 1:50 am
Forum: Texture Packs
Topic: [Done] Cannon & Rocket turret
Replies: 3
Views: 3717

Re: [Request] Cannon & Rocket turret

Allow me to clarify: I believe there is no problem using those graphics, as they were made by YuokiTani who has given permission for the assets to be used in any Factorio mod, not just Supreme Warfare. You can find the original posting of those graphics here: https://forums.factorio.com/viewtopic.p...
by sore68
Wed Aug 31, 2016 11:58 am
Forum: Texture Packs
Topic: [Done] Cannon & Rocket turret
Replies: 3
Views: 3717

[Done] Cannon & Rocket turret

Hi there~ I made additional turret, but this should be changed because the license. First, let's photos main.png 4 turrets are 2*2 size. Tops are cannon turrets and bottoms are rocket turrets. Lefts are long range & slow shot, rights are short & rapid shot. and I must change left 2 turrets C...
by sore68
Wed Aug 31, 2016 4:51 am
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63836

Re: [MOD 0.14.x] Additional-turret

to DOSorDIE Oh I have only now found Supreme Warfare's license. It is my only myself to blame for not properly check the license. I'm sorry to supreme warfare... It soon delete and change image right top and botton turrets designed by Yuoki top cannon turret(https://forums.factorio.com/viewtopic.php...

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