DaveMcW wrote:I spent the past week porting gzip to lua.
We now have automatic compression for blueprints!
Search found 142 matches
- Mon Dec 08, 2014 9:24 am
- Forum: Mods
- Topic: [MOD 0.11.14+] Blueprint String
- Replies: 35
- Views: 74306
Re: [0.11.3+] Blueprint String
- Mon Dec 08, 2014 2:07 am
- Forum: General discussion
- Topic: Belt buffers
- Replies: 37
- Views: 41263
Re: Belt buffers
One buffer to rule them all http://i.imgur.com/iq1boW3.png Input : up to 4 100% compressed blue lines via overflowing splitter cascade (13%..100%) Output : 2 blue lines, 3550/m Saturation threshold : 0..85% -> 100% Leakage : none Capacity : 154k Expected time from full to empty under full load with...
- Sun Dec 07, 2014 9:37 pm
- Forum: Show your Creations
- Topic: Switching on power plants automatically when needed
- Replies: 8
- Views: 23590
Re: Switching on power plants automatically when needed
The tanks are optional, the main difference is that steam engines are switched on/off not by powering fuel inserters, but by powering electric pump (which cut off water supply if unpowered).
Pros:
-the boilers of the big engine are already fueled
-the water in boilers already at 100˚
-instant on/off
Pros:
-the boilers of the big engine are already fueled
-the water in boilers already at 100˚
-instant on/off
- Sun Dec 07, 2014 8:29 pm
- Forum: Show your Creations
- Topic: Rocket Defense Assembling Facility
- Replies: 42
- Views: 30061
Re: Rocket Defense Assembling Facility
I guess it's time to introduce universal metric to rate factory power, measured in RDH (Rocket Defenses per Hour)
Here we can see 1 RDH factory.
Here we can see 1 RDH factory.
- Sun Dec 07, 2014 8:20 pm
- Forum: Show your Creations
- Topic: Switching on power plants automatically when needed
- Replies: 8
- Views: 23590
Re: Switching on power plants automatically when needed
This pic is from the very first design.Cdr.MaS wrote: Then I came across this. http://i.imgur.com/hVCAwD5.jpg
Use the variation with the pump
https://forums.factorio.com/forum/vie ... f=8&t=6665
Much more responsive, saves a lot of fuel too.
You need 2 pumps per 10 engines.
- Sun Dec 07, 2014 6:16 pm
- Forum: General discussion
- Topic: Belt buffers
- Replies: 37
- Views: 41263
Re: Belt buffers
-use decompression before T-joint. It turned out to be great idea, by the looks of it. Design: http://i.imgur.com/Jk6Sfv5.png Input: 100% compressed Output : 100% compressed, 0 leakage Input : ~83% compressed (1 turn) Output : 100% compressed Input : 64% compressed (2 turns, screenshot above) Outpu...
- Sun Dec 07, 2014 8:44 am
- Forum: Implemented Suggestions
- Topic: Trees should regenerate health (or have hidden HP bars) ☸
- Replies: 59
- Views: 25327
Re: Graphical Option: Turn Health Bars Off for Trees
But it's also potentially complicated for the developers. Handling potentially thousands of damaged trees slowly regenerating could get complicated (especially in multiplayer with desyncs - there are already enough problems with damage causing desyncs). It's the ideal solution, of course, but healt...
- Sat Dec 06, 2014 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Oil Refinery RANT
- Replies: 10
- Views: 16464
Re: Oil Refinery RANT
If you are really want to get rid of heavy or light oil, dump it into steam engine.
Problem solved.
Problem solved.
- Sat Dec 06, 2014 12:04 pm
- Forum: Off topic
- Topic: Formicarium: DwarfFortress + Simant seasoned with xkcd-genet
- Replies: 16
- Views: 18458
Re: Formicarium: DwarfFortress + Simant seasoned with xkcd-g
Yep, people on bay12 were so much nicer. Probably has something to do with the fact that, despite similarity between the two games, in DF player tasked with the goal of making large community live happily, while in Factorio your avatar is a sociopath who left his planet to live alone with machines f...
- Sat Dec 06, 2014 11:27 am
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 78102
Re: [MOD 0.10.2] Automatic Rail Laying Machine
Someone with modding knowledge should fix this mod properly.
I ended up with a similar solution as the poster above, but decided not to post it here, because I don't understand what that code did, and what implications could arise from commenting it out.
I ended up with a similar solution as the poster above, but decided not to post it here, because I don't understand what that code did, and what implications could arise from commenting it out.
- Sat Dec 06, 2014 11:18 am
- Forum: General discussion
- Topic: spam
- Replies: 17
- Views: 5924
Re: spam
Best way to fend off spam is to have custom question in the registration form.
Current ("Please select the highest number") is off the shelf, thus solvable by any decent spam software.
Current ("Please select the highest number") is off the shelf, thus solvable by any decent spam software.
- Sat Dec 06, 2014 11:01 am
- Forum: General discussion
- Topic: Landmines vs Laser turrets
- Replies: 9
- Views: 7476
Re: Landmines vs Laser turrets
It will probably be done at some point (because there is no good reason not to - factorio already has all the necessary building bricks in place), it's just not a high priority feature.
- Fri Dec 05, 2014 10:41 pm
- Forum: General discussion
- Topic: Completing Rocket Defense in X games?
- Replies: 17
- Views: 5848
Re: Completing Rocket Defense in X games?
had consistent little game hiccups every few minutes on the Mac 11.x build That's your auto-save. You can increase the time between them. But developers probably can make the whole process seamless. Still, somewhat unsatisfying ending. It is placeholder ending. Proper ending is scheduled to v.0.12
- Fri Dec 05, 2014 10:23 pm
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 261075
Re: Tips & Tricks
Well, this is probably the most compact design possible, but the benefit is questionable. There is enough space to put conventional inserter-belt-inserter thing in place of a red inserter http://i.imgur.com/uMERP4M.png I get "no fuel" icon occasionally here and there, but I don't think it ...
- Fri Dec 05, 2014 9:42 pm
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 261075
Re: Tips & Tricks
Also, with max inserter stack bonus, inserter grabs ALL fuel out of middle boiler when next boiler in chain needs a piece.
Not sure how it will work with big power plants.
Not sure how it will work with big power plants.
- Fri Dec 05, 2014 9:27 pm
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 261075
Re: Tips & Tricks
It needs 1 more offset
It looks like in the end it uses more space than conventional setup, unless you use pipes to compensate for misalignment.
It looks like in the end it uses more space than conventional setup, unless you use pipes to compensate for misalignment.
- Fri Dec 05, 2014 7:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.4] Reproducable CTD due to setting up a splitter
- Replies: 1
- Views: 880
Re: [0.11.4] Reproducable CTD due to setting up a splitter
fixed in 0.11.5, which was released today
- Fri Dec 05, 2014 1:06 pm
- Forum: General discussion
- Topic: Belt buffers
- Replies: 37
- Views: 41263
Re: Belt buffers
You shouldn't. You shouldn't fix belt turns too. Reduced performance means nothing, it is just a game.Nova wrote:Yeah, that's nice, but the question is: Why should I care that my factory starves on iron?
- Fri Dec 05, 2014 12:56 pm
- Forum: General discussion
- Topic: Belt buffers
- Replies: 37
- Views: 41263
Re: Belt buffers
I don't know why buffers should be important for anything beside trains. If there's a shortage in your production, where's the problem? Only fuel for boilers and things for ammunition could be a problem, but anything else could just not produce as much and be uninteresting. (rough approximation) ht...
- Thu Dec 04, 2014 5:04 pm
- Forum: Ideas and Suggestions
- Topic: Save game names
- Replies: 29
- Views: 10629
Re: Save game names
Having spaces in file names causes enough problems that can be avoided entirely by just using what everybody else does, replace them with underscores... I don't know who you mean by "everybody", but Apple and Microsoft use names like "c:\Program Files" and "/Library/Applica...