Search found 76 matches
- Sat Jun 21, 2014 9:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Linux w Intel GPU][cube] Most of the graphics missing
- Replies: 73
- Views: 49408
Re: [Linux w Intel GPU] Most of the graphics missing
Did anyone solved this problem?
- Sat Jun 21, 2014 9:44 pm
- Forum: Duplicates
- Topic: [10.1] Ubuntu 64bit 14.04 -- update killed graphic
- Replies: 2
- Views: 2933
[10.1] Ubuntu 64bit 14.04 -- update killed graphic
After update to 10.1, Factorio refuse to work as it did with 10.0. It totally messed up graphic.
- Sat Jun 21, 2014 6:34 pm
- Forum: Modding help
- Topic: I need help(first mod->Accumulator)
- Replies: 13
- Views: 3924
Re: I need help(first mod->Accumulator)
Do you have any good program to do it I typically use GIMP because it's free, but I also usually just modify the base game graphics, if you want to do new and detailed graphics I know that the dev artists use Blender (free 3d modeling program, I've very little experience with it myself) and then ex...
- Sat Jun 21, 2014 5:09 pm
- Forum: Gameplay Help
- Topic: [TIPS] For a quick start (Give your tips)
- Replies: 18
- Views: 14729
Re: Factorio Joseki
Devs play Go?ssilk wrote:The devs call those very beginner stuff "Joseki".
http://en.wikipedia.org/wiki/Joseki
I recommend to change the subject (the first post).
And should be part of the wiki...
- Wed Jun 18, 2014 10:35 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 331111
Re: [MOD 0.10.0] Treefarm v1.1.4
You need to insert seeds there.
- Wed Jun 18, 2014 1:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] and [0.10.0] If error in mod, factorio fails.
- Replies: 7
- Views: 2514
Re: [0.9.8] and [0.10.0] If error in mod, factorio fails.
??? But I don't have windows and it persist if I run it with console.kovarex wrote:There was problem in logger in the windows version (it tried to write to console while no console existed).
It has been fixed and I can see the error message correctly, so I'm moving it to Resolved for next release.
- Wed Jun 18, 2014 8:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] and [0.10.0] If error in mod, factorio fails.
- Replies: 7
- Views: 2514
Re: [0.9.8] and [0.10.0] If error in mod, factorio fails.
If I make error in mod, factorio just fails without any error provided while loading. What exactly do you mean? Could you give a specific reproducible example? When there is an error in the lua definition file there comes an error message on the game startup. I added "s" to number in heal...
- Tue Jun 17, 2014 4:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] and [0.10.0] If error in mod, factorio fails.
- Replies: 7
- Views: 2514
Re: [0.9.8] and [0.10.0] If error in mod, factorio fails.
Hi, the error log you were asking about in the other thread should be in the write data directory (next to your save directory), try posting it here. Also, what platform are you on? Windows? Sorry, I wanted to write platform after reading "how to post bugs" but totally forget about it. Ub...
- Tue Jun 17, 2014 3:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] and [0.10.0] If error in mod, factorio fails.
- Replies: 7
- Views: 2514
[0.9.8] and [0.10.0] If error in mod, factorio fails.
If I make error in mod, factorio just fails without any error provided while loading.
- Tue Jun 17, 2014 7:22 am
- Forum: Technical Help
- Topic: No error logs?
- Replies: 14
- Views: 12534
Re: No error logs?
sillyfly: I don't even get message box in game. Factorio just fails without an error. You have to agree that bugfixing in that case is quite hard. I spend an hour to fix the bugs, searching for comma, checking against wiki, untill I find out that it doesn't work just because some prototypes don't ha...
- Tue Jun 17, 2014 6:30 am
- Forum: Technical Help
- Topic: No error logs?
- Replies: 14
- Views: 12534
- Tue Jun 17, 2014 5:15 am
- Forum: Technical Help
- Topic: No error logs?
- Replies: 14
- Views: 12534
Re: No error logs?
bump
- Sun Jun 15, 2014 10:46 pm
- Forum: Technical Help
- Topic: No error logs?
- Replies: 14
- Views: 12534
Re: No error logs?
on forum, debugs seems like something about mode in game, not before game is actually started:/
- Sun Jun 15, 2014 11:47 am
- Forum: Technical Help
- Topic: No error logs?
- Replies: 14
- Views: 12534
Re: No error logs?
Made error in mod.
Started Factorio in shell.
Factorio starts booting up
fails without any error provided.
Started Factorio in shell.
Factorio starts booting up
fails without any error provided.
- Sun Jun 15, 2014 11:39 am
- Forum: Technical Help
- Topic: No error logs?
- Replies: 14
- Views: 12534
Re: No error logs?
ubuntu (now 14.04)
- Sun Jun 15, 2014 9:45 am
- Forum: Technical Help
- Topic: No error logs?
- Replies: 14
- Views: 12534
Re: No error logs?
bump
- Sun Jun 15, 2014 9:18 am
- Forum: Not a bug
- Topic: [0.10.0 Minor bug] Burner Inserter doesn't refill itself
- Replies: 8
- Views: 3049
- Fri Jun 13, 2014 10:53 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 78181
- Fri Jun 13, 2014 10:21 pm
- Forum: Modding help
- Topic: Control Code
- Replies: 19
- Views: 6106
Re: Control Code
Sure, I know your tutorial, but it covers only basic stuff, not that advanced properties that could be achieved by this. Eg. I wanted to make "dust collectors", various tools that would lower pollution. As from 10.1, assembling machines and labs could run on burners, this will be usefull f...
- Fri Jun 13, 2014 7:58 pm
- Forum: Modding help
- Topic: Control Code
- Replies: 19
- Views: 6106
Re: Control Code
FreeEr: Thank you, you should post this on wiki, this is really good tutorial that explain how to do the magic lua work.