Search found 76 matches

by Colombo
Mon May 26, 2014 12:51 pm
Forum: Gameplay Help
Topic: Red X in chests?
Replies: 5
Views: 2988

Re: Red X in chests?

Have you tried to klick it while having a full chest?
by Colombo
Sat May 24, 2014 8:00 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 331134

Re: [MOD 0.9.8] Treefarm v1.0.4

Hi, I tried to look where you set trees to be harvested. And I found that it is dependable on area around field. Does that mean that I could make harvester, that was suggested somewhere?

Moving entity that every "tick" would check area around itself and harvest (full grown) trees?
by Colombo
Sat May 24, 2014 7:46 pm
Forum: Ideas and Suggestions
Topic: they should make electric boilers
Replies: 17
Views: 4873

Re: they should make electric boilers

I am chaotic evil. I don't care about some laws:P
by Colombo
Fri May 23, 2014 3:43 pm
Forum: Ideas and Requests For Mods
Topic: Armoured train
Replies: 4
Views: 4571

Re: Armoured train

*facepalm*


http://en.wikipedia.org/wiki/Armoured_train

Can you see those gun turrets?
by Colombo
Thu May 22, 2014 7:02 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 331134

Re: [MOD 0.9.8] Treefarm v1.0.2

No, I understand. Just another type of ammo is perfectly valid reasoning why to NOT include something, that won't be in any way really special. There is no reason why to include something, what will be redundant. I was thinking more about whole different technological branch of tree, that would allo...
by Colombo
Wed May 21, 2014 9:54 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 331134

Re: [MOD 0.9.8] Treefarm v1.0.2

The link: I honestly don't know nothing about it. I found it while searching bioplastics. And that thing had nice graphs and pictures. Thats all... On the point of enzymes and "just another type of ammo" 1. I played Xcom: Apocalypse while ago. You may look at its ufopedia, if you don't kno...
by Colombo
Wed May 21, 2014 7:46 am
Forum: Ideas and Suggestions
Topic: Rethinking the (very) early game
Replies: 29
Views: 11485

Re: Rethinking the (very) early game

slpwnd: If they could be made in that way, thay would be enough. As when in burner phase, everything needs coal so belt-connection is required anyway and one wouldn't build just one inserter from burner-miner to belt, but another one from burner-miner to burner-insterter.
by Colombo
Tue May 20, 2014 5:56 pm
Forum: Ideas and Suggestions
Topic: Rethinking the (very) early game
Replies: 29
Views: 11485

Re: Rethinking the (very) early game

I think that the burner-inserter is the problem. If burner-inserter could feed itself as well, one would not have to skip trough the burner-phase.

burner-miner are usefull even later, however the problem is that you still need electricity to make those distance bases automatic enough.
by Colombo
Tue May 20, 2014 5:46 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 331134

Re: [MOD 0.9.8] Treefarm v1.0.2

Thank you. On the automatization note, I understood you. But I tried to ask on the coding stuff note. It is wierd that most stuff could be made in the sense that automatization could work but not treefarm. I guess it has something to do with the way treefarm is done (as with those tree being sort of...
by Colombo
Tue May 20, 2014 3:03 pm
Forum: Ideas and Requests For Mods
Topic: Armoured train
Replies: 4
Views: 4571

Armoured train

Armoured trains were really used only for brief period of time, later if they were used, they were rather just defensive equipment. However, armoured trains are quite a cool thing and Factorio trains are cool too. The question is, it is possible to mod in armoured wagon? Either standard gun, laser (...
by Colombo
Tue May 20, 2014 2:59 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Deforestation Tool
Replies: 6
Views: 6475

Re: [REQUEST] Deforestation Tool

poison capsules is blue tech. It would be nice to have something around green tech to do that.
by Colombo
Tue May 20, 2014 10:43 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 331134

Re: [MOD 0.9.8] Treefarm v1.0.2

Well, if there was some sort of modding guide, I could modify it myself. If I could take some of your creations as template (or copy them fully)... No, it is not possible (,yet). Thats sad. But why it does work for "burners" etc.? Actually I do not have any. Or at least no good ones. If yo...
by Colombo
Mon May 19, 2014 1:36 pm
Forum: General discussion
Topic: What does pollution do if you can just wipe out the aliens?
Replies: 5
Views: 2377

Re: What does pollution do if you can just wipe out the alie

Just like Europeans felt when arriving to New World.
by Colombo
Mon May 19, 2014 1:12 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 331134

Re: [MOD 0.9.8] Treefarm v1.0.2

Hi, I really like your Treefarm mod. It became my favorite mod (and only one that I use). I have some questions: It is possible to have treefarms automated without relying on wired logic (eg. by modding)? So if someday, lets say, burner inserter was self-supplied, one could have really nice self-sup...
by Colombo
Mon May 19, 2014 12:23 pm
Forum: Gameplay Help
Topic: belts % insterters
Replies: 3
Views: 1501

Re: belts % insterters

sure, try to test it.
by Colombo
Mon May 19, 2014 12:17 pm
Forum: Implemented Suggestions
Topic: Self-feeding/self-fueling burner inserter
Replies: 8
Views: 18645

Re: Self-feeding/self-fueling burner inserter

Bump, sel-fueling burner inserter could be usefull. It could be just the think required to make sort of automatically-running coal-powered operations without need of water to set up electricity or advanced research. You just go to coal, slap burner-inserter, slap burner-miner etc. and you have self-...

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