Search found 76 matches
- Mon May 26, 2014 12:51 pm
- Forum: Gameplay Help
- Topic: Red X in chests?
- Replies: 5
- Views: 2988
Re: Red X in chests?
Have you tried to klick it while having a full chest?
- Sat May 24, 2014 8:00 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 331134
Re: [MOD 0.9.8] Treefarm v1.0.4
Hi, I tried to look where you set trees to be harvested. And I found that it is dependable on area around field. Does that mean that I could make harvester, that was suggested somewhere?
Moving entity that every "tick" would check area around itself and harvest (full grown) trees?
Moving entity that every "tick" would check area around itself and harvest (full grown) trees?
- Sat May 24, 2014 7:46 pm
- Forum: Ideas and Suggestions
- Topic: they should make electric boilers
- Replies: 17
- Views: 4873
Re: they should make electric boilers
I am chaotic evil. I don't care about some laws:P
- Fri May 23, 2014 3:43 pm
- Forum: Ideas and Requests For Mods
- Topic: Armoured train
- Replies: 4
- Views: 4571
- Thu May 22, 2014 7:02 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 331134
Re: [MOD 0.9.8] Treefarm v1.0.2
No, I understand. Just another type of ammo is perfectly valid reasoning why to NOT include something, that won't be in any way really special. There is no reason why to include something, what will be redundant. I was thinking more about whole different technological branch of tree, that would allo...
- Wed May 21, 2014 9:54 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 331134
Re: [MOD 0.9.8] Treefarm v1.0.2
The link: I honestly don't know nothing about it. I found it while searching bioplastics. And that thing had nice graphs and pictures. Thats all... On the point of enzymes and "just another type of ammo" 1. I played Xcom: Apocalypse while ago. You may look at its ufopedia, if you don't kno...
- Wed May 21, 2014 7:46 am
- Forum: Ideas and Suggestions
- Topic: Rethinking the (very) early game
- Replies: 29
- Views: 11485
Re: Rethinking the (very) early game
slpwnd: If they could be made in that way, thay would be enough. As when in burner phase, everything needs coal so belt-connection is required anyway and one wouldn't build just one inserter from burner-miner to belt, but another one from burner-miner to burner-insterter.
- Tue May 20, 2014 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Rethinking the (very) early game
- Replies: 29
- Views: 11485
Re: Rethinking the (very) early game
I think that the burner-inserter is the problem. If burner-inserter could feed itself as well, one would not have to skip trough the burner-phase.
burner-miner are usefull even later, however the problem is that you still need electricity to make those distance bases automatic enough.
burner-miner are usefull even later, however the problem is that you still need electricity to make those distance bases automatic enough.
- Tue May 20, 2014 5:46 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 331134
Re: [MOD 0.9.8] Treefarm v1.0.2
Thank you. On the automatization note, I understood you. But I tried to ask on the coding stuff note. It is wierd that most stuff could be made in the sense that automatization could work but not treefarm. I guess it has something to do with the way treefarm is done (as with those tree being sort of...
- Tue May 20, 2014 3:03 pm
- Forum: Ideas and Requests For Mods
- Topic: Armoured train
- Replies: 4
- Views: 4571
Armoured train
Armoured trains were really used only for brief period of time, later if they were used, they were rather just defensive equipment. However, armoured trains are quite a cool thing and Factorio trains are cool too. The question is, it is possible to mod in armoured wagon? Either standard gun, laser (...
- Tue May 20, 2014 2:59 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Deforestation Tool
- Replies: 6
- Views: 6475
Re: [REQUEST] Deforestation Tool
poison capsules is blue tech. It would be nice to have something around green tech to do that.
- Tue May 20, 2014 10:43 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 331134
Re: [MOD 0.9.8] Treefarm v1.0.2
Well, if there was some sort of modding guide, I could modify it myself. If I could take some of your creations as template (or copy them fully)... No, it is not possible (,yet). Thats sad. But why it does work for "burners" etc.? Actually I do not have any. Or at least no good ones. If yo...
- Mon May 19, 2014 1:36 pm
- Forum: General discussion
- Topic: What does pollution do if you can just wipe out the aliens?
- Replies: 5
- Views: 2377
Re: What does pollution do if you can just wipe out the alie
Just like Europeans felt when arriving to New World.
- Mon May 19, 2014 1:12 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 331134
Re: [MOD 0.9.8] Treefarm v1.0.2
Hi, I really like your Treefarm mod. It became my favorite mod (and only one that I use). I have some questions: It is possible to have treefarms automated without relying on wired logic (eg. by modding)? So if someday, lets say, burner inserter was self-supplied, one could have really nice self-sup...
- Mon May 19, 2014 12:23 pm
- Forum: Gameplay Help
- Topic: belts % insterters
- Replies: 3
- Views: 1501
Re: belts % insterters
sure, try to test it.
- Mon May 19, 2014 12:17 pm
- Forum: Implemented Suggestions
- Topic: Self-feeding/self-fueling burner inserter
- Replies: 8
- Views: 18645
Re: Self-feeding/self-fueling burner inserter
Bump, sel-fueling burner inserter could be usefull. It could be just the think required to make sort of automatically-running coal-powered operations without need of water to set up electricity or advanced research. You just go to coal, slap burner-inserter, slap burner-miner etc. and you have self-...