Search found 118 matches

by EditorRUS
Sun Apr 26, 2015 11:49 pm
Forum: Show your Creations
Topic: Water capacitor
Replies: 22
Views: 44019

Re: Water capacitor

So I decided to make something awesome. And I did it, I guess. I made custom script to collect data about filling tanks and stuff. First I made simple setup of pump and storage tank. Here's full log of filling: http://pastebin.com/Try1UPg8 It's quite huge. There's a little error in the beginning sin...
by EditorRUS
Fri Apr 17, 2015 5:12 pm
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 109996

Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS

[quote]All mods and without mods crash MP game then 2 players shoot in one time.[/quote] [EN] No, it's not. We were playing with Dystopia with no such problems. It's your mod makes it crash. Apparently vanilla doesn't have such problems as well. It crashes under such circumstances only when Hardcori...
by EditorRUS
Fri Apr 17, 2015 3:44 pm
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 109996

Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS

[EN]
Hardcorio keeps crashing Factorio 32 bit when playing in multiplayer, usually it happens when someone shoots zergs in player's field of view.

[RU]
Хардкорио крашит 32-битную Факторио при игре в мультиплеере, обычно когда кто-то начинает стрелять в зергов в поле зрения игрока.
by EditorRUS
Tue Apr 14, 2015 5:00 pm
Forum: Show your Creations
Topic: Water capacitor
Replies: 22
Views: 44019

Re: Water capacitor

- 20-30 boilers. The problem is here: It is quite difficult to know the exact number of boilers you need, cause it depends on the length of the pipes, the layout of you liquid system, difference in level of liquids (=pressure) and many more. But I think with 30 you should be really on the safe side...
by EditorRUS
Tue Apr 14, 2015 2:05 pm
Forum: Show your Creations
Topic: Water capacitor
Replies: 22
Views: 44019

Water capacitor

So I've encountered a problem with powering all those fancy laser turrets scattered all around when I have only 10 MW of maximum output. Basically there are literally HUNDREDS of laser turrets out there while my factory uses only about 8 MW for everything. And so after a while of getting creative , ...
by EditorRUS
Tue Apr 14, 2015 11:51 am
Forum: Mods
Topic: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE
Replies: 12
Views: 16179

Re: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE

[quote]I fix foodfarm and insert in hardcorio 2[/quote] By "insert" you mean forcing players to play with this mod? I'd _really_ recommend you to [i]not[/i] do that. [RU] Под "ВСТАВКОЙ" ты имеешь ввиду заставить игроков играть с этим модом? Я бы _сильно_ порекомендовал тебе [i]не...
by EditorRUS
Sun Apr 12, 2015 9:18 pm
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 109996

Re: [0.11.18+] Hardcorio:SC2 v.2.1.9beta OMFG!

[RU] Потому что лимита на врагов нет. Точнее он не установлен в явном виде. У тебя константный шанс на эволюцию и распространение, как я понял, который зависит только от уровня сложности. Для исправления достаточно просто исправить формулу шанса, чтобы оно зависело от загрязнения и количества активн...
by EditorRUS
Sun Apr 12, 2015 7:41 pm
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 109996

Re: [0.11.18+] Hardcorio:SC2 v.2.1.9beta OMFG!

Oh yeah, I forgot 'bout that. [RU] Боже, это просто 10 из 10 баг. Играю такой с господами, а у нас сейв все жирнеет, хотя карту не исследуем. 53 МБ уже накапало. Больно стало качать при входе. Прописал товарищ /c KillAllEnemies(). Сейв стал весить 5 МБ. Тогда смекнули причину - модовые спайры спавня...
by EditorRUS
Sun Apr 12, 2015 1:50 pm
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 109996

Re: [0.11.18+] Hardcorio:SC2 v.2.1.9beta OMFG!

[RU]
Похоже до спайров мы ещё не дошли. У нас и без них:
Image
врагов вокруг, а ведь это ещё только жалкие начальные враги.
by EditorRUS
Sat Apr 11, 2015 9:52 am
Forum: Pending
Topic: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)
Replies: 9
Views: 11176

Re: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)

Oh well, seems like it's kinda old bug A desync isn't a connection error, it happens when the simulation of the game doesn't match up on all computers. "Desynchronization" is a bit ambiguous name for that sort of things. I thought "desync" means that current game state (which is ...
by EditorRUS
Sat Apr 11, 2015 9:43 am
Forum: Pending
Topic: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)
Replies: 9
Views: 11176

Re: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)

In this case is there any workaround for this problem? I don't want to play this game in insane mix of English and Russian. Well, except for making every single player in our game to have absolutely same cfg and ttf files.
Did you change it because you can't see Cyrillic characters in chat?
Yes.
by EditorRUS
Sat Apr 11, 2015 9:04 am
Forum: Pending
Topic: [.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)
Replies: 9
Views: 11176

[.11.20] I CAN'T BELIEVE IT (Changed fonts make MP game desync)

Just three words: WHAT THE HELL? I am using english version of the game, but since those I am playing with are Russians, I had to manually edit \data\core\locale\en\core.cfg file and change the fonts there because in standard english game cyrilliac characters are not shown. And the most unexpected e...
by EditorRUS
Wed Apr 08, 2015 1:12 am
Forum: Mods
Topic: [MOD 0.11.20] D.Y.S.T.O.P.I.A. v1.0.5 BETA [MP Compatible]
Replies: 33
Views: 43657

Re: [MOD 0.11.20] D.Y.S.T.O.P.I.A. v1.0.5 BETA [MP Compatible]

Я не могу от этого ужаса. Вот вам куда более хороший перевод: Description: The mod is based on "Hardcorio v0.3.5", thank you guys for the idea. I wanted to rebalance the game so it would be more interesting for ME to play it. I wasn't satisfied with current research requirements and that I...
by EditorRUS
Tue Oct 14, 2014 11:22 pm
Forum: Ideas and Suggestions
Topic: Use flamethrower fuel as fuel
Replies: 10
Views: 2885

Use flamethrower fuel as fuel

Coolstory: At the time I have literally PILES of flamethrower ammo left from my old factory (I rebuilded it) and don't know where to use them. For some reasons I can't use them as fuel and so I suggest to make flamethrower ammo burnable. Why do I have so much? Because I hadn't hit "Advanced oil...
by EditorRUS
Fri Oct 10, 2014 1:36 pm
Forum: General discussion
Topic: Do you want scorpions?
Replies: 7
Views: 3043

Re: Do you want scorpions?

That is the page of my Father, he is Spider/Scorpion expert :) The page is redirected from http://www.scorpio.cz
All your robots.txt are belong to me.
I found this page using Google. I guess you'd better write something in robots.txt.
by EditorRUS
Tue Oct 07, 2014 10:27 pm
Forum: Translations
Topic: [0.9.8] Russian translation
Replies: 16
Views: 14731

Re: [0.9.8] Russian translation

(item_names.cfg)
Исследовательский пишется с двумя "С"

Артефакт пишется через Е

(technology_names.cfg)
steel-processing=Позволяет переплавлять железные плиты в стальные былки.
by EditorRUS
Thu Oct 02, 2014 3:46 pm
Forum: Gameplay Help
Topic: Exploiting enemy spawning
Replies: 6
Views: 2374

Re: Exploiting enemy spawning

I think they made it not so easy. Use the debug mode to see, where the biters can settle:
Bad/Good news:
Image
Image

The exploit is possible. This must be remade.
by EditorRUS
Thu Oct 02, 2014 3:26 pm
Forum: Gameplay Help
Topic: Exploiting enemy spawning
Replies: 6
Views: 2374

Exploiting enemy spawning

Quote from wiki: Sometimes a small group of biters will leave their base to create a new base. This group will search for a suitable spot that's about 3 chunks away from existing biter bases and 3 chunks away from any of your buildings. Once they have found a suitable spot the group of biters die an...
by EditorRUS
Mon Sep 29, 2014 11:51 am
Forum: Show your Creations
Topic: 1 human vs 50+ biters
Replies: 5
Views: 4596

Re: 1 human vs 50+ biters

Pf. It's always like that when I attack huge alien bases.
And even bigger.

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