Search found 136 matches
- Fri Sep 11, 2015 7:48 pm
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 40127
Re: Nuclear power in Factorio - clean or dirty?
I wonder why everyone are fixated on fission power when there is better (and already available in the game) alternative? Namely, fusion power. It is present in the form of the Portable Fusion Reactor - expensive, generating no pollution and requiring no fuel. Just add another research topic to upsca...
- Thu Sep 03, 2015 7:13 am
- Forum: Releases
- Topic: Version 0.12.6
- Replies: 47
- Views: 50601
Re: Version 0.12.6
It's not the balance I am worried about, it's the performance. Attacks from groups of that size visibly slows down my computer when I am close to the fight.
- Wed Sep 02, 2015 6:31 pm
- Forum: Releases
- Topic: Version 0.12.6
- Replies: 47
- Views: 50601
Re: Version 0.12.6
There seems to be some problem with enemies. I constantly get attacked by swarms of the weakest enemies. It slowly starts to slow down the game when an attack occurs. Shouldn't they switch to smaller amount of bigger enemies? Check the lower right corner. That's a single attack force. I get attacked...
- Sat Aug 29, 2015 7:57 am
- Forum: Releases
- Topic: Version 0.12.5
- Replies: 42
- Views: 50539
Re: Version 0.12.5
What is this all about?
- Mon Aug 24, 2015 8:19 pm
- Forum: Releases
- Topic: Version 0.12.4
- Replies: 36
- Views: 50960
Re: Version 0.12.4
Was something changed in bitter behavior model? I started my first game in 0.12 and they really swarm me now. In 0.11 I could just rush for a dozen burner drills and set up a basic automated factory before fist attack, now I had to scrap automated mining/smelting as it was too difficult to defend it...
- Sat Jul 25, 2015 3:56 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 60120
Re: Version 0.12.1
The problem is that in 0.12 turrets required much less power to fire than they do in 0.12.1. I tested it on an older save and in 0.12 I could easily maintain 20-30 turrets firing, and in 0.12.1 the same turrets, in the same spot, caused my power grid to go yellow from the drain. There was nothing in...
- Sat Jul 25, 2015 12:53 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 60120
Re: Version 0.12.1
Migrated. But in pure 0.12 everything was fine, I was using turret spam to clear out multiple nests, I did not notice any problems with energy. I have done some testing on my own on an older save game from that map. The save was from 0.12 In 0.12 my 20 some turrets fired without issues. Power grid d...
- Sat Jul 25, 2015 12:37 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 60120
- Sat Jul 25, 2015 12:28 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 60120
Re: Version 0.12.1
Sure, how do I do that? PM does not seem have the attachment option.Oxyd wrote:Can you send me your save?roman566 wrote:Nope. I do have another network, but it's purely for my second factory.
- Sat Jul 25, 2015 12:13 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 60120
Re: Version 0.12.1
Nope. I do have another network, but it's purely for my second factory.
- Sat Jul 25, 2015 11:56 am
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 60120
Re: Version 0.12.1
From Laser Turret description? I guess constant drain is 24kW, when it fires it takes 6.2MW. I got the pre patch value from Wiki.
- Sat Jul 25, 2015 11:52 am
- Forum: General discussion
- Topic: Several Assorted questions.
- Replies: 4
- Views: 6507
Re: Several Assorted questions.
2. Check the item's crafting time, divide it by the manufacturing speed of assembler (or smelting speed of furnace) This is the amount of seconds it takes to craft the item. Divide 60 by that number and you get production per minute. 3. 2 stone or 1 electric. 4. You might try Wiki https://forums.fac...
- Sat Jul 25, 2015 11:37 am
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 60120
Re: Version 0.12.1
I do not have turrets stacked on each other, I already fixed that problem when 0.12 came out. In 0.12 everything was fine, now my turrets have energy consumption of 6.2 MW and every time I am facing a larger attack, the factory shuts down as it lacks energy. I have over 60MW spare energy generation,...
- Sat Jul 25, 2015 11:25 am
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 60120
Re: Version 0.12.1
Was something done to Laser Turrets? An attack on my defense lines suddenly turns off my entire factory, something that did not happen before patch. Laser turret power requirement was quadrupled in the 0.12 update. Replace 'quadrupled' with whatever you say when it was multiplied by ten and you are...
- Sat Jul 25, 2015 11:20 am
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 60120
Re: Version 0.12.1
Was something done to Laser Turrets? An attack on my defense lines suddenly turns off my entire factory, something that did not happen before patch. Laser turret power requirement was quadrupled in the 0.12 update. Replace 'quadrupled' with whatever you say when it was multiplied by ten and you are...
- Sat Jul 25, 2015 11:16 am
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 60120
Re: Version 0.12.1
Was something done to Laser Turrets? An attack on my defense lines suddenly turns off my entire factory, something that did not happen before patch.
Oh, I just checked Wiki. Laser Turret had 600 kW drain, now it has 6 MW... ten times more. Did I miss it in patch or something?
Oh, I just checked Wiki. Laser Turret had 600 kW drain, now it has 6 MW... ten times more. Did I miss it in patch or something?
- Sat Jul 25, 2015 9:59 am
- Forum: General discussion
- Topic: Combat robots useless?
- Replies: 48
- Views: 23807
Re: Combat robots useless?
Of course the main reason I needed this is is that I was too lazy to set up local logistics bases, instead I made my construction bots carry them over a distance of 7+ roboports in a row. You no longer have to set up logistical bases. With new personal roboport you ARE the logistical base. That is ...
- Thu Jul 23, 2015 7:54 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 140218
Re: Version 0.12.0
I did play on a real Death World. Not even a single bitter attack... even after I placed the Rocket Defense. In the long run? DW got boring really, really fast. Tons of fighting for no gain. Maybe now with the new improved turret spam I would try it again. What annoys me is not that I cannot handle ...
- Thu Jul 23, 2015 9:12 am
- Forum: General discussion
- Topic: Combat robots useless?
- Replies: 48
- Views: 23807
Re: Combat robots useless?
With the way the personal roboport is set up, it could be a huge bonus to drones. Let the drones recharge and rearm by attaching to the player, and recall them when they're nearly drained with no action. A reusuable drone will be a lot more useful and give something that can begin to compete with t...
- Thu Jul 23, 2015 9:08 am
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 140218
Re: Version 0.12.0
From what I remember, the alien evolution level is capped at 1.0 and it's growth is based on several factors, pollution, destroyed bases and time. All I could do is hit the 1.0 cap. Not that difficult for someone using steam engines rather than solar power.