Search found 169 matches
- Mon May 26, 2014 11:10 pm
- Forum: Ideas and Suggestions
- Topic: Add-ons to existing buildings
- Replies: 9
- Views: 2902
Re: Add-ons to existing buildings
For an example, maybe an add-on for robo ports would increase its range of effect or add-on for oil refinery would help to either increase its productivity or add an ability to extract a new product from oil.
- Mon May 26, 2014 10:41 pm
- Forum: Ideas and Suggestions
- Topic: Add-ons to existing buildings
- Replies: 9
- Views: 2902
Add-ons to existing buildings
I was thinking that it would be nice when in late game you could research an ability to add smaller auxiliary structures next to existing buildings. So here's a very crude representation of what I'm thinking of: http://s28.postimg.org/9ci642pkt/Factorio.png So an add-on building would add a bonus to...
- Mon May 26, 2014 12:37 pm
- Forum: Resolved Problems and Bugs
- Topic: A few typos regarding provider chests.
- Replies: 3
- Views: 952
A few typos regarding provider chests.
The description for passive and active provider chests have "provides it's content" in their description but it should be "provides its content" instead.
- Mon May 26, 2014 11:13 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: Modular Transport
- Replies: 4
- Views: 2332
Re: Suggestion: Modular Transport
I assume that would definitely be useful for trains and cars.
- Sun May 25, 2014 9:46 pm
- Forum: Ideas and Suggestions
- Topic: Wall-related suggestions
- Replies: 12
- Views: 4719
Re: Wall-related suggestions
I wish there was an option to automatically repair structures in your inventory so they wouldn't take up extra space for long when picking them up.
- Sun May 25, 2014 4:08 pm
- Forum: Ideas and Suggestions
- Topic: Convienience functions (Keys, shortcuts...)
- Replies: 2
- Views: 2151
Re: Keyboard shortcuts and convenience
I know but still it would be good to just click the tool belt shortcut item again.
- Sun May 25, 2014 7:28 am
- Forum: Ideas and Suggestions
- Topic: World Domination (Multiplayer)
- Replies: 17
- Views: 8778
Re: Multiplayer Idea
Do you have any ideas how to overcome the defeat from a short battle which could have taken a long time to prepare for?
- Sun May 25, 2014 6:30 am
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 127756
Re: Hidden ores
It would be nice if some rarer materials could be obtained from the current ores which would have to go through some processing to get these rarer materials separated.
One thing I do agree on is that currently, electric drill is as far as the mining technology can get and thus shold be improved.
One thing I do agree on is that currently, electric drill is as far as the mining technology can get and thus shold be improved.
- Sun May 25, 2014 5:55 am
- Forum: Ideas and Suggestions
- Topic: Convienience functions (Keys, shortcuts...)
- Replies: 2
- Views: 2151
Convienience functions (Keys, shortcuts...)
Found the title very irriating. Fixed. -- ssilk ----------------------------------------- Hello. I have noticed that there could be a few additional shortcut keys, modes and other things that would make building and crafting more convenient: * High-priority crafting shortcut : Currently, you have to...