Search found 187 matches
- Fri Dec 01, 2017 9:19 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 86339
Re: Friday Facts #219 - Cliffs
Love the cliffs and the new decals. Anything that makes the map more interesting is good.
- Thu Nov 23, 2017 9:34 am
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 35572
Re: Friday Facts #217 - Just another Friday Facts
I like the idea very much but I want to discourage from creating live fires on game start as this will generate a hell of a ton of pollution and will attract biters before the player is actually ready to meet them. This could be countered by setting a negative pollution value at the start of the ga...
- Fri Nov 17, 2017 3:00 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 35572
Re: Friday Facts #217 - Just another Friday Facts
Making sure the starting area is not covered by trees. I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-) Hmm, let m...
- Mon Oct 30, 2017 8:38 am
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67385
Re: Friday Facts #214 - Concrete rendering
Nice one Centurion, like it, like itOktokolo wrote:The new temple floorings are great and absurdly pretty.
But we need something ugly for our factories too. Please add something flat, grey and industrial-looking too.
- Sun Oct 29, 2017 8:00 am
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67385
Re: Friday Facts #214 - Concrete rendering
i don't want to lose ability to use concrete as a grid to count game tiles. :( perhaps add another surface type with those graphics? concrete pavers. Or maybe an ingame tool? Like in Terraria, you have tool belt and measuring tape to help with building on the grid.We already have awesome night visi...
- Sat Oct 28, 2017 9:16 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67385
Re: Friday Facts #214 - Concrete rendering
Steady. I have lost many planes to that infernal patch of land.SuicideJunkie wrote:Great cobblestone.
But it makes the tier 1 runway in KSP look smooth and drivable in comparison.
- Sat Oct 28, 2017 3:22 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67385
Re: Friday Facts #214 - Concrete rendering
I hope the warning strip blurring can be turned off, since I use the stripes to mark resource drop points...
- Fri Oct 27, 2017 3:46 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67385
Re: Friday Facts #214 - Concrete rendering
I hate to say it, but that concrete is... not very believable. Even if you just pour it without doing any sort of finish, it would look much flatter. What you have here is a stone brick floor, just like the ...stone brick floor we already have. Edit: I would personally go for something like this : h...
- Sat Sep 02, 2017 12:37 pm
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 40398
Re: Friday Facts #206 - Workflow optimisation
It seems like the belt replacing splitters and underground will make it hard to upgrade a belt. Previously, you could just run along and upgrade the belts which would skip the other entities and then go and upgrade the rest later. I would still rather have the new functionality over some hassle wit...
- Fri Sep 01, 2017 8:03 pm
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 49506
Re: Friday Facts #205 - Teaching the things that everybody knows
Its the asteroid. The devs have run their numbers and know that the world will in fact end tonight. so no FFF
- Fri Aug 18, 2017 6:21 pm
- Forum: News
- Topic: Friday Facts #204 - Another day, another optimisation
- Replies: 93
- Views: 40183
Re: Friday Facts #204 - Another day, another optimisation
You guys are... I just love you guys.By changing the zoom rate from 1.1, to the 7th root of 2 (1.104089...), the zoom now increments perfectly from 1.0 to 2.0 in 7 steps.
I play games for over 20 years now, but I have NEVER seen someone give this much attention to their game.
- Sun Aug 13, 2017 7:03 am
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 47008
- Fri Jul 21, 2017 6:27 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 65842
Re: Friday Facts #200 - Plans for 0.16
I always look forward to FFF. It feels like the start of the weekend after a busy week. Finally I can wind down, open a beer, read FFF and enjoy the weekend.
- Sat Jul 15, 2017 9:30 am
- Forum: News
- Topic: Friday Facts #199 - The story of tile transitions
- Replies: 51
- Views: 27899
Re: Friday Facts #199 - The story of tile transitions
golfmiketango wrote: I guess the obvious trick would be to try to maintain a "fault line," which has uniform color/shading/etc, in precisely the same place, across all the terrain-transition tile geometries supported.
How about making all water edges from sand? Sandy Shores would be acceptable, I think
- Mon Jul 10, 2017 3:33 pm
- Forum: General discussion
- Topic: do space platform still working on development ?
- Replies: 5
- Views: 2298
Re: do space platform still working on development ?
Not likely. I think they are pushing to hit 1.0 this year( or early next year), so for now they are concentrating on finishing of the existing features of the game and cleaning up, like the UI. However, they did say that it is possible that the space platform will come back as an expansion, after th...
- Sun Jun 18, 2017 7:05 am
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 53875
Re: Friday Facts #195 - Poles re-design
I don't usually like to complain about somebody's artwork, but I have to put in my two cents as well: I *hate* the new pole designs. :( Hate is such a strong word. People hated the conversion from 64 stack sizes to decimal stacks. There was an uproar about it for good few weeks. People were writing...
- Sat Jun 17, 2017 9:38 am
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 53875
Re: Friday Facts #195 - Poles re-design
Just to throw it out there, I really liked this power pole that stands next to my house...
- Sat Jun 17, 2017 7:29 am
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 53875
Re: Friday Facts #195 - Poles re-design
Some observations. As MrGrim already said, I was under the impression that all of the machines in factorio are to scale with the player, with assembly machines being the size of perhaps 4x4 meters. The new poles look too high in that concept, but that is just a matter of personal perspective. The bi...
- Sat May 20, 2017 8:03 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 152341
Re: Friday Facts #191 - Gui improvements
I am sure someone have already mentioned this, but it would be nice to have a separate extra buttons for deconstruction and blueprint book. From the point of researching the technology, these two items are pretty much mandatory.
- Fri May 19, 2017 6:50 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 152341
Re: Friday Facts #191 - Gui improvements
I support all of the proposed changes.I especially like the idea of reserving slots in inventory to make them safe from autosort.