Search found 187 matches

by torham
Fri Dec 01, 2017 9:19 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 86339

Re: Friday Facts #219 - Cliffs

Love the cliffs and the new decals. Anything that makes the map more interesting is good.
by torham
Thu Nov 23, 2017 9:34 am
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 35572

Re: Friday Facts #217 - Just another Friday Facts

I like the idea very much but I want to discourage from creating live fires on game start as this will generate a hell of a ton of pollution and will attract biters before the player is actually ready to meet them. This could be countered by setting a negative pollution value at the start of the ga...
by torham
Fri Nov 17, 2017 3:00 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 35572

Re: Friday Facts #217 - Just another Friday Facts

Making sure the starting area is not covered by trees. I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-) Hmm, let m...
by torham
Mon Oct 30, 2017 8:38 am
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 67385

Re: Friday Facts #214 - Concrete rendering

Oktokolo wrote:The new temple floorings are great and absurdly pretty.

But we need something ugly for our factories too. Please add something flat, grey and industrial-looking too.
Nice one Centurion, like it, like it :D
by torham
Sun Oct 29, 2017 8:00 am
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 67385

Re: Friday Facts #214 - Concrete rendering

i don't want to lose ability to use concrete as a grid to count game tiles. :( perhaps add another surface type with those graphics? concrete pavers. Or maybe an ingame tool? Like in Terraria, you have tool belt and measuring tape to help with building on the grid.We already have awesome night visi...
by torham
Sat Oct 28, 2017 9:16 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 67385

Re: Friday Facts #214 - Concrete rendering

SuicideJunkie wrote:Great cobblestone.
But it makes the tier 1 runway in KSP look smooth and drivable in comparison.
Steady. I have lost many planes to that infernal patch of land. :evil:
by torham
Sat Oct 28, 2017 3:22 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 67385

Re: Friday Facts #214 - Concrete rendering

I hope the warning strip blurring can be turned off, since I use the stripes to mark resource drop points...
by torham
Fri Oct 27, 2017 3:46 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 67385

Re: Friday Facts #214 - Concrete rendering

I hate to say it, but that concrete is... not very believable. Even if you just pour it without doing any sort of finish, it would look much flatter. What you have here is a stone brick floor, just like the ...stone brick floor we already have. Edit: I would personally go for something like this : h...
by torham
Sat Sep 02, 2017 12:37 pm
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 40398

Re: Friday Facts #206 - Workflow optimisation

It seems like the belt replacing splitters and underground will make it hard to upgrade a belt. Previously, you could just run along and upgrade the belts which would skip the other entities and then go and upgrade the rest later. I would still rather have the new functionality over some hassle wit...
by torham
Fri Sep 01, 2017 8:03 pm
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 49506

Re: Friday Facts #205 - Teaching the things that everybody knows

Its the asteroid. The devs have run their numbers and know that the world will in fact end tonight. so no FFF
by torham
Fri Aug 18, 2017 6:21 pm
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 40183

Re: Friday Facts #204 - Another day, another optimisation

By changing the zoom rate from 1.1, to the 7th root of 2 (1.104089...), the zoom now increments perfectly from 1.0 to 2.0 in 7 steps.
You guys are... I just love you guys.
I play games for over 20 years now, but I have NEVER seen someone give this much attention to their game.
by torham
Fri Jul 21, 2017 6:27 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 65842

Re: Friday Facts #200 - Plans for 0.16

I always look forward to FFF. It feels like the start of the weekend after a busy week. Finally I can wind down, open a beer, read FFF and enjoy the weekend.
by torham
Sat Jul 15, 2017 9:30 am
Forum: News
Topic: Friday Facts #199 - The story of tile transitions
Replies: 51
Views: 27899

Re: Friday Facts #199 - The story of tile transitions

golfmiketango wrote: I guess the obvious trick would be to try to maintain a "fault line," which has uniform color/shading/etc, in precisely the same place, across all the terrain-transition tile geometries supported.

How about making all water edges from sand? Sandy Shores would be acceptable, I think :D
by torham
Mon Jul 10, 2017 3:33 pm
Forum: General discussion
Topic: do space platform still working on development ?
Replies: 5
Views: 2298

Re: do space platform still working on development ?

Not likely. I think they are pushing to hit 1.0 this year( or early next year), so for now they are concentrating on finishing of the existing features of the game and cleaning up, like the UI. However, they did say that it is possible that the space platform will come back as an expansion, after th...
by torham
Sun Jun 18, 2017 7:05 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 53875

Re: Friday Facts #195 - Poles re-design

I don't usually like to complain about somebody's artwork, but I have to put in my two cents as well: I *hate* the new pole designs. :( Hate is such a strong word. People hated the conversion from 64 stack sizes to decimal stacks. There was an uproar about it for good few weeks. People were writing...
by torham
Sat Jun 17, 2017 9:38 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 53875

Re: Friday Facts #195 - Poles re-design

Just to throw it out there, I really liked this power pole that stands next to my house...
by torham
Sat Jun 17, 2017 7:29 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 53875

Re: Friday Facts #195 - Poles re-design

Some observations. As MrGrim already said, I was under the impression that all of the machines in factorio are to scale with the player, with assembly machines being the size of perhaps 4x4 meters. The new poles look too high in that concept, but that is just a matter of personal perspective. The bi...
by torham
Sat May 20, 2017 8:03 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 152341

Re: Friday Facts #191 - Gui improvements

I am sure someone have already mentioned this, but it would be nice to have a separate extra buttons for deconstruction and blueprint book. From the point of researching the technology, these two items are pretty much mandatory.
by torham
Fri May 19, 2017 6:50 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 152341

Re: Friday Facts #191 - Gui improvements

I support all of the proposed changes.I especially like the idea of reserving slots in inventory to make them safe from autosort.

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