Search found 503 matches
- Fri Mar 03, 2017 10:04 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 67686
Re: Friday Facts #180 - Map interaction
Include a way to select which players' "artwork" shows up on the minimap.
- Wed Mar 01, 2017 8:42 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
Plate Smelting in Electric Furnaces with Beacons
This one goes hand in hand with the steel smelting.
revised to eliminate 4 splitters per comments by hansinator
This one goes hand in hand with the steel smelting.
revised to eliminate 4 splitters per comments by hansinator
- Wed Mar 01, 2017 8:35 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
Steel Smelting in Electric Furnaces with Beacons
So I thought I'd have a go with beacons. This arrangement will take 167 iron plates and smelt them into 40 steel per second using 64 electric furnaces. Most of the furnaces have 8 beacons in range.
Schematic
So I thought I'd have a go with beacons. This arrangement will take 167 iron plates and smelt them into 40 steel per second using 64 electric furnaces. Most of the furnaces have 8 beacons in range.
Schematic
- Fri Feb 24, 2017 3:46 pm
- Forum: Off topic
- Topic: The most complicated Equation you can think of
- Replies: 15
- Views: 6359
Re: The most complicated Equation you can think of
Maybe not the most complicated equation I've experienced (diff EQ is all a blur now), but for solving local max/mins of cubic functions, I got Excel to solve for the real solution(s) to quartic functions in real time.
- Fri Feb 24, 2017 3:34 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
This is definitely not a "maxed design" (in fact it's my first round of testing -- run off local mines so I need to set up trains before maxing). As such it only outputs 2 red belts currently. But I think it's fairly obvious where I'm going, because from here it's just repeated. Here: is ...
- Wed Feb 22, 2017 1:52 pm
- Forum: Gameplay Help
- Topic: Mid to late game transition
- Replies: 5
- Views: 4447
Re: Mid to late game transition
Its balancing questions like this that drove me to develop my "Max Design" thread here - https://forums.factorio.com/viewtopic.php?f=202&t=12588 A full belt of circuits sucks up 1 1/2 belts of copper plate and 1 belt of iron plate. If you have 2 belts of iron plate leading up to this p...
- Wed Feb 15, 2017 8:05 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
Plastic - Final Design This is the basic, non-beacon layout for plastic. Fairly simple. Like the smelting layout, I chose to use the two belts merging into one blue belt to avoid problems with packing a single belt with inserters. Still had to play some games with splitters to balance the side belts...
- Wed Feb 15, 2017 7:44 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
Science - Final Design This is sized for 5 of each science per second. It is "max" due to the full belt of basic circuits required for producing the inserters for green science and the filter inserters for blue science. Other than the belt and inserter production, the other ingredients are...
- Wed Feb 15, 2017 7:27 pm
- Forum: Off topic
- Topic: Ever notice teens act like real idiots?
- Replies: 10
- Views: 4757
Re: Ever notice teens act like real idiots?
It is even more important now, with our advanced medical system and technology, that we leave room for Darwin. You should write a thank you letter to those parents expressing how thoughtful they are for allowing their children to be sacrificed for the common good of eugenics. Of course I am being cy...
- Thu Feb 09, 2017 7:29 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
when there is more possibilites in the game, why we should constrain our approach into one model? The one criteria I've stated for this post is that a max design include at least one input or output that is maxed out (40 items on a blue belt or 60 units in a pipe). The solutions that fit that crite...
- Thu Feb 09, 2017 6:32 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
Efficiency modules have no impact on "Final (Maxed) Designs," since it doesn't impact throughput. Whether an Assembler 3 has 4 efficiency modules or 0, the throughput will be the same. (I'm not arguing against their use. Just stating that their use has no impact regarding this thread). Alt...
- Thu Feb 09, 2017 3:15 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
I think there is room for module/beacon layouts here, but I would want at least some effort placed on sizing inputs and outputs correctly. For refineries and liquid only chem plants this is a non-issue, but for many of the beacon layouts referenced, where a production building has 16 speed module 4s...
- Thu Feb 09, 2017 2:28 pm
- Forum: General discussion
- Topic: Crafting speed math
- Replies: 16
- Views: 30168
Re: Crafting speed math
As Nich pointed out, the crafting speed is a dimensionless quantity (meaning no units), you could think of it as seconds/seconds, which of course simplifies to 1 (no unit). Why not just consider it a modification factor? You have your base units/sec x (unreserved greek letter(s) of your choice - hi...
- Thu Feb 02, 2017 2:49 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
Advanced Circuit - Final Design This one sucks up a full blue belt of circuits, copper plate, and plastic just to produce 20 advanced circuits per second. This production would probably do fairly well with lines of beacons in between the advanced circuit assemblers. Schematic advanced circuit schema...
- Thu Feb 02, 2017 1:49 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
Final Smelting Design There are several layouts that work well for smelting. The advantage provided by this version are: - putting two red belts together to fully compact a blue belt for the output is simpler than trying to fully compact a single blue belt (usually using UG belts) - Only 2 inserters...
- Mon Jan 30, 2017 9:38 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
Alright. I wasn't planning on editing. But, you're right - if ssilk wants this sticky then it makes sense to update the top thread and keep things current. Updates forthcoming.
- Mon Jan 30, 2017 8:42 pm
- Forum: Show your Creations
- Topic: 6:7:14 Compact Autobalancing Science 2.1v
- Replies: 5
- Views: 5022
Re: 6:7:14 Compact Autobalancing Science 2.1v
Wow - well balanced. Just ran the numbers for 1.4 science packs per second and the numbers match up well with your design (read each line as #.# of "something" produced in #.# of "production device"): 1.4 RED SCIENCE 5.7 ASSEMBLER 3 1.4 GREEN SCIENCE 6.9 ASSEMBLER 3 1.4 BLUE SCIE...
- Mon Jan 30, 2017 7:55 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
Sounds good hansinator! You're hired
- Mon Jan 30, 2017 3:51 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
Why is this topic even sticky? I think the idea of assigning space at the beginning of the game that expands to an efficiently laid out system by the later stages of the game feeds our CDO nicely. How many times have we played multiplayer games where we know that another player is bottlenecking a d...
- Fri Jan 27, 2017 7:42 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94051
Re: Final (Maxed) Designs
Here is an updated design for circuit production
Advanced Circuits (red)
And a smelting area for iron or copper
Just reworking the designs for the "new" transport belt mechanics.