Search found 337 matches
- Fri Jul 24, 2015 5:48 pm
- Forum: Not a bug
- Topic: [0.12.0] Burner inserters cannot pickup item on Red belt.
- Replies: 8
- Views: 7389
Re: [0.12.0] Burner inserters cannot pickup item on Red belt.
After i made my last post, i guess i forgot to edit but i remembered ( i think) of an update fixing inserters not being able to pick up an item. Correct me if im wrong but i also remember, as video proof in v11 it worked.
- Fri Jul 24, 2015 4:45 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 59927
Re: Version 0.12.1
I read every change.... once again.... agh.
And im probably not as hyped about the burner inserters than some.... been using a mod for it this whole time!
But yay super glad it works!
The change im most glad about is fixing the splitters, oh my god did that annoy the hell out of me!
And im probably not as hyped about the burner inserters than some.... been using a mod for it this whole time!
But yay super glad it works!
The change im most glad about is fixing the splitters, oh my god did that annoy the hell out of me!
- Thu Jul 23, 2015 4:38 pm
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37561
Re: Source management and Licensing for Mods
I already have git, but not for a mod
+like.
This is good brain food right here. I completly agree with all of the above.
+like.
This is good brain food right here. I completly agree with all of the above.
- Thu Jul 23, 2015 4:28 pm
- Forum: Mods
- Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
- Replies: 58
- Views: 51790
Re: [0.12.0]The Underground(not released yet)
I wish you the best of luck. I have been waiting to see some surface mods.
- Thu Jul 23, 2015 6:18 am
- Forum: Ideas and Suggestions
- Topic: Notification when drill out of ore
- Replies: 4
- Views: 2604
Re: Notification when drill out of ore
just needs a triangle notification on top of the drill saying there is no ore under it, remove me please.
- Thu Jul 23, 2015 2:43 am
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 123953
Re: [MOD 0.12] Colored Trains
1st! and can't wait to try it out! going to be nice having trains fly by, knowing that that one is a coal.. that one is copper.. and that.. THATS A .. A MIGHTY FINE RARE PAX TRAIN!
edit: 105mb zipped.. can we get masks on trains now? lol.
edit: 105mb zipped.. can we get masks on trains now? lol.
- Wed Jul 22, 2015 4:52 pm
- Forum: Not a bug
- Topic: [0.12.0] Burner inserters cannot pickup item on Red belt.
- Replies: 8
- Views: 7389
Re: [0.12.0] Burner inserters cannot pickup item on Red belt.
Even fast inserters have trouble picking up items on express belts. Dont know if bug or not but... compress the belt more and they will work.
- Wed Jul 22, 2015 4:51 pm
- Forum: Show your Creations
- Topic: Neighbors
- Replies: 13
- Views: 18102
Re: Neighbors
Ive recently just beforr v12 came iut went through a old save of mine..... just to remove loop junctions. Do what I did, play mp with a guy who does junctions with a diuble headed train, and use his method. Or just use both.methods in 2 sessions using rso v1.0.3 for 30 hours plus. You decide what yo...
- Wed Jul 22, 2015 4:32 pm
- Forum: Ideas and Suggestions
- Topic: Feature similar to Ctrl+Right-Click to split items evenly.
- Replies: 14
- Views: 8828
Re: Feature similar to Ctrl+Right-Click to split items evenly.
Ok so basically this is needed a few times in a several tens of hours playthrough. I'm not convinced it would be worth the effort. Different people different playstyles. Some people only speedrun the game. Some people play till they want a new world. Regardless of that, I still find this feature us...
- Wed Jul 22, 2015 6:10 am
- Forum: Ideas and Suggestions
- Topic: Buy and sell idea
- Replies: 5
- Views: 1617
Re: Buy and sell idea
I'm not really sure there's much of a economy to make out of factorio, given that everything comes from iron, copper, coal, stone, or oil. If you can produce one kind of item, then you can use those same resources to produce anything else. The only really special resource in the factorio universe a...
- Tue Jul 21, 2015 5:34 pm
- Forum: General discussion
- Topic: Explain intersection based vs. loop based rail networks
- Replies: 85
- Views: 38802
Re: Explain intersection based vs. loop based rail networks
I tried fiddling with it a few minutes, but I'm too tired to get anything practical. If you (or any other cross-junction user) have a working 4-way cross junction to share I'd love to see it. You need to make that cross junction.. bigger, although with chain signals you can just not have a train en...
- Tue Jul 21, 2015 5:25 pm
- Forum: General discussion
- Topic: Explain intersection based vs. loop based rail networks
- Replies: 85
- Views: 38802
Re: Explain intersection based vs. loop based rail networks
yes, blue means atleast one path is blocked, and one is open. I used to use loops over junctions, and i even still used them on SP after playing with @ColonelWill (the go to guy for trains) But over time, i just became OCD against my own method. And will was not nagging me at the time about loops re...
- Tue Jul 21, 2015 5:04 pm
- Forum: Ideas and Suggestions
- Topic: No overflow on Belts?
- Replies: 10
- Views: 3014
Re: No overflow on Belts?
Thats why i abandoned my old saves and started new world when 0.12 hit. Itll take less time to build new base with fixes in mind that search for all small details in old factories i built my recent base in v11.22 with v12 in mind, (not the lasers being 2x2, i thought it was only sentry turrets unti...
- Tue Jul 21, 2015 4:19 pm
- Forum: Ideas and Suggestions
- Topic: Continuous games
- Replies: 6
- Views: 2451
Re: Continuous games
You shouldnt be so hard on idea's jockeril, remember, no idea is a bad idea. Everything is a valid suggestion, because thats all it is until its in the game, a suggestion. Null thought of something he would be interested having in factorio, he suggested it. I dont think it is right for people to shu...
- Tue Jul 21, 2015 4:05 pm
- Forum: Ideas and Suggestions
- Topic: Buy and sell idea
- Replies: 5
- Views: 1617
Re: Buy and sell idea
If you keep up with the blogs, the original end game was making money, and when you had enough you just won.
I was looking at that mod not too long ago and it looks cool.
I was looking at that mod not too long ago and it looks cool.
- Tue Jul 21, 2015 4:03 pm
- Forum: Ideas and Suggestions
- Topic: No overflow on Belts?
- Replies: 10
- Views: 3014
Re: No overflow on Belts?
Real life, the items would fall off the belt unless there was a blocker at the end. Factorio had that feature and it is now gone. I dont mind it. I kinda like it now. But what is going to cripple bases the most is... apparently in v12.1, with the new lasers being a 2x2, any objects tbe lasers are co...
- Tue Jul 21, 2015 3:46 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
- Replies: 32
- Views: 23896
Re: Command Control - Remote viewing and management
Im curious, but does the mod have any support for huge bases that contains over 100 radars?
- Tue Jul 21, 2015 6:19 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt Designs for ColonelWill
- Replies: 51
- Views: 39709
Re: Belt Designs for ColonelWill
I knew there was beter designs.
and jeeze mad, just how much do you actually spend playing the game compared to optimizing everything.
keep up the work, with you around I dont have to even drop a thought about optimizing certain things. I love the updated unloading and loading.
and jeeze mad, just how much do you actually spend playing the game compared to optimizing everything.
keep up the work, with you around I dont have to even drop a thought about optimizing certain things. I love the updated unloading and loading.
- Tue Jul 21, 2015 3:06 am
- Forum: Show your Creations
- Topic: Better train loading system
- Replies: 17
- Views: 31065
Re: Better train loading system
orzelek wrote:And had strange issues with one of inserters when using 6 I think - one was not always working properly with wagon.
Only have trains loading/unloading horizontal!
- Mon Jul 20, 2015 5:43 pm
- Forum: Show your Creations
- Topic: Better train loading system
- Replies: 17
- Views: 31065
Re: Better train loading system
Post 0.12 update: I reran these tests with the new 0.12 inserter mechanics and the results are that 2 rows of long inserters is exactly the same speed as 1 row of fast inserters. There is now no longer any benefit to having 2 rows of reds. It had a good run, while it lasted. I don't know, i feel li...