Search found 240 matches

by Turtle
Wed Oct 28, 2015 4:51 pm
Forum: Releases
Topic: Version 0.12.15
Replies: 21
Views: 35570

Re: Version 0.12.15

Also in regards to updating, I would also recommend making a backup of your saves too just in case. :) Usually I just download the newest version in ZIP form and make an entirely new folder for that version so I still have the older ones just in case. ^this I always keep at least two copies install...
by Turtle
Fri Sep 25, 2015 7:55 pm
Forum: Releases
Topic: Version 0.12.8
Replies: 36
Views: 45301

Re: Version 0.12.8

Ha! I might win a whole bunch of... nothing. I had forgotten about my guess.
by Turtle
Thu Sep 24, 2015 9:52 pm
Forum: Modding discussion
Topic: Bidirectional belt
Replies: 5
Views: 12383

Bidirectional belt

Is it possible to mod belts to be bidirectional? Meaning one side of the belt goes one way and the other goes the other way.
by Turtle
Mon Sep 21, 2015 11:58 pm
Forum: Ideas and Suggestions
Topic: Change Default Auto Save 2min to 15min.
Replies: 18
Views: 16738

Re: Change Default Auto Save 2min to 15min.

I change my autosave time depending on the stability of the version. When a new major version is released, I set it to like 2 min. As the version becomes more stable, I increase the time. As ssilk stated, if the youtuber doesn't even know how to change this setting, shame on him.
by Turtle
Wed Sep 09, 2015 7:24 pm
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 62472

Re: Friday Facts #101 - The players are real people

@kovarex Not a joke, you don't have to write anything specifically against any race to be racially offensive. Says the guy who calls himself "the rapist." THIS is evil !!! therapist is a medical occupation. I do not like what therapist wrote. He overreacts, like the germans with their his...
by Turtle
Wed Sep 09, 2015 5:34 am
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 62472

Re: Friday Facts #101 - The players are real people

therapist wrote:@kovarex

Not a joke, you don't have to write anything specifically against any race to be racially offensive.
Says the guy who calls himself "the rapist."
by Turtle
Thu Aug 27, 2015 3:46 pm
Forum: Ideas and Suggestions
Topic: Logistics bots (and presumably construction bots) should drain chests right-to-left
Replies: 3
Views: 2257

Re: Logistics bots (and presumably construction bots) should drain chests right-to-left

TuckJohn wrote:Yes. And inserters too.
Intersections already do this in 0.12.4.
by Turtle
Wed Aug 26, 2015 8:10 pm
Forum: Gameplay Help
Topic: A small "taker" area for the early game
Replies: 10
Views: 12754

Re: A small "taker" area for the early game

I've been doing something like this since day one ;) I also research assemblers ASAP so I can make belts and start boxing belts AND gear wheels.
by Turtle
Tue Aug 25, 2015 12:35 pm
Forum: Gameplay Help
Topic: Small indestructable rocks
Replies: 12
Views: 13892

Re: Small indestructable rocks

Looks like they changed it in 0.12. I believe in 0.11, those rocks stayed no matter what was built over them. But in 0.12, they do disappear when a belt or machine is built over them.
by Turtle
Mon Aug 24, 2015 1:11 pm
Forum: Modding discussion
Topic: Game clock
Replies: 2
Views: 5807

Re: Game clock

Thanks, I'll give it a try.
by Turtle
Mon Aug 24, 2015 3:58 am
Forum: Modding discussion
Topic: Game clock
Replies: 2
Views: 5807

Game clock

I used to use the mod Time Display, but it hasn't been updated for 0.12.x. Anyone know of another mod that has a game clock? Couldn't find one in the 0.12.x mod forums.
by Turtle
Sat Aug 22, 2015 5:25 pm
Forum: Gameplay Help
Topic: Small indestructable rocks
Replies: 12
Views: 13892

Re: Small indestructable rocks

They bug me too. I use this command to get rid of them: /c for _, entity in ipairs(game.player.surface.find_entities_filtered{area={{game.player.position.x-6400, game.player.position.y-6400}, {game.player.position.x+6500, game.player.position.y+6500}}, name="small-rock"}) do entity.destroy...
by Turtle
Thu Aug 20, 2015 10:44 pm
Forum: Releases
Topic: Version 0.12.4
Replies: 36
Views: 50893

Re: Version 0.12.4

There's no mention of the change on stack splitting getting reset when you drop items into machines. It's a really annoying change. Is it going to remain this way or are you guys seeing how the community likes the change? If it's going to remain this way, is there a way to mod it back to the way it ...
by Turtle
Sun Aug 16, 2015 7:03 am
Forum: Releases
Topic: Version 0.12.4
Replies: 36
Views: 50893

Re: Version 0.12.4

FactorioBot wrote:
  • Reverted the order of inserter slot selection.
I think you mean to say, "reversed." Either way, I love this change! Now if this could be applied to logistics bots, it'd be perfect!
by Turtle
Sat Aug 15, 2015 1:50 am
Forum: Releases
Topic: Version 0.12.4
Replies: 36
Views: 50893

Re: Version 0.12.4

ratchetfreak wrote:
Turtle wrote:Will updates ever be available for download on the site so we can manually install?
check https://www.factorio.com/download/experimental
You can only download full installs. I'm asking about downloading the updates, which are much smaller.
by Turtle
Fri Aug 14, 2015 10:16 pm
Forum: Releases
Topic: Version 0.12.4
Replies: 36
Views: 50893

Re: Version 0.12.4

Will updates ever be available for download on the site so we can manually install?
by Turtle
Wed Jul 22, 2015 10:31 pm
Forum: Gameplay Help
Topic: Peaceful mode.
Replies: 7
Views: 9874

Re: Peaceful mode.

I use:

Code: Select all

/c game.peaceful_mode = true;game.forces.enemy.kill_all_units ()

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